cormack12
Gold Member
Source: https://www.gamesradar.com/games/su...nto-our-game-it-deserves-the-engineering-fix/
No Man's Sky engine programmer Martin Griffiths recently fixed a game-breaking visual bug found in a fan's 600+ hour save - and it was well worth the extra time to him, considering the player's own investment in the ever-expanding space game.
Upon receiving the player's file, Griffiths promised "that I will hawk that bug and fix it" - as "when a player has put that much into our game it deserves the engineering fix," which "then trickles down to all our future long term players." With so many platform combinations, too, things can get a bit hectic, though - as the developer puts it, "the complexity is mad, so trust that we will fix everything we can."
No Man's Sky engine programmer Martin Griffiths recently fixed a game-breaking visual bug found in a fan's 600+ hour save - and it was well worth the extra time to him, considering the player's own investment in the ever-expanding space game.
Upon receiving the player's file, Griffiths promised "that I will hawk that bug and fix it" - as "when a player has put that much into our game it deserves the engineering fix," which "then trickles down to all our future long term players." With so many platform combinations, too, things can get a bit hectic, though - as the developer puts it, "the complexity is mad, so trust that we will fix everything we can."