IbizaPocholo
NeoGAFs Kent Brockman
0:00 - An Intro to Age of Empires
4:20 - Chapter One: Going Back
8:40 - Chapter Two: Finding the Line
10:38 - Chapter Three: Visual Fidelity
13:05 - Chapter Four: Sound & Voice
15:45 - Chapter Five: The Xbox Version
25:09 - Chapter Six: Return of the RTS
28:04 - CREDITS
The video game series “Age of Empires” has experienced a renaissance in recent years with the release of remasters and a new game, all of which have been well-received by fans, the media, and the market. The series, known for its exciting balance of city building and real-time strategy, allows players to choose a civilization and engage in battles with different rules on various landmasses. Despite already being available on platforms like Steam, Microsoft chose to remake the first three games in a definitive edition and create a new game, “Age of Empires IV.” The series even has a vibrant esports scene and a devoted online community, with some players using the game as a way to connect during lockdowns. Two executives at Microsoft’s World’s Edge studio discuss the decision to remake the first three games and the series’ resurgence.