But some tires are better than others and some for specific situations. Would you put drag slicks on your jeep to go offroading?The question posed makes absolutely zero sense. It's like asking if wheels on a car are important. Well you don't technically need them, but you better have four if you want to drive and not push the thing yourself.
The question posed makes absolutely zero sense. It's like asking if wheels on a car are important. Well you don't technically need them, but you better have four if you want to drive and not push the thing yourself.
Wat. Do you realise just how complex the underlying functions are within a lot of API calls? And how many millions of different ways you could implement them? Do you think Sony just says "hey guys make an api call to do render scaling exactly like DLSS 2.0, k thx bye". Some of them are simple. But some of them can based on research that can be as old as decades in the making; see Microsoft's latest working on their SEAL library. 30 to 40 years of research sits behind SEAL.
It's an interesting video, but the conclusions are skewed due to the RE7 engine analysis. He placed the blame for performance bottlenecks on the API and completely ignored the way that the game engine itself was architected. The game prior to RE7, Shadow of the Tomb Raider showed good performance and RE7 did not using the same DX API, so it's readily evident what the issue was. And it isn't the API.
This would have been a better video if he'd left the console stuff out and focused exclusively on PC hardware and API performance. He had literally nothing in the video to support any of his console assertions. Saying that the Xbox Series API's probably aren't ready and PS5 API's are probably farther along really needs to be qualified with something more than "because Xbox has been focused more on backwards compatibility." I may have just misunderstood the point he was trying to make. But the console API part probably should have been a separate video when he actually had something concrete to use to support what he was saying.
You're overthinking the statement. What it is saying is that developers really don't have a choice these days in whether they use an API, so the question of whether they're important is irrelevant.Wat. Do you realise just how complex the underlying functions are within a lot of API calls? And how many millions of different ways you could implement them? Do you think Sony just says "hey guys make an api call to do render scaling exactly like DLSS 2.0, k thx bye". Some of them are simple. But some of them can based on research that can be as old as decades in the making; see Microsoft's latest working on their SEAL library. 30 to 40 years of research sits behind SEAL.
I never said that PS5 uses DirectX. The video didnt mention DirectX 12 Ultimate rewrite.If you did some research you would know that there's valid proof of Direct x 12 ultimate re-write being behind since summer.
Ps5/playstation api is not based on Microsoft direct x.
I never said that PS5 uses DirectX. The video didnt mention DirectX 12 Ultimate rewrite.
But some tires are better than others and some for specific situations. Would you put drag slicks on your jeep to go offroading?
You're overthinking the statement. What it is saying is that developers really don't have a choice these days in whether they use an API, so the question of whether they're important is irrelevant.
Can developers on PS5 choose to use DX12U?
Microsoft are indeed rewriting DX12 to further enhance and find efficiencies. It's been said on many occasions that PS5 is easier to develop for at this stage.Gave up halfway through, just a pointless video full of assumptions and waffle.
Saying that the Xbox APIs are behind Sony just because MS have shown BC more makes no sense. That's a terrible assumption. Developers have been making X/S games for ages, they're releasing in a few weeks. They haven't said anything about Series X/S APIs being less complete than Sony's. Direct X is the industry standard. It didn't get that way by being incomplete.
You have to use APIs to make games on consoles, so it's a stupid premise for a video in the first place.
Gave up halfway through, just a pointless video full of assumptions and waffle.
Saying that the Xbox APIs are behind Sony just because MS have shown BC more makes no sense. That's a terrible assumption. Developers have been making X/S games for ages, they're releasing in a few weeks. They haven't said anything about Series X/S APIs being less complete than Sony's. Direct X is the industry standard. It didn't get that way by being incomplete.
You have to use APIs to make games on consoles, so it's a stupid premise for a video in the first place.
It's an interesting video, but the conclusions are skewed due to the RE7 engine analysis. He placed the blame for performance bottlenecks on the API and completely ignored the way that the game engine itself was architected. The game prior to RE7, Shadow of the Tomb Raider showed good performance and RE7 did not using the same DX API, so it's readily evident what the issue was. And it isn't the API.
This would have been a better video if he'd left the console stuff out and focused exclusively on PC hardware and API performance. He had literally nothing in the video to support any of his console assertions. Saying that the Xbox Series API's probably aren't ready and PS5 API's are probably farther along really needs to be qualified with something more than "because Xbox has been focused more on backwards compatibility." I may have just misunderstood the point he was trying to make. But the console API part probably should have been a separate video when he actually had something concrete to use to support what he was saying.
The question posed makes absolutely zero sense. It's like asking if wheels on a car are important. Well you don't technically need them, but you better have four if you want to drive and not push the thing yourself.
I am bemused, how are you getting this from the video. I am showing that API has a big impact performance with everything else being equal and thus the importance of them.You're overthinking the statement. What it is saying is that developers really don't have a choice these days in whether they use an API, so the question of whether they're important is irrelevant.
Who needs an API. Real devs code in assembly.
He was implying the importance of having the right type of tyres on those wheels, not if you need them or not.The question posed makes absolutely zero sense. It's like asking if wheels on a car are important. Well you don't technically need them, but you better have four if you want to drive and not push the thing yourself.
Which developers? Which games? What calls are MS's API developments behind in? What do you mean by the PS5 dev kit being "easier to work on"? In what way is it easier?
there is no lack of real next gen games. It has next gen games, you're just choosing to ignore them.
Lol you were right about halo infinite. That video was rubbish. You just said exactly what everyone else was saying. You think you got proven right because they delayed it when literally everyone was making fun of it and saying they should delay it? Talk about egotistical.
The marketing is full on for series x? Really? Where? MS don't have any next gen exclusive games to show for launch. Do you want them to show games they don't have? Or are you going to leap to another ridiculous conclusion like that proves their APIs are behind? Lol
No shit api performance can make a difference. We don't need a 22 minute video to tell us that. If everything else is the same of course a better api will perform better. "does a well written api work better than a badly written api?" Just doesn't have that same ring to it, does it?
What's your background in video game development? What hands on do you have with these consoles? It seems to me like because you can pixel count and know a few words you think you're an expert on all things video games now.
Why do you sound so but hurt ? Even Digital Foundry said that Microsoft is behind on their development of the next gdk Game Core.Which developers? Which games? What calls are MS's API developments behind in? What do you mean by the PS5 dev kit being "easier to work on"? In what way is it easier?
there is no lack of real next gen games. It has next gen games, you're just choosing to ignore them.
Lol you were right about halo infinite. That video was rubbish. You just said exactly what everyone else was saying. You think you got proven right because they delayed it when literally everyone was making fun of it and saying they should delay it? Talk about egotistical.
The marketing is full on for series x? Really? Where? MS don't have any next gen exclusive games to show for launch. Do you want them to show games they don't have? Or are you going to leap to another ridiculous conclusion like that proves their APIs are behind? Lol
No shit api performance can make a difference. We don't need a 22 minute video to tell us that. If everything else is the same of course a better api will perform better. "does a well written api work better than a badly written api?" Just doesn't have that same ring to it, does it?
What's your background in video game development? What hands on do you have with these consoles? It seems to me like because you can pixel count and know a few words you think you're an expert on all things video games now.
Which developers? Which games? What calls are MS's API developments behind in? What do you mean by the PS5 dev kit being "easier to work on"? In what way is it easier?
there is no lack of real next gen games. It has next gen games, you're just choosing to ignore them.
Lol you were right about halo infinite. That video was rubbish. You just said exactly what everyone else was saying. You think you got proven right because they delayed it when literally everyone was making fun of it and saying they should delay it? Talk about egotistical.
The marketing is full on for series x? Really? Where? MS don't have any next gen exclusive games to show for launch. Do you want them to show games they don't have? Or are you going to leap to another ridiculous conclusion like that proves their APIs are behind? Lol
No shit api performance can make a difference. We don't need a 22 minute video to tell us that. If everything else is the same of course a better api will perform better. "does a well written api work better than a badly written api?" Just doesn't have that same ring to it, does it?
What's your background in video game development? What hands on do you have with these consoles? It seems to me like because you can pixel count and know a few words you think you're an expert on all things video games now.
To over simplify his abilities or knowledge like that, your level of knowledge must be far more to do so. Please, tell us.What's your background in video game development? What hands on do you have with these consoles? It seems to me like because you can pixel count and know a few words you think you're an expert on all things video games now.
Dude. This is way over the top.
Which developers? Which games? What calls are MS's API developments behind in? What do you mean by the PS5 dev kit being "easier to work on"? In what way is it easier?
there is no lack of real next gen games. It has next gen games, you're just choosing to ignore them.
Lol you were right about halo infinite. That video was rubbish. You just said exactly what everyone else was saying. You think you got proven right because they delayed it when literally everyone was making fun of it and saying they should delay it? Talk about egotistical.
The marketing is full on for series x? Really? Where? MS don't have any next gen exclusive games to show for launch. Do you want them to show games they don't have? Or are you going to leap to another ridiculous conclusion like that proves their APIs are behind? Lol
No shit api performance can make a difference. We don't need a 22 minute video to tell us that. If everything else is the same of course a better api will perform better. "does a well written api work better than a badly written api?" Just doesn't have that same ring to it, does it?
What's your background in video game development? What hands on do you have with these consoles? It seems to me like because you can pixel count and know a few words you think you're an expert on all things video games now.
Which developers? Which games? What calls are MS's API developments behind in? What do you mean by the PS5 dev kit being "easier to work on"? In what way is it easier?
there is no lack of real next gen games. It has next gen games, you're just choosing to ignore them.
Lol you were right about halo infinite. That video was rubbish. You just said exactly what everyone else was saying. You think you got proven right because they delayed it when literally everyone was making fun of it and saying they should delay it? Talk about egotistical.
The marketing is full on for series x? Really? Where? MS don't have any next gen exclusive games to show for launch. Do you want them to show games they don't have? Or are you going to leap to another ridiculous conclusion like that proves their APIs are behind? Lol
No shit api performance can make a difference. We don't need a 22 minute video to tell us that. If everything else is the same of course a better api will perform better. "does a well written api work better than a badly written api?" Just doesn't have that same ring to it, does it?
What's your background in video game development? What hands on do you have with these consoles? It seems to me like because you can pixel count and know a few words you think you're an expert on all things video games now.
Which developers? Which games? What calls are MS's API developments behind in? What do you mean by the PS5 dev kit being "easier to work on"? In what way is it easier?
there is no lack of real next gen games. It has next gen games, you're just choosing to ignore them.
Lol you were right about halo infinite. That video was rubbish. You just said exactly what everyone else was saying. You think you got proven right because they delayed it when literally everyone was making fun of it and saying they should delay it? Talk about egotistical.
The marketing is full on for series x? Really? Where? MS don't have any next gen exclusive games to show for launch. Do you want them to show games they don't have? Or are you going to leap to another ridiculous conclusion like that proves their APIs are behind? Lol
No shit api performance can make a difference. We don't need a 22 minute video to tell us that. If everything else is the same of course a better api will perform better. "does a well written api work better than a badly written api?" Just doesn't have that same ring to it, does it?
What's your background in video game development? What hands on do you have with these consoles? It seems to me like because you can pixel count and know a few words you think you're an expert on all things video games now.
Can you give one example of Vulkan being more efficient than DX12U? Something with actual numbers, not guesses, please.Just because DX is industry standard doesn't mean it's efficient. That's this whole point of the video. Vulken for example is more efficient in many circumstances and visa versa
The point you are missing is that in most engines, an API path does not exactly the same as another API path. You don't know what happens in the engines you are comparing APIs with.I show IN THIS VIDEO a 9% higher CPU from Xbox results in almost identical performance, on the same game, same hardware, different API.
I then use PC (and clearly state why) to show how much an API can improve or degrade a games performance as the ONLY difference. At points we can see 100+% improvement on the exact same hardware/engine and drivers with the API being the cause.
Can you give one example of Vulkan being more efficient than DX12U? Something with actual numbers, not guesses, please.
Well, I am not the one who claimed something. You should be the one providing something to back your claims.There's plenty of comparisons out there, go look.
I can't no. Vulkan is such a slug of an API that no dev dare implement it in their game. Which is why no devs use it. Which is why you can't find many comparisons out there.Well, I am not the one who claimed something. You should be the one providing something to back your claims.
But anyway, the first search result on dx12 vs vulkan is this analysis of RDR2 which implements both APIs. Take a look. Spoiler: it doesn't support your claim.
So again, can you provide some source backing that Vulkan is more efficient than DX12 in one of those many circumstances?
Thanks!
This doesn't make a lot of sense since we know there are game coming at launch and right after that have ray tracing confirmed for both machines. We haven't heard of any devs saying RT and other features will not be implemented for those games on Series X. Microsoft was also the first to show ray tracing capabilities of Series X with Minecraft path tracing way before we saw anything from Sony.The lack of real Next gen games on the machine and the recent downplaying by Phil on RT.
I can't no. Vulkan is such a slug of an API that no dev dare implement it in their game. Which is why no devs use it. Which is why you can't find many comparisons out there.
Which developers? Which games? What calls are MS's API developments behind in? What do you mean by the PS5 dev kit being "easier to work on"? In what way is it easier?
there is no lack of real next gen games. It has next gen games, you're just choosing to ignore them.
Lol you were right about halo infinite. That video was rubbish. You just said exactly what everyone else was saying. You think you got proven right because they delayed it when literally everyone was making fun of it and saying they should delay it? Talk about egotistical.
The marketing is full on for series x? Really? Where? MS don't have any next gen exclusive games to show for launch. Do you want them to show games they don't have? Or are you going to leap to another ridiculous conclusion like that proves their APIs are behind? Lol
No shit api performance can make a difference. We don't need a 22 minute video to tell us that. If everything else is the same of course a better api will perform better. "does a well written api work better than a badly written api?" Just doesn't have that same ring to it, does it?
What's your background in video game development? What hands on do you have with these consoles? It seems to me like because you can pixel count and know a few words you think you're an expert on all things video games now.
Which developers? Which games? What calls are MS's API developments behind in? What do you mean by the PS5 dev kit being "easier to work on"? In what way is it easier?
there is no lack of real next gen games. It has next gen games, you're just choosing to ignore them.
Lol you were right about halo infinite. That video was rubbish. You just said exactly what everyone else was saying. You think you got proven right because they delayed it when literally everyone was making fun of it and saying they should delay it? Talk about egotistical.
The marketing is full on for series x? Really? Where? MS don't have any next gen exclusive games to show for launch. Do you want them to show games they don't have? Or are you going to leap to another ridiculous conclusion like that proves their APIs are behind? Lol
No shit api performance can make a difference. We don't need a 22 minute video to tell us that. If everything else is the same of course a better api will perform better. "does a well written api work better than a badly written api?" Just doesn't have that same ring to it, does it?
What's your background in video game development? What hands on do you have with these consoles? It seems to me like because you can pixel count and know a few words you think you're an expert on all things video games now.