Oculus Rift dominates Sundance Film Festival

Krejlooc

Banned
Yet another example of lines blurring:

http://www.wired.com/2015/01/vr-filmmaking-pioneers

Changing What ‘Film’ Looks Like

For the most part, the “films” made for VR so far are essentially 360-degree 3D movies. So far, they lack an ability to take advantage of positional tracking so you can examine people or objects from different angles like you can in pre-rendered videogames. The experiences are more immersive, but virtual reality has the potential to change everything about what we call films, and how we make them. When viewers can look anywhere at any time, directors still have to determine how to direct viewers’ attention to specific areas within that sphere of vision. Quick cuts are too disorienting as well; in fact, the entire visual grammar of film may may need to be completely overhauled, just as it was in the late 19th centure when the moving camera was invented.

But figuring out this new format is exactly what these filmmakers want to do. “It’s like literally starting my entire career over again. We don’t know how to do anything, we don’t know how to figure everything out,” says May, who’s spent some 20 years doing VFX for movies like Spider-Man 3 and X-Men Origins: Wolverine. “In computer graphics, everything’s kind of been figured out. But now with this, nobody knows how to do this.”

That’s why Milk’s VRSE ventures and Oculus Story Studio are so exciting. While VRSE is working with some of the best storytelling minds out there to tackle the issue (e.g., “Turn Down for What” director duo Daniels, interactive play Sleep No More’s Felix Barrett), Milk is also looking to make the tools needed to create VR films and the studio system to produce and release them.

Oculus, in turn, is working on multiple internal projects in hopes of solving the storytelling and technical hurdles necessary to make VR a viable format for filmmakers who don’t know the first thing about videogame engines. It’s an initiative that’s been in the works since before Facebook bought the company last March, when investor Marc Andreessen pointed out that film could be a big part of VR’s place in the media spectrum (he would eventually introduce the Oculus folks to his friends in Hollywood).

Easily one of the most interesting developments in VR. This year's sundance is fascinating because of the new technology.
 
Ooh the person behind Sleep No More is involved, that could be interesting. Heard great and weird things about that performance.

I've always dreamed that I could put myself in movies and now something like that is happening. Crazy times.
 
Ooh the person behind Sleep No More is involved, that could be interesting. Heard great and weird things about that performance.

I've always dreamed that I could put myself in movies and now something like that is happening. Crazy times.

I'm really excited to try the one inside the womb. I had a person describe it to me, where the fetus grabs your hand, and she said it made her actually cry.
 
Just imagine Hitchcock having the access to this technology.

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Ooh the person behind Sleep No More is involved, that could be interesting. Heard great and weird things about that performance.

I've always dreamed that I could put myself in movies and now something like that is happening. Crazy times.

I've always wanted to make it to NYC for Sleep No More, but I've just never had the time/money. I'm actually surprised that a few indie "experiential" games haven't tried to copy that show's basic model.

The idea that one of the people behind that show is working on something for the Oculus Rift is incredibly exciting.
 
Isn't the thread title misleading ? I didn't get the "dominates" part.
"Dominates"?

[citation needed]
http://www.theverge.com/2015/1/24/7882339/sundance-film-festival-2015-virtual-reality
The most buzzworthy feature of 2015’s Sundance Film Festival isn’t a film at all, but a pair of virtual reality goggles you strap to your head. Three years after VR made its debut at Sundance, the technology has fully established itself. An entire section of the festival is now devoted to VR experiences, many of them more interactive than what we’ve seen to date.
The prominence of virtual reality has been one of the biggest stories of the 2015 Sundance Film Festival, and now Oculus itself is stepping into the fray to highlight the importance of storytelling in VR.
In the wake of Oculus’ success, and under the direction of curator Shari Frilot, VR dominates New Frontier this year. "I think what’s behind the explosion is the marketplace embracing it," Frilot says. Of the 14 projects in the showcase, 11 are enhanced by virtual reality.
 
I'm skeptical but can't wait to see what they come up with.

Film is a "controlled" experience or medium. Ideally, you are seeing exactly what the director wants you to see--not a frame more or less. VR/the Rift takes that away, to an extent. It will be interesting to see how that balance is met.

And yeah, where did "dominates" come from?
 
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