I think, again, this is a lose lose for devs. There's no way for the consumer to know the actual intentions behind the choice to have women as the main character/focus for each game. There's so much to break down there, and it's an impossible situation. Inclusivity, IMO, is good for games within a title if the choice to have a female (or non-white male) lead are for proper reasons and not just societal push and/or marketing or even possibly to help get more girls and women to want to play video games.
No matter what the reasons are, now, people will automatically decide that the reason to have non-white/male characters as the lead is because ____ reason. There is no winning that. To that end, I suppose, the only thing anyone can do is to decide for themselves whether to play a game or not based on how they feel. I, personally, have never been affected one way or another about the race or gender of the main character. Perhaps that's because of my physical attributes, race, upbringing and other factors. Who knows. I just know, for me, if the gameplay is good and the story is good, and it's a genre I like, I'll play.