Lord Error
Insane For Sony
I can't believe they are even bothering with this, but I guess some people think they have some 'splainin' to do since they gave the Killzone the game of the show award at this years E3, and were praising it like crazy back then...
http://boards.ign.com/Killzone/b6968/71151000/?32
http://boards.ign.com/Killzone/b6968/71151000/?32
"Hey everybody. As you can tell, there has been a whole bunch of negative reaction towards our review of Killzone. As Editor-in-Chief of IGNPS2, I see it as my responsibility to inform you about what's going down so that you hear it directly from us and so that none of this hearsay nonsense that's been going around on countless other threads continues to proliferate.
Anyhow. The publisher Sony Computer Entertainment of America designated the build we were given of Killzone reviewable. In our entire history as a site, when a pre-release build is given to us and told to us by the publisher that it is to be "reviewed" we base our judgments off of that code. We obviously can't review something based on "what could be fixed" just as much as we can't review something based on "what could be worse." Speculation shouldn't be a part of our review process, because if we were to assume that a negative aspect of a game could be fixed in some later build, then one could also assume that something we found to be positive could also change directions (say, for instance, we liked the challenge in a game but the developer made a last minute decision to dumb it down -- that means we might not like it so much anymore)
That said, we were provided with a bulleted list of issues to look for in our "reviewable" copy of Killzone:
1.) Occasional debug code could make the screen go blue/green/pink
2.) Cinematics were not entirely finished (logos, for instance, we missing)
3.) Online play needed a specific DNS address to play -- auto connect wasn't working
Other than that, there were no specific bugs or hitches mentioned with our build (which we received on October 1). That said, anything else we ran into was fair game if it was a negative or a positive in that build. We have confirmed that the build that we were given was the same reviewable build sent to other online publications -- (no retail builds will be sent out until tomorrow).
That said we are more than willing to play through the Killzone retail copy to see if there is any significant changes over the build we were given for review. If there is, then we'll surely mention them and make the adjustments to our review accordingly (Ivan has beaten the game twice, so it shouldn't be a problem for him to find out rather quickly).
I would just like to point out in our own defense, that if better versions of the game were available before our review was published they were not made available to us. Nor were we told that better versions even existed in the first place (which we don't know they were, I guess we'll find out when we buy a final copy this week). In a nutshell, if Sony or Guerilla wants to use the one-month age of that build as a defensive point as to why certain issues we had with the game were there, we're left to wonder how those parties could expect us to review that game fairly in the first place? As we obviously can't see the future and can't determine what might not be an issue unless we can actually play it for ourselves. Hence, reviewing the product for what it is based on what we were given.
We'll let you know ASAP if we find any changes (or if we don't). Thanks for reading.
-- Jeremy Dunham
Editor-in-Chief, IGNPS2"