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ok GAF. i dont get it. KillZone is really a good game. why the hate?

llTll

Banned
i had the chance to play the game for 20 mins. and its really a nice game.

amazing graphics for a ps2 fps game
solid game play. AI is kinda bad on easy and normal but really badass on hard.

a really nice story with good intro.

while i was playing a game i really felt i am in a war .

animation is really good as well..

i dont get it. its very solid game.

i am going to buy one tomorow i hope
 
From what I've read, most of the problems seem to be from technical limitations for the PS2. I haven't played it myself, but I think about grabbing it every time I walk by it in a store and see it is only 20 bucks.
 
I may be picking it up within the next few days myself. I hear if you ignore the "Halo killer" hype, it is not a bad game.
 
Yea the games got lots of unrealized potential. I like the asthetic of it alot too. Its just very buggy and repeditive. I think 2 will be something special though. Not on the level of that video but certainly triple A stuff.
 
llTll said:
i had the chance to play the game for 20 mins. and its really a nice game.

amazing graphics for a ps2 fps game
solid game play. AI is kinda bad on easy and normal but really badass on hard.

a really nice story with good intro.

while i was playing a game i really felt i am in a war .

animation is really good as well..

i dont get it. its very solid game.

i am going to buy one tomorow i hope

I know!
 
I own it and and I'm not really all that impressed. It's just kind of, meh, to me. There are things I like, but I think when the first level had me in a beach-esque environment, I couldn't help but to think, "Again?"

I would wait for Black unless you need an FPS now and can find Killzone on the cheap.
 
llTll said:
i had the chance to play the game for 20 mins. and its really a nice game.

amazing graphics for a ps2 fps game
solid game play. AI is kinda bad on easy and normal but really badass on hard.

a really nice story with good intro.

while i was playing a game i really felt i am in a war .

animation is really good as well..

i dont get it. its very solid game.

i am going to buy one tomorow i hope

From this day forth, I shall call you Brother!

Enjoy the game; I sure did. (And if you can get online, there's nothing like Team Deathmatch at the Beach. Hell, even if you can't, play it by yourself or with a second human player against bots - yes, Killzone includes bots! - and have yourself a ball!)
 
It's a really good game to intro. a newbie to the FPS genre. My sis, bro and I myself, who have never been fans of the FPS genre LOVE this game more than we care to admit. It's a good enough game. :p

I can't wait for Black. :D
 
Awesome art design. But with other better fps' out there, and the "halo killer" moniker unfairly attached by the magazines, it garnered more hate than it deserved.
 
Since a dumb magazine said "halo killer", the game has been put down, laughed of, and then hated.
It's just trolling, the game is underated here that's for sure.

The only real problem for this games is the amount of bugs that is impressive.
The game has been rushed to launch in the Halo2 timeframe.
 
Killzone was okay, not terrible , but the sequel needs to fix :

Incredibly useless friendly A.I. and the majority of weapons were equally useless and just not fun to use, not to mention taking entire clips to take down an enemy.
 
what bugs?

i didnt see any bugs in the 20 mins i played in the game

is it like really bad bugs that make the game crash? or few small things here and there [ please if they are small bugs then dont tell me because if you do, i will stop playing and search for the bugs and hate for no reason ]

but if i dont know. i wont notice it and i will be having fun :D
 
the framerate borders unplayably low at times
levels are too small to really get the scale the game is going for (usually), broken up and with terrible loading
gameplay behind it is solid but unremarkable FPS that doesn't really bring anything new to the table

basically, it is at the top of Mt. Everest screaming about its mediocrity.
 
I had a blast with Killzone, enjoyed it from start to finish.

That's not to say that it hasn't it fair share of problems though. Framerate is bad, AI isn't particularly good, and there's pop-up left and right.

However, the devs really captured the grittyness of war with the excellent artdirection and great soundtrack. I also enjoyed pretty much all of the different levels/settings (Docks/beach, mall, etc), the different characters and the overall warstory.

If Killzone PS3 doesn't have any weird technical problems, I'm certainly going to enjoy it even more.
 
I guess what you should've said is, "Geee, I really like this game." Because really I don't particularly enjoy the game. It does have some beatiful settings, but it's bogged down by linear design and wonky aiming. The combat is definitely uninspired.
 
I really like Killzone. I got it for $15 and after having played 10 or so hours I'd gladly have paid more for the experience. There are some truly beautiful levels in there and the atmosphere really hits me where I like it. I played it right after I finished Halo 2 and actually liked some things better in Killzone. The 'feel' of the guns, for example, and definitely several of the environments, although Halo 2 has some great ones in that category, too. The AI in Killzone isn't always that great, but whatever. Wasn't the worst I've had either.
 
Wyzdom said:
The only real problem for this games is the amount of bugs that is impressive.
The game has been rushed to launch in the Halo2 timeframe.
It really needed another 3 months of polish. Trying to position it against Halo was pretty dumb. Would have done much better coming out in february.
 
Why the hate? Because it's awful! Bad graphics, boring weapons, worse AI, even worse enemy voice acting... and a sniper scope that snaps to center when you release your stick.

Not to mention each enemy moos like a zombie cow when they die. All around, a terrible effort.

If you want a good shooter on the PS2 (especially if multiplayer is your goal), get SOCOM 3, COD2: Big Red One or Ratchet: Deadlocked. Or have a little patience and wait for Black.
 
Amir0x said:
the framerate borders unplayably low at times
levels are too small to really get the scale the game is going for (usually), broken up and with terrible loading
gameplay behind it is solid but unremarkable FPS that doesn't really bring anything new to the table

basically, it is at the top of Mt. Everest screaming about its mediocrity.
I was thinking about picking this up for cheap because it is compatible with HDLoader. Would HDLoader help much with the framerate and loading? It helps on the GTAs.
 
Amir0x said:
the framerate borders unplayably low at times
levels are too small to really get the scale the game is going for (usually), broken up...
gameplay behind it is solid but unremarkable...that doesn't really bring anything new to the table

basically, it is at the top of Mt. Everest screaming about its mediocrity.

Shadow of the Colossus??
 
Guy LeDouche said:
I was thinking about picking this up for cheap because it is compatible with HDLoader. Would HDLoader help much with the framerate and loading? It helps on the GTAs.

I honestly wouldn't know. Worth a try, at least. And anyway, if you pick the game up for like 14.99 or something I'm sure you'd get your moneys worth either way.

EviLore: touché, but, I do complain about the framerate in SotC (it's by far the biggest problem). The only difference is I think the gameplay IS fairly remarkable, so, that's where we disagree. Oh also, no real loading to speak of and huge open world ;)
 
Shapingo said:
Being labled "Halo killer" made people have expectations that could never be achieved

I gave it a fair chance, it played like utter shit. Gunplay was too slow, choppy as fuck, dumbass enemies. That was enough for me to trade it in after about a week.

All the hate for this game is justified. Sony fans need to find something else to rally behind.
 
I really dig Killzone's design, weapons, graphics and mood. The only problem I found with the game was the framerate (at some times). It's really worth the 20 euros I paid for it.

I thought it was nice that when you climb up a ladder the hands actually grab the ladder, and when you throw a granage or when you're reloading the camera moves around a bit.
 
i just played it for the first time a couple of weeks ago and yeah the expectations were waaay too high. Its not in the league of Halo, but i'd say its a solid 7/10 type game. And i agree that most of the problems were things that should be able to be remedied with better hardware. A steadier framerate and larger levels to start off with, and better enemy AI. And, much to my amazement cause i usually hate FPS on PS2, it actually controls decently with the DualShock2. The atmosphere is great, and the graphics are pretty nice for PS2, it really captures the feeling of a war-torn battlefield nicely. Have yet to try multiplayer, and since the game wants me to clear 3000 kbs of space on my memory card just to make an online profile, i don't think i will any time soon.
 
What about the level design? Sure, they were pretty, but the game was Doom with more open corridors and the "alternative paths" were a joke. Many weapons were pretty off too, I was killing enemy soldiers just to get some more rounds for the shotgun (secondary fire) as the rifle (main weapon) was pretty worthless. Not being able to jump anywhere (coupled with erratic jump zones) bad aiming, horrible voice acting, AI, badly developed story, mangled death animations... it was a total (if pretty) mess.

Seriously, people who think that KZ was mediocre just because of the technical limitations of the PS2 need to play more FPS.
 
Killzone, the Shenmue of FPS games. So many things wrong in it's gameplay and execution, but if the atmosphere grabs you, it can make you forget about all that. I must say though, that despite all the good atmoshere, the story and the way it developed never made me care too much about what was going on. In all it's attempt to be serious, it never really felt it was truly serious.

EviLore said:
Shadow of the Colossus??
Hmm, his 2nd and 3rd point definitely don't apply to SotC, and framerate is (IMO) more important in a FPS than in a game like SotC, especially because the majority of SotC framerate problems were not during colossi fights, but just during exploration
 
SaggyMonkey said:
Were they? In the Killzone i played, nearly every level was foggy, industrial and gray which made them all seem dreary and boring.
They were pretty cool from an artistic perspective. It is not like everything has to be shiny and full of rainbows, it made the game more immersive. I dislike KZ, but I am in love with the artistic part (other than your goofy looking superior)
 
Doom_Bringer said:
Xbot alert. Requesting Reinforcements

Bring an actual counterargument next time, tart. Guerilla is critically immature, deal with it. They are clueless Euro hippies, and it's not exactly surprising that they are most popular with fellow clueless Euro hippies.
 
Frankly I thought the game was quite mediocre. It's not that it's an awful game, but that there are a lot of FPS this generation that are better.
 
AltogetherAndrews said:
Bring an actual counterargument next time, tart. Guerilla is critically immature, deal with it.

Its impossible to put up a counterargument against something that doesn't even make sense.
 
Amir0x said:
well...why do you think they're immature, Andrew. Maybe that'd be a good start for the discussion

If you can't already see what's immature about their pathetic efforts, then me pointing it out [again] isn't going to help. I'd say Shellshock is one long example of a developer that has absolutely no clue regarding the concept they so clumsily chose to exploit.
 
AltogetherAndrews said:
If you can't already see what's immature about their pathetic efforts, then me pointing it out [again] isn't going to help.

Ok, dude, I was trying to help you out but this is clearly the biggest case of a cop out answer I've ever seen.

I haven't seen you point it out once, and if you have I apologize, but if you can lead me in the direction of your previous criticisms on their immaturity I'd appreciate it.

AltogetherAndrews said:
I'd say Shellshock is one long example of a developer that has absolutely no clue regarding the concept they so clumsily chose to exploit.

This doesn't help you clarify your point. One, this has nothing to do with Killzone. Two, they were made by different teams. Three, even in this example you did not point out what leads you to feel they're "exploiting a concept" of immaturity.
 
Amir0x said:
Ok, dude, I was trying to help you out but this is clearly the biggest case of a cop out answer I've ever seen.

I haven't seen you point it out once, and if you have I apologize, but if you can lead me in the direction of your previous criticisms on their immaturity I'd appreciate it.


On a more constructive note, did you get me PM on Mother 3?
 
AltogetherAndrews said:
If you can't already see what's immature about their pathetic efforts, then me pointing it out [again] isn't going to help. I'd say Shellshock is one long example of a developer that has absolutely no clue regarding the concept they so clumsily chose to exploit.

Shellshock has nothing to do with Killzone. It was made by a completely seperate team and i'm not even sure if they're at Guerrilla anymore. What does that have to do with Killzone?
 
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