Just sold a boatload on ebay.
ANVIL OF DAWN
ARENA - THE ELDER SCROLLS I
BLOODSTONE - An Epic Dwarven Tale
DAGGERFALL ELDER SCROLLS II
DRUID - Daemons of the Mind
DUNGEON HACK SSI
DUNGEON MASTER II
FINAL FANTASY VII and VIII
HALLS OF THE DEAD Faery Tale Adventure
LANDS of LORE The Throne of Chaos
PLANET'S EDGE
REALMS OF ARKANIA TRILOGY RPGS - Das Schwarze Auge
SPELLCRAFT: Aspects of Valor
THE ULTIMATE RPG ARCHIVES Bards Tale, Ultima Underworld, Dragon Wars, Wasteland
THE ULTIMATE WIZARDRY ARCHIVES
WIZARDRY 8 - SIRTECH
WIZARDRY GOLD SIRTECH
TOME - by Sunstar
OBITUS - By Psygnosis
DARKLANDS
Only the last three didn't sell. I'm not sure why Darklands didn;t sell. It's the best of the bunch.
More about Darklands: (from
www.the-underdogs.org)
One of the very best RPGs ever produced, and definitely the BEST historical RPG ever.
So what makes Darklands so special? For one thing, it is arguably the most accurate historical RPG ever created-- almost every facet of genuine medieval Germany is depicted in the game, from the huge map with over 90 cities, calendar system and currency... down to different weapon and armor types and their corresponding weights and effectiveness. Mundane spellcasting in conventional RPGs is here replaced with an excellent (and, of course, authentic) alchemy interface which lets you create just about any potion you want with dozens of ingredients. Different potions require different levels of expertise - the most difficult ones may require a prayer to the applicable saint to make their manufacture feasible.You can also pray to the gods to request divine aid in sticky situations.
Darklands' character generation is one of the best. After choosing your name and gender, you then go on to select your hereditary, which effects your stats and skills. You then pick an occupation which adds 5 years to your age and increases your skills depending on the occupation chosen. You can keep choosing more careers, but your character will start to suffer from age. This trade-off between experience and strength strikes a great balance that requires strategic planning.
The goal of your adventures is simply to become famous. The game is very non-linear: over time, different "quests" will be spawned. Different personages will ask you go to various places and perform various favors for them. The rewards for these quests are usually financial, but often serve to improve your party's fame as well. Some of the quests that you might undertake are: kill a raubritter (German robber baron), kill a dragon, stop the problems with "knockers" in the mines, and drive out witches. You might be asked to retrieve relics, or retrieve stolen papers. Eventually, you will probably take on the Templar knights, and their demon lord, Baphomet. Each time you complete one of these tasks, you will gain more "fame," which is quantified with a number. A very successful party could expect a fame in the high hundreds. In a controversial move, Darklands has no "ending" per se-- after you vanquish Baphomet, you will be treated to a small victory screen, and be given the option to keep on playing. If you're looking for a great but overlooked RPG that will provide dozens, if not hundreds, hours of enjoyment and educational value besides, this is a must-have.