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Old news stories with LOL factor

Zeo

Banned
Was just looking around at some old news stories on GameSpot and IGN, and I found this, which made me think there have to be some other damn funny stuff out there:

GameSpot said:
GB Advance Powerful As The Saturn?
Japanese TV show Game Wave reports that the Game Boy Advanced may be as powerful as the Sega Saturn.

As GameSpot News previously reported, the Game Boy Advance will make use of polygonal graphics, although it was not clarified whether they would be as complex as those on current console systems. A Japanese TV show called Game Wave has now revealed that the next-generation handheld system is capable of producing polygonal graphics a notch better than those of the now-defunct Sega Saturn.

Though these specifics don't come directly from Nintendo, it is interesting to note how powerful this machine may be. We'll keep you posted as we hear more.

By Yukiyoshi Ike Sato -- GameSpot
POSTED: 01/12/00 04:43 PM PST
 
My favourite.
http://ps2.ign.com/articles/072/072893p1.html

IGN said:
The latest game concept from Bungie, a game called Halo, looks closer and closer to becoming a PlayStation 2 game, sources close to the company told IGNPS2 today. Halo is a huge action-based game that boasts no levels or breaks in gameplay, complete freedom of movement, and a potentially phenomenal physics engine that has been confirmed for both the PC and the Mac for fall 2000.

While no official sources could confirm the PS2 game's existence, Bungie has said that it's looking into next-generation systems, including both PlayStation2 and Dreamcast. Still, despite the denials, publisher Rockstar has the console rights to Halo, and has said on the record that the company is definitely considering bringing it PlayStation 2.

This is worth a chuckle too.
http://ps2.ign.com/articles/074/074425p1.html

IGN said:
Universal Studios and Konami announced today that they are forming a global strategic alliance to develop, market and distribute current and next generation games. Under the terms of the arrangement, Konami will distribute and market games produced and developed by Universal Interactive Studios based the on Universal Studios franchises.

The list of franchises currently includes The Mummy, Universal Studios Monsters, Dr. Seuss' How the Grinch Stole Christmas and Woody Woodpecker.
 
Rockstar.. Halo..

No breaks in gameplay..

... Dreamcast?

Wow, imagine if Dreamcast got Halo? Heh.
 
Tellaerin said:
Didn't Bungie crap out Oni not long after that in order to fulfill their publishing arrangement with Take-Two? Imagine what a different world it would be right now if they had GTA and Halo under their belts...
XBox would be dead probably (asuming Take-Two would have HALO either exclusive to the PS2 or multiplatform)
 
Just think how different the industry would have been if:

The DC and PS2 had got Halo
R* owned and controlled Halo

:o
 
No, let me edit this

The funniest old news article was in an old issue of GameFan. It was a rumor that Squaresoft was going to produce its own videogame console. That was kind of a cool idea actually
 
December 8, 2000 - Several sources close to Rare have confirmed to IGNcube that the developer is not only working on a next-generation sequel to its N64 shooter Perfect Dark, but that the title is slated to launch with Nintendo's Gamecube in the US. Rare has allegedly devoted the better half of its internal resources to the project in order to meet the October 2001 deadline.

http://cube.ign.com/articles/088/088849p1.html
 
Not news, but GameFan's rumor section had some incredibly outlandish stuff in it. The one I remeber the most is how the graphics in Star Fox 64 will be on par with the special effects in Babylon 5.
 
Miburou said:
Not news, but GameFan's rumor section had some incredibly outlandish stuff in it. The one I remeber the most is how the graphics in Star Fox 64 will be on par with the special effects in Babylon 5.

Haha, GameFan was SO bad.
 
Miburou said:
Not news, but GameFan's rumor section had some incredibly outlandish stuff in it. The one I remeber the most is how the graphics in Star Fox 64 will be on par with the special effects in Babylon 5.

Was this before or after the N64 was released? I mean, if after.... unless they were being facetious, I just don't understand how they can be that fucking stupid.
 
Bog said:
That makes absolutely no sense.

well, it was a little joke. i don't like halo and i think if it was published by rockstar, i wouldn't like it, too.

Zeo said:
Yeah, I don't think it would make Halo a good game because GTA sucks too.

that's your opinion. million others doesn't think so. ;)
 
I'm pretty sure that was before it was released (or even unveiled, since Star Fox 64 was first shown the same time as the N64).
 
The only real thing I can think of if R* ended up publishing Halo would be that the game wouldn't have gotten the same level of advertising budget (as, before the blow-up of GTAIII, R* was still a pretty unknown developer). The actual game would've probably been the same. Unless MS had a big hand in forcing Bungie to up the quality of the finished product since they knew they had a lot riding on the game (If you remember, E3 2001, Halo suffered from a low frame rate and the game was rather unimpressive). Halo appearing on PS2 (or hell even DC) would have had much bigger consequences for the industry - it'd mean no breakout hit for the Xbox early on, which would have had serious repercussions for MS.
 
I don't have any links, but Nintendo predicted that it would sell 50 million GCs, and MS predicted it would sell 100 million Xboxes.


I'm saving the "1 billion" quote for sure. :lol
 
123rl said:
Just think how different the industry would have been if

If Nintendo didn't let DMA (Rockstar North, creator of GTA) go.

GTA Nintendo exclusive or worst NO GTA AT ALL :o

1994's Unirally, an odd 2D racer featuring disembodied unicycles with a heavy emphasis on stunts, was the company's first game to debut on a console (the Super Nintendo). Published by Nintendo, it also marked DMA's first game without Psygnosis -- their publisher since Menace -- and the beginning of what would be a long and often bumpy relationship with the Japanese console giant.

After spending some time experimenting with various next-generation consoles (particularly the 3DO), DMA was asked by Nintendo to join their "Dream Team" of developers for the upcoming Ultra 64 system (later renamed Nintendo 64), alongside such other developers as Rare, Paradigm, Midway Games, and LucasArts. Under this arrangement, DMA would produce an N64-exclusive title that Nintendo would publish. The result of this collaboration was Body Harvest, a third-person 3D vehicular action game with a decidedly un-Nintendo storyline about aliens arriving on Earth at various points in history to harvest mankind for food. However, whereas Psygnosis took a hands-off approach towards its outside developers, Nintendo was far more demanding, requiring a number of major overhauls to the original design (most notably the addition of puzzle and role-playing elements, intended to make the game more appealing to the Japanese market). The game underwent numerous delays, and Nintendo finally decided to drop their publishing plans. Midway picked up the rights and finally released it in 1998 -- nearly three years after the game was first shown at the N64's Japanese unveiling. Reaction was mostly favourable, although more than a few gamers criticized the decidedly sub-par graphics (no doubt a result of the inordinately long production schedule).

http://en.wikipedia.org/wiki/Rockstar_North
 
Father_Brain said:
:lol :lol :lol
I notice that the site was last updated in February 2001 - which was at least a month or so after the game was officially announced as an Xbox exclusive.

Month before, I thought.
 
Sometime in late 2001, the GameCube will launch with Halo and a Mario game. Hopefully this will help them get out of the rather childish light they've been in lately, while ensuring great sales.

I, for one, am excited for this, and in a little under a year, we'll all see the power of Nintendo's next system.

:lol

Fanboy dreams of the highest caliber!
 
Milhouse31 said:
If Nintendo didn't let DMA (Rockstar North, creator of GTA) go.

GTA Nintendo exclusive or worst NO GTA AT ALL :o

http://en.wikipedia.org/wiki/Rockstar_North
I love how whenever Nintendo fucks a company over, it means that company is a few years away from hitting it big. The fuck Sony with the whole SNES-CD thing, they make the Playstation and dominate two gens in a row. They fuck DMA/Rockstar and then R* make the biggest selling franchise of the generation. I bet that's the biggest reason why GTA isn't on the Gamecube, cause even though it is a 'console for kids' you know the game would still sell.
 
I found this old Dreamcast IGN article LOL and AM CRY at the same time.

Sega Gives Glimpse at Future of Dreamcast Software
Tons of new titles revealed. Jet Grind Radio 2! Daytona 3! Volleyball from Yu Suzuki? Oh hells yes!
by IGN Staff

January 30, 2001 - Sega has confirmed many Dreamcast owners' worst nightmares today, stating that they have opted to pull out of the hardware business and will support multiple hardware platforms with titles from the extensive Sega library.

However, as part of the announcement, Sega has confirmed that they will continue to support the Dreamcast through the next 18 months with over 30 titles
, and from the looks of things, the system won't be going without a fight. Sega was kind enough to give us a look at the line-up, and we thought we'd share it with you. Hold on, kids, it's an intense ride:

# Jet Grind Radio 2 - A follow-up to Smilebit's innovative action title has finally been confirmed, though details are a bit sketchy at present, we're still keeping our fingers crossed for a little online lovin'.

# Shenmue 2 - Yes, folks, this game is still coming, and it is still coming to Dreamcast. Despite rumors that this thing may move to the side and end up on another platform, Sega says that the game is still on the way.
# Crazy Taxi 2 - Previously announced for the platform, this highly anticipated sequel is still on track, and should be one of the biggest titles of the year for Sega.

# House of the Dead 3 - Finally, another use for that pesky lightgun. Confirmed by SoJ last week, this should be a big title this Fall.

# Toe Jam and Earl III - The return to Funkatron is coming, and should be one hell of an adventure. Online multi-player has been strongly hinted at by the developer, so it should be pretty slick.

# Confidential Mission - Yet another arcade shooter making its way to Dreamcast this fall, CM looks to bring a little Hollywood-style espionage to the light-gun scene.

# Ooga Booga - Visual Concept's online action-strategy effort themed around voodoo wackiness should be one to watch.

# Outtriger - Sega's spin on the 1st person shooter is looking good in demo form, and can only get better with a little online compatibility.

# Beach Spikers - Revealed under strict NDA at Sega's Executive Games Summit a few months prior, the crew at AM2 is ready to bring beach volleyball into the mainstream with this hot Suzuki-born sports title.

# WSB2K2 - Baseball will make a return visit to the Dreamcast, only this time it won't suck. Or so we're told. That, and online play will be in the house, a feature that should put this one out of the park.

# Bomberman Online - Also announced at the Summit, this should be an extremely compelling online title, feature classic online gameplay and a high level of user customization.

# NBA2K2 - Visual Concepts returns to the court with an improved sequel to their pace setting hoops title from last season, only this time, broadband, tournaments and more await you. Ready for the rock?

# NFL2K2 - Can Visual Concepts outdo themselves? They sure as hell plan to try, and tournament play, broadband compatibility, and a redone graphics engine won't hurt their chances.

# Virtua Tennis 2K2 - Featuring the Williams sisters, online play, and more, this super-sequel is sure to smash the competition.

# NHL2K2 - Think NHL2K1 with all the features we should have gotten, as well as all the online functionality you can handle. Should be a hockey fan's dream.

# Sonic Adventure 2 - You've seen the videos, and if you're lucky, played the demo, and it promises to be the be-all and end-all of Sonic excitement.

# K Project - UGA's new project, we're still not to sure what this thing will be about, but Sega assures us it will be one of its most innovative efforts yet.

# Propeller Head Online - As announced by SoJ last week, Yu Suzuki's dog-fighting sim hits the online skies later this year. Think you've got what it takes to be a flying ace?

# Sega Bass Fishing 2 - Couldn't Get enough Bass last year? Well, this sequel promises to offer more lakes, fish, lures, and other objects of redneckian affection for your fishin' pleasure. Rock on.

# Daytona 3 - We're not to sure if this is a new title, or if Sega was referring to Daytona Online, but we asked twice, and both times they said "yes, Daytona 3. Ooh, baby!

# Space Channel 5 2 - Yes, UGA's uber-original dance adventure will be getting the sequel treatment, though it is currently listed as an action game. Wonder what that means...

# Far Nation - Sega's massively multi-player RPG is looking like a serious threat to the Everquest way of life. Whether or not they can pull it off on a console remains to be seen, but here's to hoping.

There are a few more obvious titles, like Daytona Online, Alien Front Online, and 18 Wheeler, as well as a few titles that are currently in the rumor phases, but from where we're sitting, the Dreamcast may have a short time left, but they will be good times indeed.
 
any remember the article from Nintendo Power about the GBA before it came out, saying it would be a handheld internet device?
 
May 16, 1999


BY ROGER EBERT film critic


NEW YORK--The day may never come when kids can make "Star Wars"
movies in their bedrooms, but next year they'll have the equipment to do it
with.
The new Sony PlayStation II, which is set for release in 2000, will allow its
owners to create and play games in real time. It clocks at 5 million
instructions a
second. The computers that made "Star Wars: Episode I--The Phantom
Menace" were not that fast. They cost a lot of money. The PSII will retail at
about $200.


George Lucas is shaking his head at these factoids. We are sitting in a New
York hotel talking about the hidden side of the "Star Wars" saga--its
technology. No live-action films have ever used more animation, more
muppetry and more computer-generated images than the "Star Wars" series,
and there is scarcely a shot in "Phantom Menace" that doesn't involve at least
one element that wasn't visible to the actors while they were on the set. Lucas
estimates, indeed, that 95 percent of the shots use digital effects, and that's
apart from other kinds of special-effects trickery.


All of this costs money, but the price is coming down. I remember a day in
1990 when I visited Lucas at his Skywalker Ranch and he explained that he'd
put the "Star Wars" saga on hold until computers got fast enough and cheap
enough to allow him to create any image he could dream up. Now that day is
not only here for Lucas--but is approaching at warp speed for ordinary
computer owners.


"It's coming in leaps and bounds," Lucas told me. "You know something funny?
I have a computer game company, and we have a relationship with Sony, and
we're desperately trying to get our hands on the PlayStation II so we can start
developing games for it. But you can't bring it into the country because it's
classified as a supercomputer!"


He shook his head in delight. This was on the day after "The Phantom Menace"
had screened in New York, and we'd started out to talk about it, but the
conversation veered into technology, and he started talking faster and faster.


"I just finished this movie, which is kinda state-of-the-art, you know.
Nobody's
been able to do some of these things. We've created full 3-D digital characters
and 3-D environments that are photorealistic, and we were sitting there being
extremely proud of ourselves--boy, we're way ahead of everybody.


"And then they put this toy on the desk that is more powerful than anything
we're using. It can re-create what we're doing in the movie. I mean, it's like
we
struggled for four years to get there and a year from now, it's gonna be
available
to everybody. It's not quite the same quality as what we're putting on film,
but
it's high enough quality for TV. It's astounding."


Whenever I talk with Lucas, we get off on tangents like this. I think it's
because
technology is where his imagination is really centered. Yes, he cares deeply
about the "Star Wars" universe, and yes, he can talk at length about the
midiclorins, the submicroscopic beings that live within our cells. But when the
history of 20th century cinema is written, Lucas will be singled out as an
inventor and innovator. Most directors see technology as the way to get their
stories told. Lucas, I suspect, sees stories as a way to drive breakthroughs in
technology.


It has been 16 years since the previous "Star Wars" movie, "Return of the
Jedi,"
but that wasn't down time. Lucas was busier than ever, with the wizards at his
Industrial Light & Magic Co. leading the charge in special effects (the
dinosaurs
in "Jurassic Park" were by Lucas as well as Steven Spielberg).


Now comes the dawn of unimaginable computing speed, cheap. Five million
instructions a second? In a toy?


"The thing about the PlayStation II," George Lucas was saying, "is that it
works
in real time. We didn't make `Phantom Menace' in real time. Some of the shots
in the film took 48 hours to


render. We had huge, giant computers cranking every minute of the day. Here
they're doing it in real time as you sit there."


Help me to understand something, I said. How can they put that much
computing in a $200 toy?


"I was just as blown away as you were. I looked at it and thought, this is
going
way too fast. I can't keep up. It's mind-boggling. What they've accomplished is
just beyond comprehension, if you know anything about computers."


Somewhere, I said, there will be kids inspired by you who can create their own
fantasies on these machines.


"One thing about `Star Wars' that I'm really proud of is that it expands the
imagination. That's why I like the `Star Wars' toys. The best part of playing
with
toys is lying on the rug and moving your little critters around while you're
telling
a little story to yourself: This guy is gonna go and get that guy. . . and, you
know. I think that's a very healthy thing for children, to be able to create
their
own little worlds. To have their imaginations sparked by something like `Star
Wars,' and then be able to re-create that, and play with it, and make new
stories.


"Well, that kind of play has progressed, and now it exists on the Internet.
There
are Web sites that do nothing but create little `Star Wars.' They make little
films, and some of them are very sophisticated. They're using bits and pieces
from movies, and cutting them up and adding stuff; they're making trailers,
they're making short films and they're using digital betacams, and then they're
broadcasting them on Web sites with names like `Star Wars' Fans Movie
Festival.


"It's just a matter of time before these little movies start getting longer,
and they
stop being based on copyrighted property, and they start creating their own
characters and broadcasting those. They're just using home digital cameras, and
Macintoshes with PhotoShop, and they're creating effects and things that aren't
quite at the level where we're doing them--but they're close enough to where
you say, gee, this is interesting.


"It's happening at light speed. And now you've got these games where they'll be
able to create that same kind of thing in real time. The amazing thing about
the
PlayStation is, you can just walk down the hall and say, `Let's turn left,' and
you
go left. And it's in the same resolution as the Pixar film called `Jerry's
Game,'
which won the Academy Award. The characters aren't super photo-realistic but
they're way beyond anything you'll see in a video game today.


"That's a Web phenomena. That whole thing was created by the Web and it's
broadcast on the Web. It's not really a `Star Wars' event. The `Star Wars'
thing
was sort of the catalyst, but we're gonna live in a very, very different world
10
years from now."


Lucas chuckled. "It's a little scary," he said, "but a lot of fun."


And where do you go next? I asked. You have more than $200 to spend on
your next machines. People keep talking about how one day we'll just feed all
of Marilyn Monroe's performances into a computer, and out will come a new
Monroe performance, just as convincing as anything she ever did in her
lifetime.
You create a convincing character in "Phantom Menace" with the
computer-generated alien Jar Jar Binks, who interacts three-dimensionally with
humans in every one of his scenes, and has a captivating personality.


"People say oh, you're gonna replace actors, and it's all gonna be digital,"
Lucas
said. "But in the end, you know, Ahmed Best was the actor who played the
part of Jar Jar Binks. He was on the set, he played the scenes with the actors,
and then we based the computer images on his performance. I saw him on the
stage in "Stomp and hired him because of his way of body movement.


"In the auditions I auditioned body movement because I wasn't sure whether I
was gonna use the voice or not. But just like it happened with Tony Daniels in
the first film [the actor who voiced C-3PO], once an actor gets into that part
they kinda become the character. So you have an actor like Ahmed who's there
performing on the set with everybody else. And then, with a digital character,
you have to bring in a second actor who has the same skills as the first one.
Only this actor has other skills, too--because he's an animator. Animators are
actors too, They have to understand how to move faces, and how to get
expressions and how to create a motion.


"So you ending up actually having to hire two actors to create one character.
And it's twice as hard to build a digital character as it is to just hire an
actor and
have him the say the lines on the set. An alien is one thing, but I think it'll
be a
long, long time before anybody's digitally creating human actors."


He grinned. "One day they may have Jack Nicholson-type computers, but in
our lifetimes, human actors are safe."

There are not enough :lol in the whole internet
 
Borys said:
:lol

Fanboy dreams of the highest caliber!

Um, no. MS hadn't bought Bungie yet and the N64 was the ultimate FPS console.

Plus Mario always launched Nintendo systems until GC.

So.

You are owned.
 
Borys said:
Funny how MS gave a big FU to: PC, Mac (?), PS2 and Dreamcast gamers.


Don't you mean Bungie? Microsoft didn't have a fanbase to betray; they were trying to get one. Nothing wrong with what they did.

Bungie, on the other hand, was almost the only relevant Mac-exclusive developer. And they not only broke that exclusivity (by announcing a PC version and possible console versions), they then willingly sold to Microsoft, screwing everyone waiting for every version of the game. That's got to be one of the biggest sell-outs in gaming history.
 
Teddman said:
http://cube.ign.com/articles/093/093194p1.html

This April 5, 2001 IGNCube editorial held up for detailed ridicule a Forbes article that predicted the GameCube would come in third place, behind Xbox and PS2.

WHOOPS!
sweet christ, somebody email that to Matt for the Cube Mailbag. They should follow their own advice:
Our analysis: Forbes needs to do a whole heck of a lot more homework on the subject of videogames before it attempts to bring the industry another update on the next-generation race. Its article was so laced with inaccuracies and personal opinion that it was borderline slanderous. We expect more from such a leading publication than garbage like this, and frankly, every Nintendo enthusiast should be offended by the ignorance repeatedly demonstrated by the words of the author.
 
Porridge said:
No, let me edit this

The funniest old news article was in an old issue of GameFan. It was a rumor that Squaresoft was going to produce its own videogame console. That was kind of a cool idea actually

I'm still shocked that EA hasn't done this.
 
Forbes: "Kids may love Zelda and Mario, but that won't be enough to keep Nintendo out of last place in a three-way battle to dominate the $6.5 billion videogame market."

Our comments: Unproven. Fact is, Nintendo held 11 out of the Top 20 best-selling games for the year 2000, according to IDSA data. Pokemon related software for GBC and N64, which is undeniably geared towards a younger demographic, took positions one through four on the list, with Activision's Tony Hawk's Pro Skater for PlayStation at number-five. The Legend of Zelda: Majora's Mask, Perfect Dark, Mario Party 2 and Super Mario Bros. Deluxe also made the top percentile of the Top 20.

With this unarguable data in mind, how exactly did Forbes determine that younger-geared software would somehow leave Nintendo scrambling in the coming hardware race?
:lol

Shame on Forbes for thinking Sega could produce hits for the xbox though.
 
Paladin69 said:
I'm still shocked that EA hasn't done this.

I secretly want them to do it, it would be hilarious to see sony's, ms's and nintendo's reaction to it :lol

of course, I'd never, ever buy it
 
Geek said:
WOW. Good one, Teddman. It's amazing how spot on that Forbes article was.

My god, after reading the IGN article, i am seriously thinking about subscribing to Forbes. It's really weird how spot on they were.
 
blahness said:
They actually did release most of the games on that list... some only in japan or europe but they were still released

True, many games on that list were released, but it was so obviously damage control at that point and clearly not going to pan out that like that, at the time, I thought to myself "This just isn't going to happen". Sure enough, the following games never were released for the DC in North America: Jet Grind Radio 2, Shenmue 2, House of the Dead 3, Toe Jam and Earl III, Beach Spikers, K Project (Rez), Propeller Head Online, Daytona 3, Space Channel 5 Part 2, Far Nation.

There's another article from the same time that talks about the huge number of Saturn ports that would happen for the original PS. Oh Sega!!
 
http://www.minidisc.org/gaming_monthly.html

High Density MD to be in Sony Playstation 64?
Electronic Gaming Monthly 2/98 (Ziff-Davis Publishing Group)

``The format of the Playstation 64 has not been finalized as of yet, although the field has been narrowed down to two well-qualified finalists. The first candidate in question is the Mini Disc HD. As one would surmise from the name, this new format is basically a high-density version of the current generation Mini Disc. Unlike the current generation Mini Disc (which boasts around 120 megabytes of rewritable storage space), the new MD HD is said to feature over 600 Megabytes of infinitely rewritable storage space. This new high-density version of the Mini Disc is a format Sony has been working on for the last few years and is targeted to be the successor to the Mini Disc. The Playstation 64 would be a prime candidate to use this format since Nintendo is also introducing a rewritable format of their own with the DD64. If used, the MD HD format would give the PS 64 the storage capacity of a CD and the rewritable features of the DD64. The second candidate is a more recent possibility: DVD-RW. Over the past year, Sony and Philips have been working on a rewritable DVD format. In contrast to Toshiba's DVD-RW format, the Sony/Philips DVD-RW is designed to be cheaper and more efficient than Toshiba's rewritable DVD, which would result in lower licensing costs to developers. Sony is hoping the DVD-RW format will be inexpensive enough to use by the time Playstation 64 is ready to roll. At this point, the main stumbling block would be (wait for it) cost. Although the final format hasn't been chosen yet, the Mini Disc HD seems to be the more logical path.''

PS64 Details
Electronic Gaming Monthly 4/98 (Ziff-Davis Publishing Group)
(Foster City, Ca) According to our sources, Sony is seriously considering using the high-density version of their Mini-Disc format for the next PlayStation. When the Q first broke the news, the format was thought to be in the running with a rewritable version of DVD, but it now seems that the Mini-Disc HD drive is not as cost-prohibitive as a rewritable DVD drive. Both Sharp and Sony will launch an audio-only version of the Mini-Disc later this year in Japan, with a U.S. rollout later this fall. The format, (which by the way, is incompatible with the original Mini-Disc) which Sony calls the "Quadruple Density MD," is very important to Sony. Not only does QD-MD feature 650 Megabytes of infinitely rewritable storage, Sony forsees this format replacing Floppy and Zip drives while costing less than a Jaz drive. How does the PlayStation successor fit into this Mini-Disc picture? Well, Sony regards the PlayStation (and its successor) as just one cog in their global corporate machine, albeit a vital one. The next PS will physically link several technologies Sony is actively involved with (Mini-Disc, video games, online gaming) into one neat, consumer-friendly box you car buy at your local Toys 'R' Us. So what (other than play video games) does Sony want us to do on their next super console? For that answer, you'll to wait for an upcoming episode of Quartermann.

[I seriously doubt the veracity of the statement that Sony and Sharp will introduce a QDMD audio format shortly. It would be a blunder to introduce an incompatible MD Audio format at this point in MD's life cycle. -Eric Woudenberg]

EDIT:
Geek said:
There's another article from the same time that talks about the huge number of Saturn ports that would happen for the original PS. Oh Sega!!
I remember that announcement...too bad nothing came of it.
 
This isn't news, but it's a great quote pertaining to an old piece of news:

<Skye-> they released the PS2 logo today
<Skye-> its sega bent over a garbage can
<o p a> Skye: where?

Any of the old school #vidgames'ers will remember that classic! :D

Edit: What's with you-know-who being censored out? I'm trying to illustrate his gullibility.
 
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