HomerSimpson-Man said:MGS3 now with a new camera system, Metal Gear 1/2, online mode.....it's GOTY all over again!!
Tain said:Wait, wtf is that picture from?
I was really excited about an Xbox version upon seeing that picture. ;_;
OmniGamer said::lol fitting avatar
That's from the multiplayer content.Tain said:Wait, wtf is that picture from?
I was really excited about an Xbox version upon seeing that picture. ;_;
dark10x said:After the disaster that was MGS2-S on XBOX, why would you actually be excited about an XBOX port of MGS3?
Ninja Scooter said:this is gonna have an "over the shoulder" camera view, right? Screw online, thats the main reason im interested. Kojima finally came into the 21st century.
I agree, the Xbox version defers very slimly from the Ps2 version, the only difference is the lack of skateboarding on some slight slowdown on the tanker part.Musashi Wins! said:as a proud owner of substance on PS2...I've played through the Xbox version as well and you grossly overstate the issue.
That's from the multiplayer content.
After the disaster that was MGS2-S on XBOX, why would you actually be excited about an XBOX port of MGS3?
Well, XBOX wouldn't be running the game at a higher resolution than PS2...Tain said:It's the resolution of the picture that I'm talking about. The first thing I thought was "resolution = xbox", the second thing I thought was "marketing image". And I didn't have many issues with the Xbox MGS2-S. Tanker slowdown was annoying, but not game-wrecking.
Well, I am an MGS2 zealot...so the downgrades were pretty alarming to me (and, therefore, may not apply to many others). You don't screw with the presentation, but that's what happened.as a proud owner of substance on PS2...I've played through the Xbox version as well and you grossly overstate the issue.
evil ways said:I hope other characters besides Snake and the soldiers are playable online.
However, if that's all that actually bothered you, I won't ruin that by explaining the other issues...
dark10x said:Been a long time since I did the head to head, but from memory...
Effects took a massive hit. Motion blur was very different and much worse, rain and other particle based effects took quite a hit (both in terms of visual appearance, actual motion, and performance), cutscenes had a lot of additional slowdown (and the original scenes were directed to have very specific framerates at specific times, so this kinda tossed a wrench into the presentation), textures were poorly converted and had a lot of additional dithering (I suppose the format did not translate well into DXTC, or whatever was used, as the PC version had the same problem), dithered colors all around when lots of transparent effects were present and then there were the framerate issues (which were present during many points in the game). I believe there were a few other niggling flaws that annoyed me as well.
It matters to me a lot in this case as MGS2 relies so heavily on presentation. I felt that the XBOX version nearly ruined a lot of the cutscenes, for example. The blurring, depth of field, and particle effects were artistically brilliant...so seeing them changed so greatly was not a good thing. I still think the rain remains the best example of handling a storm within a game environment, but the XBOX version loses a lot of that impact.
huh?dark10x said:Well, XBOX wouldn't be running the game at a higher resolution than PS2...
Framebuffer = sameGamedude said:huh?
MGS2: Substance PS2: 480i = no progressive scan option
MGS2: Substance XBOX: 480p = progressive scan option
FallenOne666 said:Flaws aside, Substance sold like crap on XBOX compared to the PS2 version. That's the main reason you won't see a port.![]()
Please make some space in your Private Message Inbox.. it's full, which means I can't send you a PMdark10x said:Framebuffer = same
PS2 version can run in 480p with the right equipment. No resolution difference, just a setting.![]()
Future said:I wonder how they are going to design all the hiding/sneaking in multiplayer. Even if he's not in a box, it's not like Snake is hard to spot when he's in grass or in the shadows either. It'd be cool if they had some LOD that would practically make him invisible depending on how far he is from somebody and how good his camo is
dark10x said:Framebuffer = same
PS2 version can run in 480p with the right equipment. No resolution difference, just a setting.![]()
SolidSnakex said:They could do something. Kojima mentioned that with the magazines even if you try to not pay attention to it the camera will start to pan over toward it.
Some effects like chaff grenades use the interlace display, so these do not look very good when using the VGA hack
Nick Laslett said:I can confirm that using the Blaze VGA adaptor you can play MGS2, MGS2 Substance and MGS3 in 480p.
They look amazing, especially MGS3.
dark10x said:Framebuffer = same
PS2 version can run in 480p with the right equipment. No resolution difference, just a setting
PlanetQuake.com said:Picture it - you're in room full of crates. And we don't mean just full of crates, we mean FULL. Like, Quake 2's The Warehouse full. Suddenly, you hear a noise...but there's no one in the room with you. Or is there? Did that crate just move? BLAM! Too late - the crate in question just shot you.
The Shattered site has a little info about how the mod came into being:
"One day, I was experimenting with some PPM stuff while I was working on a new one, and I made a crate ppm. Now, this was just for testing things in the way of ppm creation, but I laughed my ass off watching it move around the map. I considered the possibility of DM one on one with both players using this crate ppm in a map with a lot of crates, thus you could spot running and "blend in" so to speak. I didn't really see any of the q2 maps that had the number of crates that I was looking for, so I spent around less than 20 minutes and tossed together a single room map. This room was just a large room with a LOT of crates and weapons/items. I sent the mod over to a friend and we played for several hours having a great time with it. The gameplay was insane, since the whole time it's just funny to see a crate sliding around the map, and then when you're mid battle, all of the sudden, your opponent disappears. It was extremely fun and creepy, so i figured, why not release it? But first of all, I warn you, this is VERY simple, I made this entire thing in under an hour, the crate ppm is nothing more than a crate, period, don't expect anything flashy in this. It's just good fun with a dumb idea."
It may have been a dumb idea, but it's one that's pretty freakin' hilarious.