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Online Play in MGS3: Subsistance

Idioteque

Member
Is anyone looking forward to it?

This is the main reason Why I plan on buying this game.

I'm also gonna have to buy a Network Adapter just for this game and PSU. :|
 
people will fear the box.

928437_20050517_screen005.jpg
 
I think its going to be repetitive and sucky unless they add some sort of defend the base/capture territory time game (similar to conquest mode in BF1942)

Deathmatch and team deathmatch will be a huge letdown.
 
Btw anyone know why we haven't heard about the game since e3? And it's not even playable at the European game convention! Konami sucks at marketing
 
Wait, wtf is that picture from?

I was really excited about an Xbox version upon seeing that picture. ;_;
 
this is gonna have an "over the shoulder" camera view, right? Screw online, thats the main reason im interested. Kojima finally came into the 21st century.
 
Tain said:
Wait, wtf is that picture from?

I was really excited about an Xbox version upon seeing that picture. ;_;
That's from the multiplayer content.

After the disaster that was MGS2-S on XBOX, why would you actually be excited about an XBOX port of MGS3?
 
dark10x said:
After the disaster that was MGS2-S on XBOX, why would you actually be excited about an XBOX port of MGS3?

as a proud owner of substance on PS2...I've played through the Xbox version as well and you grossly overstate the issue.
 
Ninja Scooter said:
this is gonna have an "over the shoulder" camera view, right? Screw online, thats the main reason im interested. Kojima finally came into the 21st century.

yes. watch the MGS3: Subsistence E3 trailer. it shows the "3rd camera view" in action


Subsistence is just a priced beta test for MGS4 (3rd person camera view, online play)
 
Musashi Wins! said:
as a proud owner of substance on PS2...I've played through the Xbox version as well and you grossly overstate the issue.
I agree, the Xbox version defers very slimly from the Ps2 version, the only difference is the lack of skateboarding on some slight slowdown on the tanker part.
 
That's from the multiplayer content.

After the disaster that was MGS2-S on XBOX, why would you actually be excited about an XBOX port of MGS3?

It's the resolution of the picture that I'm talking about. The first thing I thought was "resolution = xbox", the second thing I thought was "marketing image". And I didn't have many issues with the Xbox MGS2-S. Tanker slowdown was annoying, but not game-wrecking.
 
Tain said:
It's the resolution of the picture that I'm talking about. The first thing I thought was "resolution = xbox", the second thing I thought was "marketing image". And I didn't have many issues with the Xbox MGS2-S. Tanker slowdown was annoying, but not game-wrecking.
Well, XBOX wouldn't be running the game at a higher resolution than PS2...

The Tanker slowdown was only a very small percentage of the overall problem list with MGS2-S on XBOX, though. The PS2 version was far ahead. The XBOX version looked, ran, and played worse overall. However, if that's all that actually bothered you, I won't ruin that by explaining the other issues...

as a proud owner of substance on PS2...I've played through the Xbox version as well and you grossly overstate the issue.
Well, I am an MGS2 zealot...so the downgrades were pretty alarming to me (and, therefore, may not apply to many others). You don't screw with the presentation, but that's what happened.
 
Hopefully they will randomize the placement of the empty boxes throughout the levels otherwise people will just memorize where the boxes should and should not be and the whole "use a box" thing will be ruined.
 
However, if that's all that actually bothered you, I won't ruin that by explaining the other issues...

Nah, go ahead. I'm curious enough. I never played the PS2 original for more than an hour or so, so I'm not exactly knowledgable on the subject.
 
Been a long time since I did the head to head, but from memory...

Effects took a massive hit. Motion blur was very different and much worse, rain and other particle based effects took quite a hit (both in terms of visual appearance, actual motion, and performance), cutscenes had a lot of additional slowdown (and the original scenes were directed to have very specific framerates at specific times, so this kinda tossed a wrench into the presentation), textures were poorly converted and had a lot of additional dithering (I suppose the format did not translate well into DXTC, or whatever was used, as the PC version had the same problem), dithered colors all around when lots of transparent effects were present and then there were the framerate issues (which were present during many points in the game). I believe there were a few other niggling flaws that annoyed me as well.

It matters to me a lot in this case as MGS2 relies so heavily on presentation. I felt that the XBOX version nearly ruined a lot of the cutscenes, for example. The blurring, depth of field, and particle effects were artistically brilliant...so seeing them changed so greatly was not a good thing. I still think the rain remains the best example of handling a storm within a game environment, but the XBOX version loses a lot of that impact.
 
I remember from watching the development team interviews that the fillrate on the xbox killed lots of the effects. Fillrate on the PS2 is massive so for xbox they had to dumb down or cut a lot of features.
 
Hell Yeah, Online is going to rock!!! I'm very interested in how it's going to be implemented. Not to mention the other bonus'' like MG 1, 2. Subsistience is worth it's weight in gold.
 
Maybe they'll make it so that when you're using a box, and you stop, it actually looks exactly like the other boxes instead of looking like the box you can run around in, with the flaps open and part where you can see through.

I do think though that the box will be mostly useless.

I hope they design the levels and equipment given so there is lots of cool CQC encounters instead of just running around with the shotgun.
 
dark10x said:
Been a long time since I did the head to head, but from memory...

Effects took a massive hit. Motion blur was very different and much worse, rain and other particle based effects took quite a hit (both in terms of visual appearance, actual motion, and performance), cutscenes had a lot of additional slowdown (and the original scenes were directed to have very specific framerates at specific times, so this kinda tossed a wrench into the presentation), textures were poorly converted and had a lot of additional dithering (I suppose the format did not translate well into DXTC, or whatever was used, as the PC version had the same problem), dithered colors all around when lots of transparent effects were present and then there were the framerate issues (which were present during many points in the game). I believe there were a few other niggling flaws that annoyed me as well.

It matters to me a lot in this case as MGS2 relies so heavily on presentation. I felt that the XBOX version nearly ruined a lot of the cutscenes, for example. The blurring, depth of field, and particle effects were artistically brilliant...so seeing them changed so greatly was not a good thing. I still think the rain remains the best example of handling a storm within a game environment, but the XBOX version loses a lot of that impact.

I dunno, game looked pretty nice to me. Put upwards 50 hours chugging through 90% of the VR missions and plowed through Extreme mode, and I was rather impressed by the image clarity in pro scan(5.1 audio isn't too shabby either compared to other Xbox games). As mentioned above, only the rain on the tanker really was a detraction. This argument has always felt overblown.

Oh and I REALLY, REALLY loved playing this game on the Controller S.
 
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Maybe they'll make it so that when you're using a box, and you stop, it actually looks exactly like the other boxes instead of looking like the box you can run around in, with the flaps open and part where you can see through.
--------

I wonder how they are going to design all the hiding/sneaking in multiplayer. Even if he's not in a box, it's not like Snake is hard to spot when he's in grass or in the shadows either. It'd be cool if they had some LOD that would practically make him invisible depending on how far he is from somebody and how good his camo is
 
dark10x said:
Well, XBOX wouldn't be running the game at a higher resolution than PS2...
huh?

MGS2: Substance PS2: 480i = no progressive scan option
MGS2: Substance XBOX: 480p = progressive scan option
 
I might pick it up, depending on what sort of cravings I'm having when it comes out. I own Snake Eater, and it's an awesome single-player game, but I'm not sure if I want to fork over $40 for the same game with online, and a new camera, especially since the current camera doesn't bother me.
 
Gamedude said:
huh?

MGS2: Substance PS2: 480i = no progressive scan option
MGS2: Substance XBOX: 480p = progressive scan option
Framebuffer = same

PS2 version can run in 480p with the right equipment. No resolution difference, just a setting. :)
 
I'd also rather play this on Xbox and I don't even own one. Even with Substance's [exaggerated] flaws, there's nothing to say they can't get it right on the second try. Especially after familiarizing themselves with the hardware.

Doesn't look like it's coming, though, unfortunately.

Whatever. Online play will rock anyhow. I hope Konami dumbs down the graphics if necessary.
 
I sure do have this game preordered, and I forgot about MG1 and 2 when I did! Online matters not, the game is so awesome to begin with (the camera issues really didn't bother me much in MGS3) that it's still one of my most looked-forward-to titles.
 
Actually the reason that Kojima isn't porting it to the Xbox is because it would slow down the development of MGS4. He originally intended to release the game for the Xbox and even praised the Xbox Live service, saying that it has a superior infrastructure to what the PS2 offers but he doesn't want to delay MGS4.
 
dark10x said:
Framebuffer = same

PS2 version can run in 480p with the right equipment. No resolution difference, just a setting. :)
Please make some space in your Private Message Inbox.. it's full, which means I can't send you a PM
 
Future said:
I wonder how they are going to design all the hiding/sneaking in multiplayer. Even if he's not in a box, it's not like Snake is hard to spot when he's in grass or in the shadows either. It'd be cool if they had some LOD that would practically make him invisible depending on how far he is from somebody and how good his camo is

They could do something. Kojima mentioned that with the magazines even if you try to not pay attention to it the camera will start to pan over toward it.
 
dark10x said:
Framebuffer = same

PS2 version can run in 480p with the right equipment. No resolution difference, just a setting. :)


I can confirm that using the Blaze VGA adaptor you can play MGS2, MGS2 Substance and MGS3 in 480p.

They look amazing, especially MGS3.

Some effects like chaff grenades use the interlace display, so these do not look very good when using the VGA hack
 
SolidSnakex said:
They could do something. Kojima mentioned that with the magazines even if you try to not pay attention to it the camera will start to pan over toward it.

Exactly. Can't believe more people don't remember that interview.

He said that to those playing enemy soldiers, the box will look normal until you get close to it. He remarked that his team playing the game just got into the habit of blowing up every box they saw, because they got so paranoid about it.

That's the hook, it seems like; the enemy soldiers see things a certain way so they're more likely to fall for tricks like the soldiers in the normal game. I'm sure they have some major advantage to make up for that, though. (Firepower, their own perception tricks, something like that.)
 
Some effects like chaff grenades use the interlace display, so these do not look very good when using the VGA hack

Yeah, ZOE2 kinda did some of that as well (even more so). Those effects kinda have that "doubled up" look...
 
Nick Laslett said:
I can confirm that using the Blaze VGA adaptor you can play MGS2, MGS2 Substance and MGS3 in 480p.

They look amazing, especially MGS3.


dark10x said:
Framebuffer = same

PS2 version can run in 480p with the right equipment. No resolution difference, just a setting

so.. dark, with the right equipment you mean that Blaze VGA adaptor?
 
Yeah, that's the one.

It's a shame they didn't simply give us the option to enable 480p, though. There are loads of PS2 games out there that use the same display method and COULD run in 480p if only the devs gave us the option.
 
Those box shots remind me of Crate DM, a popular and retarded mod that resulted in awesomeness.

PlanetQuake.com said:
Picture it - you're in room full of crates. And we don't mean just full of crates, we mean FULL. Like, Quake 2's The Warehouse full. Suddenly, you hear a noise...but there's no one in the room with you. Or is there? Did that crate just move? BLAM! Too late - the crate in question just shot you.

The Shattered site has a little info about how the mod came into being:

"One day, I was experimenting with some PPM stuff while I was working on a new one, and I made a crate ppm. Now, this was just for testing things in the way of ppm creation, but I laughed my ass off watching it move around the map. I considered the possibility of DM one on one with both players using this crate ppm in a map with a lot of crates, thus you could spot running and "blend in" so to speak. I didn't really see any of the q2 maps that had the number of crates that I was looking for, so I spent around less than 20 minutes and tossed together a single room map. This room was just a large room with a LOT of crates and weapons/items. I sent the mod over to a friend and we played for several hours having a great time with it. The gameplay was insane, since the whole time it's just funny to see a crate sliding around the map, and then when you're mid battle, all of the sudden, your opponent disappears. It was extremely fun and creepy, so i figured, why not release it? But first of all, I warn you, this is VERY simple, I made this entire thing in under an hour, the crate ppm is nothing more than a crate, period, don't expect anything flashy in this. It's just good fun with a dumb idea. :)"

It may have been a dumb idea, but it's one that's pretty freakin' hilarious.

Here's a link for the UT2004 version of this mod:
http://www.fileplanet.com/section.aspx?s=98514&v=0
 
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