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Outward 2 announced for consoles, PC

Draugoth

Gold Member
Outward-2_2024_03-07-24_010-1024x561.jpg


Nine Dots Publishing and developer Nine Dots Studio have announced open-world action RPG sequel Outward 2 for unspecified consoles and PC (Steam). A release date was not announced.

Here is an overview of the game, via Nine Dots Publishing:


About
Developed in the footsteps of the original successful game (more than 1.3 million units sold), the open-world RPG Outward 2 will improve the gaming experience in every aspect. Get ready to explore a breathing world with year long calendar of events, unrivaled unique encounters, and refined combat.
Key Features
  • A World Feeling More Alive Than Ever – Countless non-combat encounters, impactful day / night cycles and seasonal weather conditions affecting NPCs' behavior, and meaningful encounters for a poignant deeper story.
  • Improved Character Creation and Progression – Major overhaul in the character's appearance customization, brand new exercise tree, tasks to unlock improvements, and more.
  • A Refined Combat System – Improved combat responsiveness and addition of the much requested dual-wielding!
Watch the announcement trailer below.

 
First one was the definition of a mixed BAG (see whay I did here?), with some interesting ideas, so I'm tentatively curious.
 
Outward 2 will launch for PC via Steam in summer 2026, developer Nine Dots Studio announced.


Schedule your vacation plan and get your backpack ready because you're going to Aurai next summer.

Article:
"With Outward 2, we finally have the means to deliver the vision we had for the game—a believable and grounded adventurer experience," said Nine Dots Studio CEO and creative director Guillaume Boucher-Vidal in a press release. "We kept the same ingredients, stayed true to our vision and improved on what was not up to what we wanted—our combat system, immersion and character creator. When we started working on Outward in 2015 with our Kickstarter, we wanted to create the ultimate simulation of an adventurer's life. With a small team of 11 dedicated people, we surpassed expectations and delivered something greater studios could not have achieved. With Outward 1 we learned a lot from our players, we improved from their feedback and gave them what they wanted with our downloadable content. We stayed true to our vision that they loved while elevating the experience of living a true adventurer's life. Much better graphics, better immersion and better combat."

Here is an overview of the game, via Nine Dots Studio:

About
The original Outward, which eclipsed three million players earlier this month, challenged conventional open-world RPGs by trading the typical power fantasy for an adventure that demands preparation, persistence, and tactical execution. Outward 2 takes the formula that gathered a dedicated community and injects it with new and enhanced features fueled by the same intention and effort the developers ask of its players as they embark.​
Key Features
  • An Average Joe On A Remarkable Journey – You're not a hero of legend. Shape your modest and meager beginnings through three distinct starting scenarios and eleven backgrounds, which will determine where to start in this brutal world. Whether you're a devout worshipper of Elatt trying to strike it rich as a miner or a vagrant deadbeat in Simeon's Bastion, the world of Aurai will not be kind… not even in defeat. If you're knocked out, your journey continues, and you must live with the consequences. You could be robbed and left to rot, be saved by a kind passerby, wake up in town badly injured, or… worse.
  • A Living, Evolving World – A full-year seasonal cycle transforms the world of Aurai. Merchants and other NPCs relocate, frozen rivers become traversable in winter, and more. Comprising of four distinct areas, regions will feature their own biomes, seasons, and specific gameplay. From the blizzards of the Gilded Mountains to the acid rains in the Gathes of Catharsis, players will find a renewed challenge every time they travel.
  • Growth Through Mastery – Every factor in Outward 2 molds your playstyle. Your tactical choices as a player, from the weight and material of your armor to particular weapons you use, are reinforced by the new Exercise system, where passive skills will spark and grow based on how you play. Seek out special trainers scattered around Aurai, who will teach you how to survive the most brutal encounters for a fee.
  • Ritual Spellcasting and Tactical Combat – Wielding magic in Outward 2 is no mere button press. Cast spells through rituals, like sending a fire stone into the air to create a ring around you that allows you to empower your skills with deadly flames. Challenging combat, where every weapon has its own distinct moveset, is further enhanced in the sequel with a larger variety of tools and weapon combinations, along with animations that bring more fluidity and control to players. Major combat improvements were cultivated based on extensive player feedback from the original.
  • Intentional Inventory Management -Your backpack is your lifeline, and every space within is worth its weight in gold. Pack provisions, potions, weapons, and camping gear for an expedition, but manage it carefully as you gather more along the way. Some discoveries won't be worth the precious space. In a fight, you may want to drop your backpack to attack and evade more deftly. The sequel adds a mule you may earn to carry your wares throughout your journey, but its vulnerability may influence your path as well. Weigh each decision carefully.
  • Two-Player Split Screen and Online Cooperative – Aurai is a grueling place, but you mustn't go alone. Plan and prepare alongside a friend, covering each other's weaknesses and marrying your strengths. Teamwork expands the opportunities and options for tackling the many challenges you will face in Outward 2.
 
The first one was actually a cool game, hopefully this one improves the formula
Yeah, I thought the first one was a lot of fun and with a lot of interesting ideas. If they can clean up the presentation a bit and improve the things they've mentioned. I think it'll be quite the special game.
 
Looks much improved to the first, which I also liked as an almost Gothic-like but more open world/sandbox instead. Though the jank was a bit too much after some time (well, from the start really, as the combat and everything else weren't as enjoyable as they could have been if they were more polished up). That boss fight bit is clearly not just how it is in game but it still seems to play smoother in the other bits.
 
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Send my request to partecipate in the early access.

Never tried the first one because combat looked way too clunky but it looks ok enough in this one.
 
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