Torb will still be used and people will still complain.
That's a pretty harsh nerf though
Torb will still be used and people will still complain.
Blame the console patch pricing and certification costs and time.I wonder if console OW will just end up getting the console TF2 treatment of being a complete stepchild when it comes to updates and patches.
Blame the console patch pricing and certification costs and time.
The systems in place for consoles prevent quick and free updates by design.
Am I alone in thinking that the best way to nerf Torb would be to increase his cooldown time and/or decrease the gain on his ultimate? He would be a lot easier to handle if he couldn't MOLTEN CORE his way out of low turret health all the time.
Double Genji vs Zarya & Mei. Stop people... please.
I personally dont find his turrets a problem but i appreciate the nerfs cause Toblerone players need to suffer.
I enjoy the occasional goofing around with hero stacking, but yeah, it seems like disallowing stacking would have easily fixed the issue.The Torb nerf is yet another example of how stacking shanks balancing in this game. Individual Torbjorns weren't the problem, yet they'll be impacted the most.
Damn straight up -30% damage is huge, console meta must be real bad.
And yeah these cert times are indefensible in 2016 where every publisher and their mom is chasing that games as a service model. What if this nerf still isn't enough, or instantly deletes Torb? "We are aware of the glaring balance issues, see you in a month"?
???You actually expect people to balance games in like a day? Balance changes are things that actually have to be tested.
I enjoy the occasional goofing around with hero stacking, but yeah, it seems like disallowing stacking would have easily fixed the issue.
I enjoy the occasional goofing around with hero stacking, but yeah, it seems like disallowing stacking would have easily fixed the issue.
???
That's literally my point, there's no testing a patch once it's stuck in cert - and unless the changes are 100% on point on the first try players are stuck with it until another patch has gone through cert
Damn straight up -30% damage is huge, console meta must be real bad.
And yeah these cert times are indefensible in 2016 where every publisher and their mom is chasing that games as a service model. What if this nerf still isn't enough, or instantly deletes Torb? "We are aware of the glaring balance issues, see you in a month"?
Seems like a big nerf on Torb. Im with people that stacking is the bigger problem they needed on him. One Torb turret is not hard for any decent player to handle. Seems like an overreaction from Blizzard.
I don't think it really plugs the hole in an effective way. It just kills the character.That's what I've been telling people, but the accuracy issue hadn't occurred to me either.
If the turrets break the skill ceiling, they break it. In that sense, I see Torb's damage nerf as less an actual nerf and more Blizz plugging a hole they should've accounted for pre-launch.
Sony and MS no longer charge for patches from everything I've read on the matter. MS stopped doing it back on the 360 apparently.
As a PC player the Torb nerf is pretty confusing. I've never seen a situation where he appeared anywhere near OP and I've seen plenty of Torb stacks and players that know what they are doing.
They should just balance the game differently for PC and console at this point.
As a PC player the Torb nerf is pretty confusing. I've never seen a situation where he appeared anywhere near OP and I've seen plenty of Torb stacks and players that know what they are doing. They should just balance the game differently for PC and console at this point.
That's what's happening. He's being changed on X1/PS4 and unchanged on PC.As a PC player the Torb nerf is pretty confusing. I've never seen a situation where he appeared anywhere near OP and I've seen plenty of Torb stacks and players that know what they are doing. They should just balance the game differently for PC and console at this point.
That's why he's not being changed on PC.
They are.
Oh, I'm bad at reading I guess. Seems fair enough then.
Or it could be a problem with Torb himself. Whatever is done to him will be something that will affect the character greatly in terms of usage but at the same time it looks like they didn't put alot of thought into Torb to begin with
What would you guys say counters Zarya? Went against a team with two of them and really couldn't do fuck all with all the shields that were going around.
multiples of more then 2 of any hero is annoying but let's not act like molten coring your way out of a problem isn't on the list eitherOr in hero stacking because even on consoles the complaints are usually multiple torbs, not one
bastion or a junkrat can mow her down fast Zarya comes down to the type of person using her because alot of these people have pretty terrible tunnel visionWhat would you guys say counters Zarya? Went against a team with two of them and really couldn't do fuck all with all the shields that were going around.
Just heard about Torb nerf on consoles.
Why does blizzard personally hate me?
What would you guys say counters Zarya? Went against a team with two of them and really couldn't do fuck all with all the shields that were going around.
I never knew Reaper could teleport out of the spawn ship before the doors open. O_O
I never knew Reaper could teleport out of the spawn ship before the doors open. O_O
Wait, that sounds like a bug.
This nerf decimates Torb on consoles as well. A single Torb has never been the problem, hero stacking is the problem.Yeah, that would absolutely decimate torb on the PC. As it is, better players can make it hell to get and keep a turret up. There are plenty of angles to hit one without being hit.
This looks like it: https://www.twitch.tv/joshog/v/74458177