vaibhavpisal
Member
Companies have actual data. They can make informed decision.Cmon indeed. You are just making up numbers my man.
But the point stands. BG3 has hit the zeitgeist. They can make the most of it. It wont remain the same forever.
Companies have actual data. They can make informed decision.Cmon indeed. You are just making up numbers my man.
Companies have actual data. They can make informed decision.
But the point stands. BG3 has hit the zeitgeist. They can make the most of it. It wont remain the same forever.
Imagine if this were on gamepass now. That would double the player count + $20-30 million after some negotiations.
This is why I say it's been more luck than judgement when they manage to get games like expedition 33 and palworld launching on the service.
Literally a case of throwing enough shit at a wall to the point where a few things are bound to stick.
Their curation is good. Some of them go properly viral. A lot of them dont.This is why I say it's been more luck than judgement when they manage to get games like expedition 33 and palworld launching on the service.
Literally a case of throwing enough shit at a wall to the point where a few things are bound to stick.
How much do you think Larian will charge for putting BG3 on gamepass?Where do these numbers come from then?:
Companies have actual data. They can make informed decision.
But the point stands. BG3 has hit the zeitgeist. They can make the most of it. It wont remain the same forever.
Agreed, have been saying it awhile now, Phil can not spot a great game because he plays a lot of these before handYep. We are talking about the same folks who thought Redfall was at least an 8/10 game per internal projections so, combined with how they drastically underrated BG3, can't exactly say they have a talent for recognizing blockbusters vs duds.
How much do you think Larian will charge for putting BG3 on gamepass?
Which is why I'm asking you where you're getting your numbers from along with the assertion that they would would have had double the players as a result.
I don't think having 'double the players' is a stretch for when a game launches on GP.
I don't think having 'double the players' is a stretch for when a game launches on GP.
Are we saying double the players only as far as Xbox players is concerned?
The problem is that this doesn't hold true for all titles.
Some will be skewed more towards sales, some will skew more towards those playing it via the subscription, and some games will flop in both cases entirely.
It doesn't work out the way that the marketing suggests it does for everyone:
Depends on how launch is handled.Are we saying double the players only as far as Xbox players is concerned?
What do you think their internal estimate was for exactly? The game was in early access on PC and they were trying to get it onto gamepass for $5M. Of course the game became a resounding success when it launched so their offer would have been absolutely shit by then but prior to knowing how much it would blow up that's what they were trying to offer.No they didn't, you and T Three
Are confusing their internal estimate from when the game was in early access.
Larian was not given that offer.
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Xbox Estimated A Very Low Price To Get Baldur’s Gate 3 On Game Pass
Xbox underestimated the game's massive success.www.gamespot.com
What do you think their internal estimate was for exactly? The game was in early access on PC and they were trying to get it onto gamepass for $5M. Of course the game became a resounding success when it launched so their offer would have been absolutely shit by then but prior to knowing how much it would blow up that's what they were trying to offer.
I don't know what contextGHG used it in, but if the recent analytics data from Doom is to be believed, Game Pass had about 3x, or more, the numbers of the PS+Xbox's estimated sales. If that data is accurate, then it's more than double the number of total console base.
Sure, it doesn't work out for every game on retail either. Not every game can be a hit on every platform.
As far as Metal Hellsinger goes, it was a fun, but small, game with little to no replay value, prompting websites to put out articles like this:
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Why Metal: Hellsinger is the Perfect Game Pass Game
With its first major update, Metal: Hellsinger has added a plethora of new features increasing the game’s suitability for Xbox Game Pass.www.cbr.com
I don't know what contextGHG used it in, but if the recent analytics data from Doom is to be believed, Game Pass had about 3x, or more, the numbers of the PS+Xbox's estimated sales. If that data is accurate, then it's more than double the number of total console base.
and why would you estimate this if you had no interest? Whether they presented that offer or not you have no information about but regardless that is what MS were willing to offer for it as a potential gamepass target, yes or no?I estimate I can give you $15 to get "Phil's Property" tattooed on your butt, that doesn't mean I'm gonna give you that offer.
You said MS offered Larian that amount, which is factually incorrect.
It wasvaibhavpisal 's context, not
GHG . That data does not tell us Baldur's Gate 3 would "double the players" if it were on Game Pass. And you are conflating players and sales either way. Not sure what point that makes.
It doesn't matter what websites put out after the fact.
The developers and publisher of that game were persuaded to put their game on the service day one based on the pitches they received which were based on data/information that the guys over at Xbox knew to be false/fabricated at the time:
BG3 didn't launch on GP so we can only assume using other examples.
Persuaded, not strong-armed. Most publishers, you'd assume, have their own market research teams that can find out this stuff for them and make a conscious decision to put their game on the service.
And for every guy who is suddenly unhappy year(s) after the fact, there's also those who continue to be happy.
But what's also notable is that you're using data from Alinea Analytics here.
Like I said before, there's very much a "luck of the draw" element to all of this. Palworld probably enjoyed the most successful launch of any gamepass title at the point in time when they released their game so of course they are going to state they had a good experience. But it's not as if to say they saw it coming:
I mean, yes. Double the players is a direct correlation between sales and total players, it's not much conflating when it's the direct point.
Explain how there is a "direct correlation" between players and sales.
One game's performance cannot be used to determine another's in hypotheticals so just ignoring all that.
It's not just one game though, every time one of those "reached x million players" thread comes out, lots of people coming to the same conclusions that most of those are probably GP (or some other sub) instead of direct sales.
We've never had anyone putting estimated numbers on those things before, that's the only new / different thing now.
Anyway, you're focusing too much on the sales part. My original point was that it isn't a stretch to assume that a game launching on GP would have double the numbers at launch than it would just at retail.
Anyway, you're focusing too much on the sales part. My original point was that it isn't a stretch to assume that a game launching on GP would have double the numbers at launch than it would just at retail.
Eh....I'm focusing on the "direct point" you made and pointing out the flaw of combining players and sales to make it. But fine.....if we are going back to your original point then I go back to my original question because I might agree with you if we are talking about doubling the number of players on Xbox, but absolutely not if we are suggesting Game Pass would double up number of players overall.
Can someone explain to me why devs keep putting their games on gamepass?
When did gamepass launch? theres no way that these publishers dont have data now to understand how it works. Especially publishers like Sega etc who keep putting their games on the service.
Somehow I don't think every dev gets paid what PocketPair gets paid. So while it very well may be worth it for some games, I don't think he can really make that statement for all.
Gamepass deals are struck well before the games are released.
Nobody expected Palworld would be a mega hit, least of all the devs. I don't think Pocketpair was paid a kingly sum
Gamepass is business, if your game is shit then you get shitty compensation but if is......good money starts to rain
Yup. This 100%Obviously some devs see a good deal with Game Pass, particularly those who need funding. Others don't. I don't think there is any mystery here as far as publishers are concerned. Some will put their games on game pass at launch while others will wait until after sales dip enough to go that route. If a game sells poorly then the chance it will be on Game Pass sooner increases. I mean....there are multiple scenarios out there.
Sega and Microsoft made some massive deal years ago and they have had a close partnership ever since. I imagine Microsoft would be happy to make deals like that with other publishers, but it takes two to tango.
I cant see how palworld got s lot of money. It was a complete unknown really. It just blew up and I think gamepass / word of mouth etc all assistedIf Palworld didn't get paid a "kingly sum" then they were robbed.
Yup. This 100%
I cant see how palworld got s lot of money. It was a complete unknown really. It just blew up and I think gamepass / word of mouth etc all assisted