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Truly no game encapsulated 2020 better than Kojima's journey to reconnect the world.
Game of the Year 2020: Death Stranding
Truly no game encapsulated 2020 better than Kojima's journey to reconnect the world.
www.pcgamer.com
James Davenport: Cut out the noise around all the odd Kojima-isms, the myth of the nonsensical two-hour long cutscenes, the needless cameos and indulgent winks at the camera—it's all there, and I like it, but it made up a miniscule percentage of my 100-plus hours wandering the American wastes.
What's important: Death Stranding is one of the best games about getting from point A to point B ever made—looking at you Breath of the Wild. It's a game of logistics and physics, resolutely and finally where it belongs on the PC among its simulator siblings, each of Normie's legs given the same attention that SCS Software gives to the 18 tires on a semi-truck.
It's a gorgeous exercise in isolation and serenity, touching on themes of what happens when late-capitalist culture alienates us from one another, and our attempt to chase whatever mindless serotonin high we can in place of those relationships. Death Stranding wants to find purpose in labor, to steer what we accomplish back towards serving one another rather than the ideas of misguided leaders.
Andy Kelly: Death Stranding has completely changed the way I think about traversal in videogames. As much as I love Assassin’s Creed Valhalla, merrily skipping across Norwegian mountains feels, suddenly, quite ridiculous. I don’t think every open world game should go to the same lengths of simulation as Death Stranding, because the exhausting struggle of crossing a river or ascending a mountain peak is very specific to that game.
Wes Fenlon: Who cares if Death Stranding was released on consoles in 2019. This is the videogame of the year 2020—and like James said, it's a PC simulation through and through. Like Metal Gear Solid 5 before it, Death Stranding is a game that understands the satisfaction of choosing from a vast array of tools, making a fastidious plan, and executing on it.
Jody Macgregor: It's an entire game about terrain, what could be more PC gaming than that? How about the fact if it has an entire side story about NPCs who are obsessed with Valve games?
MiyazakiHatesKojima
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