People Can Fly Phases out VR Development. Cites Reduction in Investment from VR Platform Holders

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Or is it just one of Phil's balls in my throat?



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Good. As an owner of PSVR2 and OG Oculus Rift, even when a VR game is 100% perfect, I get seasick and can only play for 10 minutes at a time. If I ever go too far my brain tells my body VR is bad and I never want to play again.

This was me convincing myself both times to buy VR:
quote inception GIF

This is me right after setup:
family guy vomit GIF
 
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Good. As an owner of PSVR2 and OG Oculus Rift, even when a VR game is 100% perfect, I get seasick and can only play for 10 minutes at a time. If I ever go too far my brain tells my body VR is bad and I never want to play again.

This was me convincing myself both times to buy VR:
quote inception GIF

This is me right after setup:
family guy vomit GIF
OK Grandpa, Please check out the small screen Nintendo Switch and stick to the 2d side scrolling games.
 
Well, the author of that post got it wrong. Bifrost was not a VR game.

I wish these people would at least get their facts right.
 
Good. As an owner of PSVR2 and OG Oculus Rift, even when a VR game is 100% perfect, I get seasick and can only play for 10 minutes at a time. If I ever go too far my brain tells my body VR is bad and I never want to play again.

This was me convincing myself both times to buy VR:
quote inception GIF

This is me right after setup:
family guy vomit GIF
"Good"?

So you're saying that just because VR makes you feel seasick, it's a good thing to phase it out?

That's like arguing for the end of peanut butter just because you're allergic to peanuts.

Just because something doesn't work for you doesn't mean it's a problem for everyone
 
Good. As an owner of PSVR2 and OG Oculus Rift, even when a VR game is 100% perfect, I get seasick and can only play for 10 minutes at a time. If I ever go too far my brain tells my body VR is bad and I never want to play again.

This was me convincing myself both times to buy VR:
quote inception GIF

This is me right after setup:
family guy vomit GIF

I get motion sickness when I have not played VR in a while. Ginger helps a lot. Also, if I think it is going to be bad, I take Dramamine before playing. Once I get my VR legs back, I am good and do not have to do anything. AR seems to help me ease back into full VR too.



I do believe VR is niche and will remain niche. As someone who dabbles in it with Quest 3 and PSVR, PSVR2, I am fine with that. The market could die tomorrow and I would feel like I got my moneys worth. Kid me could have never imagined having access to VR at home.
 
Unless VR becomes the size of normal sized sunglasses (and is wireless) it will never become mainstream or find the succes worthy of the investment.
 
Considering what a shit job they did on Bullerstorm this is probably a good move for all concerned.
 
They put out one really crappy VR port and then called it quits.
Bulletstorm VR sucked a sour lemon.

Oh, never mind then. I honestly thought this was a competent studio. You can't survive in VR or anything else if you can't make good games. That Bulletstorm port was trash. They spent a bunch of money trying to patch it after the apologies to the community. It was too late.

Yeah, don't blame the VR market when you suck at your job. There are plenty of other studios making follow-ups because they succeeded the first time.
 
VR is dead. As soon as Meta/Others achieve some level of success with AR (RayBan etc), they'll drop VR as fast as possible. There's no road ahead to mass adoption for the next 10 years, still.

AR might reach much, much higher with a much simpler product.
 
Typical of 3rd party studios that aren't VR-focused: They release a half-assed, janky game without really understanding what works and what doesn't in VR, it is received poorly, and then they call it quits on further VR development.

So far only Capcom has been sucessful with the Resident Evil games on PSVR1/VR2 and they wouldn't have even done those if not for Sony's involvement.
 
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release shitty ports, cry that no one is buying your crap

Typical of 3rd party studios that aren't VR-focused: They release a half-assed, janky game without really understanding what works and what doesn't in VR, it is received poorly, and then they call it quits on further VR development.

So far only Capcom has been sucessful with the Resident Evil games on PSVR1/VR2 and they wouldn't have even done those if not for Sony's involvement.
Bulletstorm on PSVR2 was salvaged. It's a genuinely great VR game now.

Just FYI if you haven't played since launch or never bought it because of how bad it was for months.
 
You can dig up vr threads from 2015 saying the same thing with a host of reasons why. You, and everyone else were wrong.
I was wrong back then because I was hyping it out.

The market only exists as a super-niched product that would be even smaller if Meta wasn't sending truckloads of money to. This is a non-industry, it's unsustainable as there's no market to actually grow, where only a few viral exceptions rise.
 
People are missing the lead here.

Who's the VR platform holder that's reducing investment now and wasn't doing so before? Playstation has been downscaling its VR publishing efforts for a while now, Valve to my knowledge never offered upfront money for publishers or devs to post VR titles on Steam.

This only leaves Meta, and we already had ominous signs from them earlier this year.

 
The market only exists as a super-niched product that would be even smaller if Meta wasn't sending truckloads of money to. This is a non-industry, it's unsustainable as there's no market to actually grow, where only a few viral exceptions rise.
VR would be in a far better state today if it had been allowed to grow organically instead of Meta hoovering up half the talent out there and employing MS-tier studio mismanagement. A lot of the innovation, energy and excitement vanished into a big black hole of corporate bollocks and fucked the bed entirely.
 
People are missing the lead here.

Who's the VR platform holder that's reducing investment now and wasn't doing so before? Playstation has been downscaling its VR publishing efforts for a while now, Valve to my knowledge never offered upfront money for publishers or devs to post VR titles on Steam.

This only leaves Meta, and we already had ominous signs from them earlier this year.

Considering they fixed Bulletstorm on PSVR according to the above posts - it is probably Sony who were giving help/money and who aren't any longer.
 
I was wrong back then because I was hyping it out.

The market only exists as a super-niched product that would be even smaller if Meta wasn't sending truckloads of money to. This is a non-industry, it's unsustainable as there's no market to actually grow, where only a few viral exceptions rise.

You were wrong both times. Now and then.

VR doesn't need to be mainstream hyped to survive, and your definition of super-niche now is irrelevant. Was it super niche a few years ago when it was outselling Xbox series consoles? I'll trust meta's investment/market understanding over your predictions that have been wrong for years.
 
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Considering they fixed Bulletstorm on PSVR according to the above posts - it is probably Sony who were giving help/money and who aren't any longer.
It's been Meta throwing around money on VR, far more than Sony did.

Did PSVR2 underperform? Certainly, but Sony's spend on VR is far, far eclipsed by Meta's.
 
You were wrong both times. Now and then.

VR doesn't need to be mainstream hyped to survive, and your definition of super-niche now is irrelevant. Was it super niche a few years ago when it was outselling Xbox series consoles? I'll trust meta's investment/market understanding over your predictions that have been wrong for years.
You Shall Not Pass Lord Of The Rings GIF

It's tough being an enjoyer of VR. So many black pillers. :(

It's a fun way to play games!
 
VR is niche and healthy. Not dead and never will be.


And if Meta etc suddenly decided to pack their bags on VR, I have so many AAA games I can play forever with UEVR. That alone has made the dream come true. Playing Borderlands 3 online in VR with full motion controls? Awesome. Outer Worlds, Avowed, Ace Combat 6 and so many bangers and they're always updating profiles for new games and making old ones better.
 
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VR has so many uses beyond gaming that can make life better, it would be a huge waste if it stopped.
 
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It's been Meta throwing around money on VR, far more than Sony did.

Did PSVR2 underperform? Certainly, but Sony's spend on VR is far, far eclipsed by Meta's.
But we are talking about who was giving money to People can Fly for VR. Considering that they went above and beyond to get Bulletstorm working on PSVR, especially after the minimal effort they expended to get it out the door suggests that maybe they were relying on Sony.
 
But we are talking about who was giving money to People can Fly for VR. Considering that they went above and beyond to get Bulletstorm working on PSVR, especially after the minimal effort they expended to get it out the door suggests that maybe they were relying on Sony.
No the statement talks about future VR publishing, not past ones.

They have one project in the works, but they're saying that's it, we're done with VR after that one. This is probably due to a future reduction in potential financing (as in, the money men in VR are signalling they're reducing their spend), not in relation to how past projects did.
 
Green Hell VR and Bulletstorm VR were both dogshit when they launched.

By the time they fixed them, VR players had already moved on to new games.

Nobody to blame except themselves.
 
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But but but VR is the future!!!

Okay I'll admit I did back the original Rift dev kit… and dev kit 2… and bought the first rift, and a Vive, and PSVR, and an Index, and a Quest 1, 2, and 3….

And I never play any of it. What am I doing.
 
VR is dead. As soon as Meta/Others achieve some level of success with AR (RayBan etc), they'll drop VR as fast as possible. There's no road ahead to mass adoption for the next 10 years, still.

AR might reach much, much higher with a much simpler product.
I don't know... I used to be interested in AR, but after trying various things it feels like the real gimmick of the two, whereas pure VR is more complete and ready for immersive gaming. AR is all just weird things invading your room or on your tabletop etc, and it wears off very fast. I'm still getting a wow factor out of seeing large worlds in VR, on the other hand.

Plus, even with all the better AR capabilities and hype on Quest 3 (with Meta pushing for AR clearly at release), devs are barely doing anything with it.

I actually predict AR will stay in the ultra-niche category more than VR ever was, we'll see.
 
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I don't know... I used to be interested in AR, but after trying various things it feels like the real gimmick of the two, whereas pure VR is more complete and ready for immersive gaming. AR is all just weird things invading your room or on your tabletop etc, and it wears off very fast. I'm still getting a wow factor out of seeing large worlds in VR, on the other hand.

Plus, even with all the better AR capabilities and hype on Quest 3 (with Meta pushing for AR clearly at release), devs are barely doing anything with it.

I actually predict AR will stay in the ultra-niche category more than VR ever was, we'll see.

I have to agree. Personally the idea of gaming and VR is to get AWAY from real life. Why the hell would I want to be seeing my real life stuff in games? That's dumb. "Oh look, I am controlling Mario and he is jumping on my coffee table!" GTFO with that.
 
PSVR2 is probably the biggest waste of money I have had on a gaming purchase ever. GT7 is cool in VR but once the novelty wore off, the kids and I haven't used it in weeks. I bought a kick ass charging stand for it and it has sat there since the day I set it up. Maybe I'll bust it out for some VR porn or something.
 
I don't know... I used to be interested in AR, but after trying various things it feels like the real gimmick of the two, whereas pure VR is more complete and ready for immersive gaming. AR is all just weird things invading your room or on your tabletop etc, and it wears off very fast. I'm still getting a wow factor out of seeing large worlds in VR, on the other hand.

Plus, even with all the better AR capabilities and hype on Quest 3 (with Meta pushing for AR clearly at release), devs are barely doing anything with it.

I actually predict AR will stay in the ultra-niche category more than VR ever was, we'll see.
When I say AR, I'm talking about small overlays on your vision with content. Nothing too intrusive, not at first.
 
PSVR2 is probably the biggest waste of money I have had on a gaming purchase ever. GT7 is cool in VR but once the novelty wore off, the kids and I haven't used it in weeks. I bought a kick ass charging stand for it and it has sat there since the day I set it up. Maybe I'll bust it out for some VR porn or something.
I'll gladly take it off your hands. :p
 
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