OK Grandpa, Please check out the small screen Nintendo Switch and stick to the 2d side scrolling games.Good. As an owner of PSVR2 and OG Oculus Rift, even when a VR game is 100% perfect, I get seasick and can only play for 10 minutes at a time. If I ever go too far my brain tells my body VR is bad and I never want to play again.
This was me convincing myself both times to buy VR:
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This is me right after setup:
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They also did Green Hell VR, which was great.They put out one really crappy VR port and then called it quits.
Bulletstorm VR sucked a sour lemon.
I'm ashamed to say, I've never even heard the title.They also did Green Hell VR, which was great.
You should check it out, it's pretty damned decent.I'm ashamed to say, I've never even heard the title.
"Good"?Good. As an owner of PSVR2 and OG Oculus Rift, even when a VR game is 100% perfect, I get seasick and can only play for 10 minutes at a time. If I ever go too far my brain tells my body VR is bad and I never want to play again.
This was me convincing myself both times to buy VR:
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This is me right after setup:
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Good. As an owner of PSVR2 and OG Oculus Rift, even when a VR game is 100% perfect, I get seasick and can only play for 10 minutes at a time. If I ever go too far my brain tells my body VR is bad and I never want to play again.
This was me convincing myself both times to buy VR:
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This is me right after setup:
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VR gaming peaked with Alyx.
They put out one really crappy VR port and then called it quits.
Bulletstorm VR sucked a sour lemon.
It was genuinely awful, but they completely turned it around on PSVR2.They put out one really crappy VR port and then called it quits.
Bulletstorm VR sucked a sour lemon.
release shitty ports, cry that no one is buying your crap
Bulletstorm on PSVR2 was salvaged. It's a genuinely great VR game now.Typical of 3rd party studios that aren't VR-focused: They release a half-assed, janky game without really understanding what works and what doesn't in VR, it is received poorly, and then they call it quits on further VR development.
So far only Capcom has been sucessful with the Resident Evil games on PSVR1/VR2 and they wouldn't have even done those if not for Sony's involvement.
VR is dead.
I was wrong back then because I was hyping it out.You can dig up vr threads from 2015 saying the same thing with a host of reasons why. You, and everyone else were wrong.
VR would be in a far better state today if it had been allowed to grow organically instead of Meta hoovering up half the talent out there and employing MS-tier studio mismanagement. A lot of the innovation, energy and excitement vanished into a big black hole of corporate bollocks and fucked the bed entirely.The market only exists as a super-niched product that would be even smaller if Meta wasn't sending truckloads of money to. This is a non-industry, it's unsustainable as there's no market to actually grow, where only a few viral exceptions rise.
Considering they fixed Bulletstorm on PSVR according to the above posts - it is probably Sony who were giving help/money and who aren't any longer.People are missing the lead here.
Who's the VR platform holder that's reducing investment now and wasn't doing so before? Playstation has been downscaling its VR publishing efforts for a while now, Valve to my knowledge never offered upfront money for publishers or devs to post VR titles on Steam.
This only leaves Meta, and we already had ominous signs from them earlier this year.
That's great to hear. Will check it out on Steam.Bulletstorm on PSVR2 was salvaged. It's a genuinely great VR game now.
Just FYI if you haven't played since launch or never bought it because of how bad it was for months.
I was wrong back then because I was hyping it out.
The market only exists as a super-niched product that would be even smaller if Meta wasn't sending truckloads of money to. This is a non-industry, it's unsustainable as there's no market to actually grow, where only a few viral exceptions rise.
It's been Meta throwing around money on VR, far more than Sony did.Considering they fixed Bulletstorm on PSVR according to the above posts - it is probably Sony who were giving help/money and who aren't any longer.
You were wrong both times. Now and then.
VR doesn't need to be mainstream hyped to survive, and your definition of super-niche now is irrelevant. Was it super niche a few years ago when it was outselling Xbox series consoles? I'll trust meta's investment/market understanding over your predictions that have been wrong for years.
VR is niche and healthy. Not dead and never will be.
But we are talking about who was giving money to People can Fly for VR. Considering that they went above and beyond to get Bulletstorm working on PSVR, especially after the minimal effort they expended to get it out the door suggests that maybe they were relying on Sony.It's been Meta throwing around money on VR, far more than Sony did.
Did PSVR2 underperform? Certainly, but Sony's spend on VR is far, far eclipsed by Meta's.
No the statement talks about future VR publishing, not past ones.But we are talking about who was giving money to People can Fly for VR. Considering that they went above and beyond to get Bulletstorm working on PSVR, especially after the minimal effort they expended to get it out the door suggests that maybe they were relying on Sony.
I don't know... I used to be interested in AR, but after trying various things it feels like the real gimmick of the two, whereas pure VR is more complete and ready for immersive gaming. AR is all just weird things invading your room or on your tabletop etc, and it wears off very fast. I'm still getting a wow factor out of seeing large worlds in VR, on the other hand.VR is dead. As soon as Meta/Others achieve some level of success with AR (RayBan etc), they'll drop VR as fast as possible. There's no road ahead to mass adoption for the next 10 years, still.
AR might reach much, much higher with a much simpler product.
I don't know... I used to be interested in AR, but after trying various things it feels like the real gimmick of the two, whereas pure VR is more complete and ready for immersive gaming. AR is all just weird things invading your room or on your tabletop etc, and it wears off very fast. I'm still getting a wow factor out of seeing large worlds in VR, on the other hand.
Plus, even with all the better AR capabilities and hype on Quest 3 (with Meta pushing for AR clearly at release), devs are barely doing anything with it.
I actually predict AR will stay in the ultra-niche category more than VR ever was, we'll see.
When I say AR, I'm talking about small overlays on your vision with content. Nothing too intrusive, not at first.I don't know... I used to be interested in AR, but after trying various things it feels like the real gimmick of the two, whereas pure VR is more complete and ready for immersive gaming. AR is all just weird things invading your room or on your tabletop etc, and it wears off very fast. I'm still getting a wow factor out of seeing large worlds in VR, on the other hand.
Plus, even with all the better AR capabilities and hype on Quest 3 (with Meta pushing for AR clearly at release), devs are barely doing anything with it.
I actually predict AR will stay in the ultra-niche category more than VR ever was, we'll see.
I'll gladly take it off your hands.PSVR2 is probably the biggest waste of money I have had on a gaming purchase ever. GT7 is cool in VR but once the novelty wore off, the kids and I haven't used it in weeks. I bought a kick ass charging stand for it and it has sat there since the day I set it up. Maybe I'll bust it out for some VR porn or something.
I'll gladly take it off your hands.![]()