6) Anti-aliasing
As seen above (and in all the images here), the 360's graphics processor uses 4X anti-aliasing to smooth out the jagged, stair-step edges that plague older platforms. Each frame is scrubbed four times to erase jaggies, and PGR3 still runs at 60 frames per second - twice the rate of TV.
http://www.wired.com/wired/archive/13.11/play.html?pg=4
WTF!?
As seen above (and in all the images here), the 360's graphics processor uses 4X anti-aliasing to smooth out the jagged, stair-step edges that plague older platforms. Each frame is scrubbed four times to erase jaggies, and PGR3 still runs at 60 frames per second - twice the rate of TV.
http://www.wired.com/wired/archive/13.11/play.html?pg=4
WTF!?