Ned Flanders
Banned
So the game came bundled with the 360, and it's a hell of a showpiece. Th visuals are very impressive and I like the controls and the sharp front end. The polish really evokes a "next gen" feel.
I played the game considerably yesterday, but it was primarily through split-screen games with my brother and a couple of single-race warmups. While playing him yesterday, I mentioned offhand that this would be a game that I could see myself playing through considerably in the career mode, unlocking new cars and tracks. It seemed worthy of my toil, and I couldn't wait to see what some of the hidden concept cars were.
So tonight I started career mode, and chose medium difficulty speed challenge on one of the beginner levels. I was pumped about making some initial progress and maybe getting a car or two. Well, upon failing the 10 second attempt, I'm forced to retry, and met with...a loading screen. Oh shit, I think. 20~ish seconds later (maybe more), I'm back at the starting gate, but this time I'm prepared in the event that, if my speed isn't fast enough close to the cutoff line, I could pause and retry mid-race to presumably avoid the load time. Well I'm too slow again, but I pause the game before crossing the speed line, go to restart the race, and I get ANOTHER FUCKING LOAD SCREEN.
I'm thinking to myself..the track is clearly stored in RAM, and only a mere segment of the track at that. Why does the goddamn game have to re-load in the event of every challenge restart? I know for a fact that with similar challenges on other games I've played (License Tests in GT etc), as long as you don't complete the race and do a pause-menu restart, your car just gets instantaneously repositioned at the start block and bang, you're back on the track. It makes sense because you shouldn't have to re-load something thats currently stored in RAM.
So now, the game I was all pumped for, I'm likely only going to play in 2 player mode, because the sheer amount of tedium involved in watching load screen after load screen (as my noob ass fails challenge after challenge) would probably drive me fucking crazy. I simply cannot understand how the game could be formatted in such a way. I even noticed that after two-player races, a) you don't have the option to repeat the race without going back to the main menu, and b) you can save your replay, but you can't watch it immediately after the race to get a preview of whether it was save-worthy or not. Are these not basic, standard facets of every racing game now? Didn't Formula 1 and GT back on the Playstation establish these norms YEARS AGO?? How the fuck can this happen? You've got a superb title that is magnificently engineered in the gameplay department and stunning to look at, but rather than streamline it so that you spend most of your time looking at those gorgeous graphics and engaging in that mezmerizing gameplay, you're forced to look at load screen after load screen, seemingly with no valid explination as to why (unless the track just bleeds out of RAM as you progress).
I'm so fucking disappointed. If I could get some codes to unlock the extras I would (which will never happen anymore with so much emphasis on accountability and achievement with XBL) just so I could race all the tracks and cars in two player, because there's no way I'm plodding through all that loading for minimal results. I don't mind trial-and-error gameplay, as long as my "trial" doesn't get postponed after every session. This sucks.
I played the game considerably yesterday, but it was primarily through split-screen games with my brother and a couple of single-race warmups. While playing him yesterday, I mentioned offhand that this would be a game that I could see myself playing through considerably in the career mode, unlocking new cars and tracks. It seemed worthy of my toil, and I couldn't wait to see what some of the hidden concept cars were.
So tonight I started career mode, and chose medium difficulty speed challenge on one of the beginner levels. I was pumped about making some initial progress and maybe getting a car or two. Well, upon failing the 10 second attempt, I'm forced to retry, and met with...a loading screen. Oh shit, I think. 20~ish seconds later (maybe more), I'm back at the starting gate, but this time I'm prepared in the event that, if my speed isn't fast enough close to the cutoff line, I could pause and retry mid-race to presumably avoid the load time. Well I'm too slow again, but I pause the game before crossing the speed line, go to restart the race, and I get ANOTHER FUCKING LOAD SCREEN.
I'm thinking to myself..the track is clearly stored in RAM, and only a mere segment of the track at that. Why does the goddamn game have to re-load in the event of every challenge restart? I know for a fact that with similar challenges on other games I've played (License Tests in GT etc), as long as you don't complete the race and do a pause-menu restart, your car just gets instantaneously repositioned at the start block and bang, you're back on the track. It makes sense because you shouldn't have to re-load something thats currently stored in RAM.
So now, the game I was all pumped for, I'm likely only going to play in 2 player mode, because the sheer amount of tedium involved in watching load screen after load screen (as my noob ass fails challenge after challenge) would probably drive me fucking crazy. I simply cannot understand how the game could be formatted in such a way. I even noticed that after two-player races, a) you don't have the option to repeat the race without going back to the main menu, and b) you can save your replay, but you can't watch it immediately after the race to get a preview of whether it was save-worthy or not. Are these not basic, standard facets of every racing game now? Didn't Formula 1 and GT back on the Playstation establish these norms YEARS AGO?? How the fuck can this happen? You've got a superb title that is magnificently engineered in the gameplay department and stunning to look at, but rather than streamline it so that you spend most of your time looking at those gorgeous graphics and engaging in that mezmerizing gameplay, you're forced to look at load screen after load screen, seemingly with no valid explination as to why (unless the track just bleeds out of RAM as you progress).
I'm so fucking disappointed. If I could get some codes to unlock the extras I would (which will never happen anymore with so much emphasis on accountability and achievement with XBL) just so I could race all the tracks and cars in two player, because there's no way I'm plodding through all that loading for minimal results. I don't mind trial-and-error gameplay, as long as my "trial" doesn't get postponed after every session. This sucks.