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PGR3 - studio update 12

op_ivy

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"Remember; the following screenshot is just a test, and not representative of the crowd size which will be present in the final build of PGR3. There won't be 35,000 spectators per corner in the finished game... we want to have other objects in the game as well! Winking Smiley This was just a test to show how crazy our crowd rendering system is. You can still expect many thousands (yes, thousands) of spectators per track... but the full game running with 35,000 might be pushing it a bit!"


http://www.bizarreonline.net/index.php?action=fullnews&showcomments=1&id=53
 
the camera flashes from photographers should look great on the night stages
 
The most remarkable thing to me was that this was all running at the game's normal frame rate. Not a bit of slowdown.


Does this mean its only 30 FPS? Cause if it was 60, why didnt he just say that?
 
Keyser Soze said:
I hope the crowd look better when they shrink it to normal size, there is a awful lot of square heads and stuff in there...

Holy shit, it's only crowd!!

Do you expect Gears of War characters in the crowd on a racing game? Do you think you will see their faces when you drive at 170 mph?
 
Helznicht said:
Does this mean its only 30 FPS? Cause if it was 60, why didnt he just say that?

No it means it was running at it's normal framerate. Whether it is 30 or 60 wasnt indicated but I think we already established they are aiming for 60fps. So lets not have another discussion about this :)
 
Helznicht said:
Does this mean its only 30 FPS? Cause if it was 60, why didnt he just say that?

We have no idea and I dont think he is in a position to reveal that anyway... Not yet... But it does mean one thing, the framerate is stable wich is a great deal IMO and also even more scalable judging by his comment.
 
Wow!! That looks ubber cool, man a sports game with a crowd looking like that would be sweet!

DCX
 
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