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Phantasy Star Universe information on vgp.ca

8bit

Knows the Score
Is this old? I don't think I had heard about vehicles so far.

Phantasy Star Universe will offer users two completely different experiences for use in both online and offline play. Developed by Sonic Team and supervised by Sonic the Hedgehog and Phantasy Star Online creator Yuji Naka, PSU will boast more than 40 hours of single-player exploration -- with a character-intensive storyline and plenty of cutscenes. Specific plot details are pretty thin at this point, but we do know that the game follows a 17 year-old military cadet named Ethan Waber, a man that's determined to rescue his kidnapped sister from a mysterious life force known as THE SEED.

Features

* In the online portion of the game, players will be able to create a completely separate character from scratch and choose their appearance from a healthy selection of unusual alien races.

* Hundreds of human-controlled characters will populate the screen at once, and three entirely different planets from the Grarl solar system can be explored.

* 15 gigantic bosses

* A massive overworld with more than 20 different dungeons, and a squad-based team-up option for users who don't want to go adventuring alone.

* Player-controlled vehicles that eliminate the need to travel by foot and a plan to include additional downloadable content for several years.

http://www.videogamesplus.ca/product_info.php?products_id=9875
 
ManaByte said:
Are they charging to play online what is basically a Diablo or Guild Wars clone?

They charged for the past ones which sounded much smaller then this, so I'm sure they will charge for this too, and tons of morons will gladly pay it. :lol
 
ManaByte said:
Are they charging to play online what is basically a Diablo or Guild Wars clone?

It's an updated PSO, so it's hardly a Guild Wars clone.

And since PSO has almost always been pay to play, except when it first game out, who cares? 10 bucks a month for such a great game is fine.
 
rainer516 said:
it's $13 a month ... lets see, this or WoW? I'll go with WoW. :lol

No, they haven't announced a price yet. It doesn't even come out until at least February of next year.

(And WoW/FFXI/EQ2 -- none of them are very good.)
 
Zeo said:
It's an updated PSO, so it's hardly a Guild Wars clone.

And since PSO has almost always been pay to play, except when it first game out, who cares? 10 bucks a month for such a great game is fine.

Dude, it's not a fucking MMO that requires a monthly fee to maintain. It's a fucking Diablo clone where there is a hub there people meet and then you go on group-based adventures. It is not a MMORPG and thus there is no need to charge a monthly fee.

Zeo said:
(And WoW/FFXI/EQ2 -- none of them are very good.)

And you're an idiot, what else is new?
 
ManaByte said:
Dude, it's not a fucking MMO that requires a monthly fee to maintian. It's a fucking Diablo clone where there is a hub there people meet and then you go on group-based adventures. It is not a MMORPG and thus there is no need to charge a monthly fee.

An extremely half assed Diablo clone at that, diablo 1 clone too, couldn't even take the advances in character development from 2. :lol
 
Yeah I agree it should be free, but I want the game anyway. Plus Sega needs the money pretty badly I would imagine.
 
Online details, including pricing haven't been revealed. The combat-system is a big improvement over PSO, it's basically Zelda with variable combos and dual-wielding. It's NOT Diablo!

PSO online in it's early days was one of best games I've played, and I can't wait for PSU. If don't want to pay to play it then fine, play the RPG mode offline or don't play it all.\

Bitching about PSO's online fees is getting very boring. We've heard it all before!
 
ManaByte said:
Dude, it's not a fucking MMO that requires a monthly fee to maintian. It's a fucking Diablo clone where there is a hub there people meet and then you go on group-based adventures. It is not a MMORPG and thus there is no need to charge a monthly fee.

I didn't know there was no need to pay a monthly fee unless it's an MMORPG.

Only game you ever need to.

Shut up. We don't even know how much it will cost monthly.

PSU will be one of the best games this gen and will be completely worth a monthly fee of 10 bucks or so.
 
Zeo said:
I didn't know there was no need to pay a monthly fee unless it's an MMORPG.

Only game you ever need to.

Shut up. We don't even know how much it will cost monthly.

PSU will be one of the best games this gen and will be completely worth a monthly fee of 10 bucks or so.

Why should you pay a monthly fee for a game that doesn't need it. It's like paying a monthly fee to play UT2004 or Counterstrike as it's the exact same type of setup. And the comparison to Guild Wars is dead on as Guild Wars is set up exactly like PSO/PSU. If you've ever played the game you'd know that.
 
I'm more interested in the offline portion of this game than the online one, I honestly don't give a shit about the online mode of PSU.

In the online portion of the game, players will be able to create a completely separate character from scratch and choose their appearance from a healthy selection of unusual alien races.

OMG teh innovative :lol
 
ManaByte said:
Why should you pay a monthly fee for a game that doesn't need it. It's like paying a monthly fee to play UT2004 or Counterstrike as it's the exact same type of setup. And the comparison to Guild Wars is dead on as Guild Wars is set up exactly like PSO/PSU. If you've ever played the game you'd know that.

Except you called PSO a Guild Wars clone, you fucking idiot.
 
PSU is easily one of my most anticipated titles of next year. The offline portion sounds interesting and it's good to see a more robust single-player mode return to Phantasy Star but the online portion will be great as always. Though the only reason I can imagine them charging would be for the server-side saving of the characters which is great because it will definitely cut down on the damn cheaters.
 
All these details are from the original press-release over a year ago, they aren't new.

No details about the online mode have been revealed, not even on the Japanese site yet. All that's known is that it will expand on PSO. They'll be new info about it at TGS, where PSO always gets loads of attention.

You can recite your tired complaints about paying to play it again then.
 
Zeo said:
Except you called PSO a Guild Wars clone, you fucking idiot.

I called it a clone of Diablo (which PSO is, despite what its fans want to believe), or Guild Wars which has since come out after PSO and is much more complex AND is not charging any type of monthly fee.

If a game that is much more complex than PSO/PSU is not charging a monthly fee, why the fuck should Sega? Because they need (or deserve) the money? Bullshit.
 
Nash said:
All these details are from the original press-release over a year ago, they aren't new.

No details about the online mode have been revealed, not even on the Japanese site yet. All that's known is that it will expand on PSO. They'll be new info about it at TGS, where PSO always gets loads of attention.

You can recite your tired complaints about paying to play it again then.
Well, Naka confirmed that there will be server-side saving in an EGM interview but details like pricing and such haven't been revealed yet AFAIK.
 
ManaByte said:
I called it a clone of Diablo (which PSO is, despite what its fans want to believe), or Guild Wars which has since come out after PSO and is much more complex AND is not charging any type of monthly fee.

If a game that is much more complex than PSO/PSU is not charging a monthly fee, why the fuck should Sega? Because they need (or deserve) the money? Bullshit.

Because it's better. :]
 
ManaByte said:
I called it a clone of Diablo (which PSO is, despite what its fans want to believe), or Guild Wars which has since come out after PSO and is much more complex AND is not charging any type of monthly fee.

If a game that is much more complex than PSO/PSU is not charging a monthly fee, why the fuck should Sega? Because they need (or deserve) the money? Bullshit.

I suggest the following:

Wait for them to actually give details of PSU's online mode before repeating the same thing we've been hearing for FOUR YEARS.
 
Not touching this game. Sega cant even keep psobb from being hacked.

Lobby Crashes
Duping
Item Creation
Stat Mods

You name it, that game has seen it. Never again Sega. Never Again.
 
Blimey! Things are that bad?

I did always think BB was a test-run for PSU though, and that they were using it to find the vulnerabilities of the server-side saving. Sounds like they have found quite a few!
 
You are the most deluded individual I've ever seen if you think PSO is better then Guild Wars, not to mention the Diablo games.

I prefer the control of of PSO to the point and click of diablo. Its so much better to push a button and actually swing a weapon than just clicking on something and watching the character do his thing.

I still plan to avoid this game. I have better things to do with the 100+ hours.
 
Zeo said:
Except you called PSO a Guild Wars clone, you fucking idiot.

You are the very last person on these board to be calling anyone an idiot.

Very last.

Scott said:
They have. It was announced in the EGM blowout about the game awhile back: 13$ a month.


FUCKING OWNED.
 
I never knew people could be such dicks about online RPGs.
ManaByte, I don't see why there shouldn't be an online fee at all. Sega needs to provide servers to host the game, and those servers need staff to maintain. It might not be as resource-intensive as any MMORPG, but it still requires resources.
$13 is too much though :(
 
Jonnyram said:
I never knew people could be such dicks about online RPGs.
ManaByte, I don't see why there shouldn't be an online fee at all. Sega needs to provide servers to host the game, and those servers need staff to maintain. It might not be as resource-intensive as any MMORPG, but it still requires resources.
$13 is too much though :(

His point is that Blizzard (Battle.NET for Diablo 1/2) and NCsoft (Guild Wars) also need servers and staff to maintain.
 
Uhhh, did you guys miss the part where it has a 40 hour single player adventure included?? Why all the bitching about the monthly fees??? This isn't like FF XI or Wow, you don't have to pay those fees to experience the game. This game looks fantastic IMO. :)
 
Excelion said:
Uhhh, did you guys miss the part where it has a 40 hour single player adventure included?? Why all the bitching about the monthly fees??? This isn't like FF XI or Wow, you don't have to pay those fees to experience the game. This game looks fantastic IMO. :)

PSU is not about the single player. I thought you knew better.
 
IF your online character is stored server side i could understand but if like all the other PSO's everything is basically client side...why pay? People will probably end up running their own private servers heh.
 
krypt0nian said:
PSU is not about the single player. I thought you knew better.

PSO wasn't about the single player.

with a character-intensive storyline and plenty of cutscenes.

But this one appears to be different....... Hopefully we can get the best of both worlds.
 
DonasaurusRex said:
IF your online character is stored server side i could understand but if like all the other PSO's everything is basically client side...why pay? People will probably end up running their own private servers heh.

Your character is stored server side in Diablo and Guild Wars, but they are still free.
 
Uncle Dukey said:
His point is that Blizzard (Battle.NET for Diablo 1/2) and NCsoft (Guild Wars) also need servers and staff to maintain.
Blizzard and NCsoft both have totally different business models to Sega, though. Maybe Sega isn't as experienced with online games, I don't know. But there *is* justification for a fee of some sort. I agree that $13 is taking the piss though. Besides, the Japanese industry seems to have more of a habit for charging for online than the West... Bomberman online, Winning Eleven online, etc. all have ridiculous monthly fees on PS2.
 
You could play Diablo 2 offline too. But of course it begs the question ... why? 95% of the experience is human interaction.
 
Well Krypt, a man can dream can't he? :D I'm envisioning a true phantasy star sequel, with the online mode tacked on for added effect.

http://ps2.ign.com/objects/683/683215.html

This enormous game offers two complete RPG experiences - a single-player action-adventure spanning multiple planets, and a robust online multi-player component. In offline mode, this action-RPG offers more than 40 hours of gameplay, an emotionally engaging story, traditional cut scenes, and strong character development. In online mode, players are given the opportunity to travel with a squad of other adventurers, enter urban sprawls teeming with hundreds of players, and build their unique avatars into powerful warriors
 
ManaByte said:
Your character is stored server side in Diablo and Guild Wars, but they are still free.
And for a console example, "Champions: Return to Arms" for PS2 has server side saves, and is free as well.
blackadde said:
You could play Diablo 2 offline too. But of course it begs the question ... why?
Well, it's different here. While offline play in Diablo, Diablo 2, PSO, etc was basically just running through the online game by yourself, Phantasy Star Universe's single-player mode is completely seperate. There's now a story-driven quest, you play a pre-created character (Ethan Waber), there's a cast of supporting characters (all voice acted, to note), you get AI-controlled party members, etc...

It's quite different, and if it ends up even half as expansive as SEGA is claiming, it should be worth the price of admission for the solo game alone. I guess we'll see. :)
 
ManaByte said:
Your character is stored server side in Diablo and Guild Wars, but they are still free.

yeah but all your inventory was client side in d2 *painfully easy to hack*, and even moreso all of the things a MMORPG handles server side was client side on D2 like drop rate for instance *yeah you could hack that shit*. Having a server that can handle all kinds of transactions is different than having a server that basically stores a small DAT file on an account, and connects players. Besides...blizz got ATT to host for them maybe Sega isnt so close with NTT over in japan heh. Guildwars is some streaming technology im not sure how that works but arena.net are the old b.net guys so whatever, they figured out a way to do it go arena.net.
 
http://phantasystaruniverse.com/

http://www.planetdreamcast.com/psoworld/

for people not here to troll PSU. both have new media about PSU. PSOW has some scans from the recent famitsu.

im looking forward to this game :)

edit (just some tidbits):

* Characters: There will be over 10 different main characters that will travel with Ethan in the offline portion of the game.
* Bosses: Sonic Team is promising over 20 bosses in PSU.
* Music & Sound: The sound track will include some of the orchestrated music we're used to, but each of the three planets in the game will have their own style of music. There will also be over three hours of recorded voiceovers.
* Offline/Online Stories: The online and offline stories will be completely different, but during the online play you will run into characters from the offline story, which will tie things together a bit. The offline portion is said to be 40 to 50 hours of gameplay.
* Character Creation: Character creation will be far more advanced than in PSO, giving players the ability to tweak things such as eye spacing and jaw structure.
* Mags: There will be some kind of mag-like feature in PSU, but its role will be different than what we're used to in PSO.
* Party Size: While the final party size limit is still unknown, Sonic Team does want parties to be larger than in PSO, meaning we will possibly have more than 4 party members in PSU.
* Platform Features: USB keyboards WILL be supported on the PS2, but voice chat is not yet confirmed. Sega is also trying to allow PC and PS2 players the ability to play alongside each other.
 
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