• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Playing Dungeons and Dragons with ChatGPT and the future of gaming

Aces High

Gold Member
AI is already a better writer than 100% of all active video game writers.

Video game writers will maybe still be needed for world-building here and there, but other than that, they’re pretty much toast.

So, if you’re a writer in the gaming industry right now, you might want to start thinking about your next career move.

The way AI like ChatGPT can create dynamic, and completely personalized narratives is on a whole other level compared to the static experiences that are currently being produced.

I recently started playing Dungeons and Dragons with ChatGPT (human warlock with old one patron) and it's one of the most fun gaming experiences I’ve ever had. Every interaction is unique and the world adapts to me in real time. No pre-written scripts, no predictable quest markers. It feels organic and alive.

The whole experience reminded me of something philosopher Walter Benjamin wrote about in his famous essay, The Work of Art in the Age of Mechanical Reproduction.

In it, Benjamin talks about the "aura" of art—a kind of unique essence that comes from the originality of an artwork and the moment you experience it. Think of being at a live concert. There’s something about those moments that can’t be copied or reproduced.

Now, Benjamin argued that with technology, art loses this aura because everything becomes a copy or mass-produced.

AI brings the aura back—in a completely new way.

Everything is created dynamically, on the spot, just for you. The AI is generating something new and unique every time you interact with it. The magic is in the moment, and it’s unrepeatable.

This is the future of gaming.

Imagine a game that builds its world and story around you, in real time. No two players would ever experience the same game, and your choices would actually matter because the world adapts dynamically. You’re not just playing a game—you’re co-creating it. That’s something static, pre-scripted games could never hope to achieve.

Of course, this kind of shift comes with massive disruption:

Writers might still have a role in laying the groundwork for a game’s setting or lore, but beyond that, AI is going to take over most of the heavy lifting. A lot of writing jobs in gaming will disappear.

How do you sell this? Do you sell the AI itself, or the experience it creates? What about subscription models? This could completely change how games are made and sold.

Forget mods. Players could create entire worlds and stories on the fly, with endless replayability. This could usher in a new age of user-generated content that’s more expansive and creative than anything we’ve ever seen.

Bur who owns the rights to an AI-generated world or story? The player? The developer? The AI’s creator? This is going to open up a ton of legal gray areas that the industry isn’t prepared for.

To me, this feels like the next evolution of gaming. It’s about taking the concept of aura—this unique, ephemeral magic—and translating it into a medium that’s dynamic, interactive, and limitless. Games could be living worlds, crafted in collaboration with the player.

So, what do you all think? Are we ready for this? Or is it just a pipe dream?
 

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
Reminds me of AI Dungeon, which I played a few years ago and was pretty cool already.

Basically like the old text-based adventures, but with an AI coming up with stuff as you play. Sounds fun.
 

StereoVsn

Gold Member
I don’t know about this at least with current crop of AI.

I use paid versions of Co-Pilot and ChatGPT plus tested paid versions of Writer and Anthropic. Now, this is mostly for technical documentation and presentations as well as summarizing and simplifying long papers for different audiences so not quite fiction.

However I haven’t seen anything AI produced to be on a level of a competent technical writer. Normally it’s worse. However, it saves time and you can cleanup afterwards so you only spend maybe 40-50% if equivalent time.
 
Last edited:

Zacfoldor

Member
It would be super interesting to have an isometric game with an actual AI GM.

Honestly we don't even need a new game. Somebody could patch BG3.

I would buy a novel game that was built around AI, the more traditional the game type the better(no scribblenauts).

Would love to see a Triangle Strategy type turn based strategy game with a new AI campaign each play session. I would love that shit.
 
Last edited:

DKehoe

Member
I've heard about people doing this and I'm glad that they can have a great time with it. Maybe I'll try it out sometime. But I don't think it's what I look for in D&D. For me the fun of tabletop games like D&D is bullshitting with your friends and coming up with fun stuff together. It's a collaborative process that can't really be replicated by a machine. I could see it being an alternative if the real thing isn't available in that moment but not a full replacement.

I recently watched the film The End Of The Tour and this section, which I think is maybe applicable to this, has stuck with me. It came out in 2015 and is about events that took place in 1996 but it seems like it's only become more relevant.



In regards to art, for me I think art is at its most interesting when it's an expression of the artist rather than them just trying to give me what they think I want. If I'm always on the receiving end of something that has been perfectly crafted for me then my perspective doesn't really grow or evolve. I want someone to make stuff I didn't even know I want and couldn't conceive of rather than an algorithm noting that I like a certain thing, serving me up more of that and gradually becoming more and more specific to fit my pre-existing taste.
 

Aces High

Gold Member
It would be super interesting to have an isometric game with an actual AI GM.

Honestly we don't even need a new game. Somebody could patch BG3.
Yes, the first step after text-based AI games will probably be games with reduced graphics.

So isometric games feel like the perfect fit.

Games like Baldur’s Gate or Hades (and hopefully Path of Exile 2 🤞🤞) show how powerful isometric design can be.

Adding real-time AI-generation would elevate that to the next level.

Right now in my AI-based DnD I sometimes miss the visual aspect, for example for things like my team mate Lyra (female elf bard) that is with me in the adventures now since I met her in a tavern. But ChatGPT won't generate shit due to copyright reasons...
 

longrainwater

Neo Member
AI is already a better writer than 100% of all active video game writers.



Now, Benjamin argued that with technology, art loses this aura because everything becomes a copy or mass-produced.

AI brings the aura back—in a completely new way.
Not meaning to cause offense, but I find this sentiment grim and depressing.
 
Last edited:

longrainwater

Neo Member
I think AI will make a lot of things quicker and more convenient. But I think for the most part, people like engaging with other people. That’s why people would rather watch Magnus Carlson play chess than an AI, even if the AI is better.
 

Aces High

Gold Member
I think AI will make a lot of things quicker and more convenient. But I think for the most part, people like engaging with other people. That’s why people would rather watch Magnus Carlson play chess than an AI, even if the AI is better.
The comparison isn’t quite right imho.

A better analogy would be watching someone play Magnus Carlsen versus you playing against Magnus yourself.

It's not so much about that AI is “better” at writing or designing, but that it dynamically builds the world around you in real time.

Every interaction you have with it shapes the story and the environment on the fly, creating a uniquely personal experience that is not reproducable.

That’s something a passive interaction (like watching someone else) can’t replicate.
 
Last edited:

Westcliff

Neo Member
If you have a higher standard for narratives—stories that do more than entertain, touch on deep themes, offer literary quality, or deliver meaningful commentary on the human condition—then large language models (LLMs) are still far from replacing human writers. AI like ChatGPT can create dynamic, reactive stories for scenarios where the expectations are more generic: the typical RPG session with familiar monster encounters, archetypal characters, and straightforward plots. But for narratives that aim to move people on a profound level, to surprise with originality, or to challenge and provoke, AI isn’t there yet. It’s great at mimicking patterns, but it doesn’t understand what it means to be human—something at the heart of truly compelling writing.
 

Aces High

Gold Member
(...) but it doesn’t understand what it means to be human—something at the heart of truly compelling writing.
Do actual writers understand, tho?

I mean, check out the latest World of Warcraft expansion. That game is so poorly written, man... It's insulting.

There's a handful of hyper talented writers in this industry and even they can produce crap. Like Druckman with Part 2.
 
I would not say, that 100% of game writers could be replaced by AI at the moment. But the ones, who spill out pretty generic stuff can be. And maybe the output would be even better than theirs (but someone should proof read it before something really disturbing or unlogic is part of the output).

But as previously mentioned: at the moment, the really good, surprising and interesting storytelling through an AI would be the exception not the standard output.

And I hope that companies get that. That they invest in storytelling and don’t use bland generic characters and stories for their games (created by humans or AI).
 
Last edited:
AI is both better at writing and also creating graphics, once it can do full real time rendering it's all over for a lot of these devs.

It makes lighting look real a lot of the time.
 

jason10mm

Gold Member
I dunno guys, training up a bunch of AI on the concepts of the "murder-hobo", "kill em all 'cause thats how chaotic evil rolls!", and "I'll do anything if there is enough gold at the end" seems like it might backfire....
 
Dunno, back when I played dnd with friends, and it would be my turn to DM, I would go off course all the time based on what the players did, or sometimes something more interesting would just pop into my mind and I'd weave it in or just completely replace something; even when I tried to steer something in a certain direction, someone would roll like a natural 20 and things had to change on the fly.
AI might be able to generate some random stuff, but a lot of what I did was also based on the interpersonal dynamic of the people playing, their personalities. the mood, my own inspiration etc.
 

jason10mm

Gold Member
On a more serious note, having an AI flesh out a rough draft adventure with sketched out NPCs (using 'surly bartender with a distaste for elves' as keywords for the AI to riff from) and a map full of encounters seems pretty workable. I'm curious how well an AI could track personality ticks and previous meetings with NPCs and stuff like a human DM can to give the sense of a living world. Can it lay down foreshadowing events, recognize excitement in the player versus boredom, know when to direct a group that is a bit lost versus give leeway to a group that prefers detours?

For a solo adventure using a script though, seems pretty dope. If you could get an AI that can 'see' the table top, recognize and understand the physical relationship between pieces on the board without having to exhaustively map them, make contextual understandings from things like dice rolled on the table, impromptu map features, or character moves to mimic how fluid and spontaneous a real world game can be, that would be the real game changer. I've played DnD like boardgames that try to use an app as the DM and its often more laborious keeping the app up to date with the game state than its worth.
 
sounds pretty cool, but, again, we're really not talking about 'ai'. we're talking about large language models. which're clever, but will never be sentient...
 
Last edited:

ReBurn

Gold Member
sounds pretty cool, but, again, we're really not talking about 'ai'. we're talking about large language models. which're clever, but will never be sentient...
Suspicious username trying to lull us into a false sense of security...

Someone Reaction GIF
 

AV

We ain't outta here in ten minutes, we won't need no rocket to fly through space
Boy you really just drank the whole jug of snake oil when the directions said "2 drops", didn't you
 

Griffon

Member
Can chatGPT keep the game coherent enough while correctly enforcing DnD rules? This seems like asking a bit too much of it.
 

Aces High

Gold Member
How do you play D&D with chatGPT? It rolls for you? How do you make your character sheet?

As always with ChatGPT, doing conversation with him will yield superior results over that "prompt engineering" bs.

The reason is a philosophical concept called Dialectic which is the single greatest advantage of LLM over any other form of media.

And it works for both you (universally) and for the AI (within the chat).

So investing the time and actually talking to GPT always pays off.

I was just fooling around with GPT4o about which Warcraft weapon he would use in a duel.

Warglaives of Azzinoth vs Frostmourne. He chose Frostmourne.

Frostmourne vs Ashbringer. He chose Ashbringer.

Ashbringer vs Sulfuras. He chose Ashbringer.

Ashbringer vs Thunderfury Blessed Blade of the Windseeker. He chose Ashbringer.

So I chose Atiesh Greatstaff of the Guardian and casted Sheep on him. That got him by surprise.

I casted Blizzard and while he slowly had to walk through the storm towards me, I prepared a Pyroblast. Bam!

While he was recovering from that, i saw a Thorium vein. Nothing better than ninja looting in the midst of a duel to demonstrate superiority, right?

That made him furious and he destroyed the Thorium vein with Ashbringer.

And so on and so on.

I won the duel (Arcane Energy + Double Trinket + Presence of Mind + Pyroblast to the chin).

Then a Night Elf rogue who watched everything unsheathed her daggers and asked me if I want to duel someone that's not 20 levels below me. So I quickly logged off.

So at this point, the AI had a lot of information already about me, my preferences and my knowledge on fantasy fights.

I asked GPT if we can play DnD together and he said, Sure let's go.

He made everything step by step:

What race? Class? Attributes? Starting gear?

And then we started.

He's doing the dice rolls for me.

That looks like this for example:

(d20 + X)
Result: 22 (Critical Success!)

X is a stat like Charisma.

He's always giving me 4 options for each situation.

3 options that he prepared and option 4 is always my freestyle input.

Playing an Old One Warlock is actually perfect for this because while GPT tells the story, he drops in random Cthulhu style whispers and I can ask the Old One for magical advice etc.

Can chatGPT keep the game coherent enough while correctly enforcing DnD rules? This seems like asking a bit too much of it.

Tough to answer since GPT knows DnD rules better than me.

But within the chat, he keeps track of everything, my stats, my teams equipment, how we look and so on.

GPT4o is much better at this than 4. I liked 4, but it was bad at remembering. No problems so far with 4o.
 
Last edited:

PandaOk

Banned
AI is already a better writer than 100% of all active video game writers.

Video game writers will maybe still be needed for world-building here and there, but other than that, they’re pretty much toast.

So, if you’re a writer in the gaming industry right now, you might want to start thinking about your next career move.

The way AI like ChatGPT can create dynamic, and completely personalized narratives is on a whole other level compared to the static experiences that are currently being produced.

I recently started playing Dungeons and Dragons with ChatGPT (human warlock with old one patron) and it's one of the most fun gaming experiences I’ve ever had. Every interaction is unique and the world adapts to me in real time. No pre-written scripts, no predictable quest markers. It feels organic and alive.

The whole experience reminded me of something philosopher Walter Benjamin wrote about in his famous essay, The Work of Art in the Age of Mechanical Reproduction.

In it, Benjamin talks about the "aura" of art—a kind of unique essence that comes from the originality of an artwork and the moment you experience it. Think of being at a live concert. There’s something about those moments that can’t be copied or reproduced.

Now, Benjamin argued that with technology, art loses this aura because everything becomes a copy or mass-produced.

AI brings the aura back—in a completely new way.

Everything is created dynamically, on the spot, just for you. The AI is generating something new and unique every time you interact with it. The magic is in the moment, and it’s unrepeatable.

This is the future of gaming.

Imagine a game that builds its world and story around you, in real time. No two players would ever experience the same game, and your choices would actually matter because the world adapts dynamically. You’re not just playing a game—you’re co-creating it. That’s something static, pre-scripted games could never hope to achieve.

Of course, this kind of shift comes with massive disruption:

Writers might still have a role in laying the groundwork for a game’s setting or lore, but beyond that, AI is going to take over most of the heavy lifting. A lot of writing jobs in gaming will disappear.

How do you sell this? Do you sell the AI itself, or the experience it creates? What about subscription models? This could completely change how games are made and sold.

Forget mods. Players could create entire worlds and stories on the fly, with endless replayability. This could usher in a new age of user-generated content that’s more expansive and creative than anything we’ve ever seen.

Bur who owns the rights to an AI-generated world or story? The player? The developer? The AI’s creator? This is going to open up a ton of legal gray areas that the industry isn’t prepared for.

To me, this feels like the next evolution of gaming. It’s about taking the concept of aura—this unique, ephemeral magic—and translating it into a medium that’s dynamic, interactive, and limitless. Games could be living worlds, crafted in collaboration with the player.

So, what do you all think? Are we ready for this? Or is it just a pipe dream?
Do you mind going into precisely how you set up ChatGPT to do this? Maybe share a readout of your prompts?
 

Aces High

Gold Member
Do you mind going into precisely how you set up ChatGPT to do this? Maybe share a readout of your prompts?
I already did. See explanation above.

There's no prompt magic. Just talk to GPT 4o as if he's a regular person.

"Want to play Dungeons and Dragons with me? You're the Dungeon Master. But I'm new to this so you maybe need to explain some things to me."

And if you don't like what he's doing, tell him.

"Yo DM this story is pretty boring and feels super stock. Can you make it a little more interesting with unexpected twists and turns and an intellectually stimulating pointe?"

What can help is creating a virtual user interface:

"On a scale of 1 to 10, what are the difficulty levels that you can apply to our adventure?"

"Okay let's choose a 6. Too easy is boring."

Just communicate.
 
Last edited:

peek

Member
Yeah its pretty crazy how good its gotten. I think for like truly out there unique stuff, its still cant match what a person may come up with.

But in general yeah, really neat to use it for roleplaying.
 

ScHlAuChi

Member
AI is already a better writer than 100% of all active video game writers.
Video game writers will maybe still be needed for world-building here and there, but other than that, they’re pretty much toast.
So, if you’re a writer in the gaming industry right now, you might want to start thinking about your next career move.
The way AI like ChatGPT can create dynamic, and completely personalized narratives is on a whole other level compared to the static experiences that are currently being produced.
No, as AI or LLMS in general have no concept of consistency. You fell for the AI hype and got dazzled by cheap sleight of hand tricks.
You can walk to the same place 10 times and its different each time!
You can talk to the same NPC 10 times and get wildly different answers and behavior, as if that character has dementia.

I recently started playing Dungeons and Dragons with ChatGPT (human warlock with old one patron) and it's one of the most fun gaming experiences I’ve ever had. Every interaction is unique and the world adapts to me in real time. No pre-written scripts, no predictable quest markers. It feels organic and alive.
Of course every interaction is unique, as its made up on the fly - perfect for people with a short attention span - but completely useless for a consistent story/universe.

The whole experience reminded me of something philosopher Walter Benjamin wrote about in his famous essay, The Work of Art in the Age of Mechanical Reproduction.
In it, Benjamin talks about the "aura" of art—a kind of unique essence that comes from the originality of an artwork and the moment you experience it. Think of being at a live concert. There’s something about those moments that can’t be copied or reproduced.
Now, Benjamin argued that with technology, art loses this aura because everything becomes a copy or mass-produced.
AI brings the aura back—in a completely new way.
Everything is created dynamically, on the spot, just for you. The AI is generating something new and unique every time you interact with it. The magic is in the moment, and it’s unrepeatable.
The AI pretends to have depth where there is none. There is no highs or lows, just and enldess stream of generic content that leads to nothing. No payoff!

This is the future of gaming.
It is not and never will be, but that is because you seem to completely misunderstand how this technology works.
AI is not smart, LLM´s just work on probability!

Imagine a game that builds its world and story around you, in real time. No two players would ever experience the same game, and your choices would actually matter because the world adapts dynamically. You’re not just playing a game—you’re co-creating it. That’s something static, pre-scripted games could never hope to achieve.
In a world where rules and stories are made up on the fly, choice is absolutely meaningless!

Of course, this kind of shift comes with massive disruption:
Writers might still have a role in laying the groundwork for a game’s setting or lore, but beyond that, AI is going to take over most of the heavy lifting. A lot of writing jobs in gaming will disappear.
AI can be a tool to help writers, but wont ever replace them as AI has no concept of what reality is.

How do you sell this? Do you sell the AI itself, or the experience it creates? What about subscription models? This could completely change how games are made and sold.
Sell what exactly? An endless stream of inconsistent stories made up on the fly? Who wants that?

Forget mods. Players could create entire worlds and stories on the fly, with endless replayability. This could usher in a new age of user-generated content that’s more expansive and creative than anything we’ve ever seen.
No players cant create entire worlds - a world needs rules, logic, story, characters. Yes, the AI can make up those on the fly, but not string everything together into one big coherent universe.

Bur who owns the rights to an AI-generated world or story? The player? The developer? The AI’s creator? This is going to open up a ton of legal gray areas that the industry isn’t prepared for.
To me, this feels like the next evolution of gaming. It’s about taking the concept of aura—this unique, ephemeral magic—and translating it into a medium that’s dynamic, interactive, and limitless. Games could be living worlds, crafted in collaboration with the player.
So, what do you all think? Are we ready for this? Or is it just a pipe dream?
This wont be the next evolution and will forever remain a pipe dream.
Just watch this video to see what AI´s lack of consistency means - and no, they cant fix this:


What you basically suggest is replacing (more or less) well thought out stories with an endless stream of incoherent AI rambling.
But maybe that is exactly what some people want :)
 
Last edited:

PandaOk

Banned
No, as AI or LLMS in general have no concept of consistency. You fell for the AI hype and got dazzled by cheap sleight of hand tricks.
You can walk to the same place 10 times and its different each time!
You can talk to the same NPC 10 times and get wildly different answers and behavior, as if that character has dementia.


Of course every interaction is unique, as its made up on the fly - perfect for people with a short attention span - but completely useless for a consistent story/universe.


The AI pretends to have depth where there is none. There is no highs or lows, just and enldess stream of generic content that leads to nothing. No payoff!


It is not and never will be, but that is because you seem to completely misunderstand how this technology works.
AI is not smart, LLM´s just work on probability!


In a world where rules and stories are made up on the fly, choice is absolutely meaningless!


AI can be a tool to help writers, but wont ever replace them as AI has no concept of what reality is.


Sell what exactly? An endless stream of inconsistent stories made up on the fly? Who wants that?


No players cant create entire worlds - a world needs rules, logic, story, characters. Yes, the AI can make up those on the fly, but not string everything together into one big coherent universe.


This wont be the next evolution and will forever remain a pipe dream.
Just watch this video to see what AI´s lack of consistency means - and no, they cant fix this:


What you basically suggest is replacing (more or less) well thought out stories with an endless stream of incoherent AI rambling.
But maybe that is exactly what some people want :)

this post gives the impression of having a conclusion and working backwards, which you see a lot with people that are so against AI they don’t bother to make cogent arguments. When you talk about how AI can never do X because it cannot perceive ‘reality’, that’s not a statement against AI capability.

Reality exists relative to our abilities in how we perceive it. Literally all of our art, culture, music, would follow different aesthetics if we saw like a different animal does. Perception is reality and on that basis AI certainly doesn’t need to consciously perceive reality at all, or perceive it as we do, do fool our perceptions of adequacy.

That’s the entire criteria of the turning test, not if we’ve achieved true consciousness (which we don’t yet understand the mechanisms for either).

Even what we term creativity isn’t something that can’t be deconstructed on the basis of inheritance and reinforcement. Your posts reads less like you understand the limits of current LLM approaches and you’re eating up ‘AI sucks’ subreddits sometimes faked screenshots.

If the AI is giving you wildly different answers it’s probable that you haven’t sufficiently guardrailled the scope of the conversation. It’s not perfect, but I get the impression you’d find fault even if it was because of its ‘base nature’. It’s not magic, but it also isn’t what you’re trying to demean it to either.

Also the notion that it can’t reference past conversations? I’ve been Going back and forth on a novel setting with it for over a year and it seldom has problems ‘recalling’ across all of our distinct conversations? Sure it’s re-referencing content, but does that functionally matter? Not so much.
 
Last edited:

Aces High

Gold Member
No, as AI or LLMS in general have no concept of consistency. You fell for the AI hype and got dazzled by cheap sleight of hand tricks.
You can walk to the same place 10 times and its different each time!
You can talk to the same NPC 10 times and get wildly different answers and behavior, as if that character has dementia.


Of course every interaction is unique, as its made up on the fly - perfect for people with a short attention span - but completely useless for a consistent story/universe.


The AI pretends to have depth where there is none. There is no highs or lows, just and enldess stream of generic content that leads to nothing. No payoff!


It is not and never will be, but that is because you seem to completely misunderstand how this technology works.
AI is not smart, LLM´s just work on probability!


In a world where rules and stories are made up on the fly, choice is absolutely meaningless!


AI can be a tool to help writers, but wont ever replace them as AI has no concept of what reality is.


Sell what exactly? An endless stream of inconsistent stories made up on the fly? Who wants that?


No players cant create entire worlds - a world needs rules, logic, story, characters. Yes, the AI can make up those on the fly, but not string everything together into one big coherent universe.


This wont be the next evolution and will forever remain a pipe dream.
Just watch this video to see what AI´s lack of consistency means - and no, they cant fix this:


What you basically suggest is replacing (more or less) well thought out stories with an endless stream of incoherent AI rambling.
But maybe that is exactly what some people want :)

You're wrong.

If you ask ChatGPT in 100 different chats what an Eldritch Blast is, you will get the same answer with different wording.

You get varied phrasing but consistetent semantics.

GPT generates consistent factual answers because its knowledge is encoded in the fixed parameters of its architecture and trained on large datasets.

Each response is probabilistically generated.

That's why an Eldritch Blast always does the same thing in 100 different and independent ChatGPT DnD games.
 

Aces High

Gold Member
Think about this:

With the capabilities of generative AI, you don't even need to define magic spells in a way that we know from current games.

Instead of 'Fireball does X damage and costs Y mana', a world builder dev could define the physical and metaphysical properties of magic on a micro level.

This would allow players to develop their own spells.

You could create a game world where learning magic is not just about looting scrolls, but about understanding the rules of magic.

And players could even do that by trial an error and come up with their own secret spell book that would be of immense value to less experienced players.
 

ScHlAuChi

Member
You're wrong.
We will see about that - lots of people in the games industry have already done experiments with it, and it always ended in the same result.
It is useful as a support tool, but completely useless for anything else.

If you ask ChatGPT in 100 different chats what an Eldritch Blast is, you will get the same answer with different wording.
Of course you do - as the answer is the most probable one based on the training material.
You get varied phrasing but consistetent semantics.
Yes for one word, not for larger context or whole worlds!

GPT generates consistent factual answers because its knowledge is encoded in the fixed parameters of its architecture and trained on large datasets.
No it does not generate factual answers, it generates answers that are based on statistics stemming from your training material.
If you train ChatGPT on data that says America is located on the moon, then ChatGPT will tell you America is on the moon!

Each response is probabilistically generated.
That's why an Eldritch Blast always does the same thing in 100 different and independent ChatGPT DnD games.
Do you think ChatGPT really knows what an Eldritch Blast is and what it does?
The answer is no!
 

ScHlAuChi

Member
Think about this:
With the capabilities of generative AI, you don't even need to define magic spells in a way that we know from current games.
Instead of 'Fireball does X damage and costs Y mana', a world builder dev could define the physical and metaphysical properties of magic on a micro level.
This would allow players to develop their own spells.
You could create a game world where learning magic is not just about looting scrolls, but about understanding the rules of magic.
And players could even do that by trial an error and come up with their own secret spell book that would be of immense value to less experienced players.
ChatGPT is not a game engine, it has NO understanding of rules, physics or anything!
You think it does because it picks a text that sounds correct to you.
 

RoboFu

One of the green rats
What you don't understand that AI is other writers. It's a collection of other writers.

So what's going to happen is AI is going to keep filtering its response narrowing down what the majority of people like and over time it's going to become 1 singular thing. It's exactly what has happened to entertainment industry but much faster.

But that just gives room for real people to throw in the disruption.. only problem is it's going to be harder than it is now because all the big corporations are going to want to use ai because it's so much cheaper and produces a quantifiable result.


Ramblings:
There is going to have to be a big change in the direction of how we live pretty soon. It's either embrace robots and ai and become more of a global socialist people or shun robots and ai and keep going as usual.

What makes the whole thing so volatile is big business sees big money in ai and robots, but then who will buy their products if there are no jobs ? But if it's a move toward socialism more then there is no more people buying things either and big business still looses.

That's long term though in the mean time I predict things to get really bad for the middle class. Big business will move toward ai while chanting " no job losses " as long as they can get away with it. It's " make it while you can " mentality.
 
Last edited:

ScHlAuChi

Member
this post gives the impression of having a conclusion and working backwards, which you see a lot with people that are so against AI they don’t bother to make cogent arguments. When you talk about how AI can never do X because it cannot perceive ‘reality’, that’s not a statement against AI capability.
I´m not against AI, but making ppl think it has magical abilities is not helpful.

Reality exists relative to our abilities in how we perceive it. Literally all of our art, culture, music, would follow different aesthetics if we saw like a different animal does. Perception is reality and on that basis AI certainly doesn’t need to consciously perceive reality at all, or perceive it as we do, do fool our perceptions of adequacy.
To me this sounds like: "Hey I dont care if its actually smart, as long as it appears to be smart!"
 

PandaOk

Banned
To me this sounds like: "Hey I dont care if its actually smart, as long as it appears to be smart!"

you do understand that your argument about AI not being able to perceive reality is inherently flawed right? Does the stethoscope need to perceive reality to be useful? You've kind of ceded the point already and implicitly admitted that the utility exists.
 
Last edited:

Aces High

Gold Member
ChatGPT is not a game engine, it has NO understanding of rules, physics or anything!
You think it does because it picks a text that sounds correct to you.

Your comment is short sighted.

Early computers couldn't run physics simulations either, but with advancements in software and hardware we now model entire weather systems and galaxies.

AI is software. It is not constrained by natural laws.

The limiting factors are human ingenuity and computational resources.

We will see iterative integration of generative AI into game engines.

The first step for AI gaming could be LLM-based narrative systems: Dynamic storytelling, context aware dialogues, procedural lore generation and so on.

The next step could be adaptive gameplay systems: Magic and technology systems, economy and social simulation, adaptive eco systems and so on.

And so it goes on step by step.

At the end of this evolution stands a fully generative AI engine that allows for world creation on the fly.
 
Last edited:

ScHlAuChi

Member
Your comment is short sighted.
Early computers couldn't run physics simulations either, but with advancements in software and hardware we now model entire weather systems and galaxies.
AI is software. It is not constrained by natural laws.
The limiting factors are human ingenuity and computational resources.
The limiting factor is indeed human ingenuity - LLM´s already run into the problem of model collapse due to lack of human training data.
Where is all this new data supposed to come from if everyone just uses AI for everything?

We will see iterative integration of generative AI into game engines.
Thats nothing new, we already saw early steps of that in games a long time ago, just not on the level of ChatGPT.
And why would you even do that, the resources this requires are far too high.

The first step for AI gaming could be LLM-based narrative systems: Dynamic storytelling, context aware dialogues, procedural lore generation and so on.
The next step could be adaptive gameplay systems: Magic and technology systems, economy and social simulation, adaptive eco systems and so on.
And so it goes on step by step.
At the end of this evolution stands a fully generative AI engine that allows for world creation on the fly.
This is all nice and dandy, but how do you evolve those models when they all use the same flawed base?

But hey, maybe you are right and we will see those magical self generating games in the future, I wouldnt mind.
Let´s see how this startup does who promises all the things you mentioned:
 
Last edited:

Danny Dudekisser

I paid good money for this Dynex!
It feels like when it comes to creative endeavors, people have a tendency to mistake "efficiency" for "fun." What you're describing, OP, is the former.
 

Aces High

Gold Member
The limiting factor is indeed human ingenuity - LLM´s already run into the problem of model collapse due to lack of human training data.
Where is all this new data supposed to come from if everyone just uses AI for everything?


Thats nothing new, we already saw early steps of that in games a long time ago, just not on the level of ChatGPT.
And why would you even do that, the resources this requires are far too high.


This is all nice and dandy, but how do you evolve those models when they all use the same flawed base?

But hey, maybe you are right and we will see those magical self generating games in the future, I wouldnt mind.
Let´s see how this startup does who promises all the things you mentioned:
I don't think you understand what the Apple study means.

Since LLMs primarily replicate patterns and reasoning steps observed in their training data, they are less likely to "invent" unpredictable logic.

So this study basically disproves your initial comment in this thread.

If anything, this behaviour of LLMs makes integration into video game engines easier, since it allows for easier debugging and more effective fine-tuning to the creative vision.

It's an advantage.
 

Dorfdad

Gold Member
I’m excited to see how an MMO can incorporate this technology. Imagine an AI system that learns from players’ actions and adapts enemies accordingly. A storyline that evolves with the community’s progress would be amazing! It could feel like we’re all living in an ever-expanding MMO! Maybe that’s what we’re experiencing right now, and we just don’t realize it!
 

cjp

Junior Member
The whole experience reminded me of something philosopher Walter Benjamin wrote about in his famous essay, The Work of Art in the Age of Mechanical Reproduction.

In it, Benjamin talks about the "aura" of art—a kind of unique essence that comes from the originality of an artwork and the moment you experience it. Think of being at a live concert. There’s something about those moments that can’t be copied or reproduced.

Now, Benjamin argued that with technology, art loses this aura because everything becomes a copy or mass-produced.

AI brings the aura back—in a completely new way.

But there’s nothing original about LLMs.

The very essence of a large language model is mass digestion of copied content. It’s just regurgitating it back to you.
 

Bernardougf

Member
Do actual writers understand, tho?

I mean, check out the latest World of Warcraft expansion. That game is so poorly written, man... It's insulting.

There's a handful of hyper talented writers in this industry and even they can produce crap. Like Druckman with Part 2.
I dont think he is competent at all ... he was co writing the early games and we know his shitty ideas for TLOU part 1 that never made the light of day ... UC4 was already showing and TLOU2 unleashed the full dogshit writing of cuckman ... In a perfect world he would go and make hollywood woke drama and ND maybe could see better days in more competent hands.
 
Top Bottom