PlayStation VR2 |OT| I heard it has a single cable. Is this true?

Damn, that's too bad. I had such a blast playing this game with my brother in coop that we even ended up buying the second title!
Lol I already bought the second one months ago. Out of curiosity, did you have any issues with consistently grabbing mags from the pouches? I also find aiming long weapons (always pretty bad in VR) especially wobbly in this game.
 
Lol I already bought the second one months ago. Out of curiosity, did you have any issues with consistently grabbing mags from the pouches? I also find aiming long weapons (always pretty bad in VR) especially wobbly in this game.
Oh I remember having trouble grabbing magazines when I started playing. It was very frustrating. I think I tweaked some settings and/or got really used to it, because I was playing fine later.

I really, really disliked aiming long weapons and I basically gave up using their scopes. Went all in with smallers and faster weapons. I don't remember it being wobbly and maybe that's because I never insisted in using this kind of gun. But since the resolution such and could be higher, maybe that's the cause of the wobbling.
 
Oh I remember having trouble grabbing magazines when I started playing. It was very frustrating. I think I tweaked some settings and/or got really used to it, because I was playing fine later.

I really, really disliked aiming long weapons and I basically gave up using their scopes. Went all in with smallers and faster weapons. I don't remember it being wobbly and maybe that's because I never insisted in using this kind of gun. But since the resolution such and could be higher, maybe that's the cause of the wobbling.
I realized yesterday that my holster position is out of view of the cameras on the headset. I guess the immersion of VR makes me forget the reality / limitations of the hardware. I'm like, "why does it seem I have to look down at the holster to draw it consistently?"…… Oh, right. Oops.

Still finding the balancing of this game pretty weird / hard. It goes from literally no challenge to just swarms of bullet sponges, that take multiple headshots from a revolver? It's something.
 
Of lies and rain is awesome! Meaty ass demo too played for well over an hour and didn't finish it. As long as reviews say the game is longer than 8 hours and it's 50 or less I'm buying it!


Also bought that tower defense game that came out recently, for 20 bucks it's not bad. Kinda basic but fun to be on the battlefield with a gun making a difference. Too bad the starting gun you have is literally a pea shooter hopefully you can upgrade it but first 5 missions with it and it's the only real downside.
 
Anyone got a Logitech G29. Is it a good beginners wheel?
 
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Anyone got a Logitech G29. Is it a good beginners wheel?

My brother had one and used it on PC + VR. He liked it, but it didn't last long. He currently has one called the Moza R5, something like that.
I had a G27 for 4 years. It was a great starter wheel, yes, but with very noisy gears on FFB. I currently have a Fanatec Podium but Moza R5 is a great option as well (it requires an adaptor for PS5 compatibility though?)
 
I had a G27 for 4 years. It was a great starter wheel, yes, but with very noisy gears on FFB. I currently have a Fanatec Podium but Moza R5 is a great option as well (it requires an adaptor for PS5 compatibility though?)
He plays on PC only for now, but he had a G29 previously, so I have no idea if a adaptor is needed nor I understand a single thing about this stuff 😅
 
He plays on PC only for now, but he had a G29 previously, so I have no idea if a adaptor is needed nor I understand a single thing about this stuff 😅
Did a quick search: G29 is compatible with PC and PS5, but the Moza requires a third party adaptor because it's not officially licensed for PS5. :messenger_winking:
 
Bought a G29 steering wheel and just tried a few races in GT7. It the most immersive VR experience I've had to date. It's stunning but I do need to build up my sim racing legs as I feel a bit 🤮
 
Bought a G29 steering wheel and just tried a few races in GT7. It the most immersive VR experience I've had to date. It's stunning but I do need to build up my sim racing legs as I feel a bit 🤮
Try having some ginger, and take breaks every 30 min or so, in the first couple days.
 
Bought a G29 steering wheel and just tried a few races in GT7. It the most immersive VR experience I've had to date. It's stunning but I do need to build up my sim racing legs as I feel a bit 🤮

I have the same setup as you. Had NO issues with the game at all until......I drove the Leguna Seca track and went over the famed "Corkscrew" twice. The second time nearly made me throw up on the spot! (I feel the same might happen in real life as well going over that part lol)
 
I have the same setup as you. Had NO issues with the game at all until......I drove the Leguna Seca track and went over the famed "Corkscrew" twice. The second time nearly made me throw up on the spot! (I feel the same might happen in real life as well going over that part lol)
yeah but at the same time, you finally notice how steep some of those are! This is what still amazes me. You think flat screens give you all, but then you try VR and the difference is really incredible.
Also, the way the headset isolates you from "the outside world" - and that OLED in VR2 - make night racing something else.
 
I have the same setup as you. Had NO issues with the game at all until......I drove the Leguna Seca track and went over the famed "Corkscrew" twice. The second time nearly made me throw up on the spot! (I feel the same might happen in real life as well going over that part lol)
Try fan on face or air condition on also dont push more if you feel off, have a brake for that day and try next day.
 
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Tells us a little bit about the game itself and anything you would like to share with us. Also, how hard it is to make it work on PSVR2? Is it going to 120 reprojected? Eye tracking enabled? Things like that :)
The game is inspired by Resident Evil, Silent hill and Half Life Alyx. Set in new orleans and exploring voodoo folklore and pantheon.

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It's not a "45min spooky train experience", it's a full fledge game (3 to 4h for the first run, I would say), with narrative, multiple endings, voiced audio logs, secrets, challenges, achievments. Exploration is the main emphasis, puzzle solving and a few ennemies to fight (guns and melee weapons).

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It's not a jumpscare festival horror game, more insidious as in Silent Hill, even if they are monsters, and some creepy scenaries sometimes.

For now we are focused on the Steam version, the first one to release, but the PSVR2 version is going to get eye tracking. Anything else I can't promise, we are taking our time to get a proper PSVR2 version that take advantage of everything we can, with cntractors to help us optimize everything. But 2026.

Developping on console is a bit (understatement) different than PC. There is things that are very easy and sometimes really powerful, and a few things that bothers the console, and not a decent PC (some shadders are weird when polycount is not as cheap as we could think). Reconstruction techniques will definitely be mandatory I think.

But once more I can't make any official statement about this version. We were at gamescom this year, and right now, we are in talks with "people" who can help us with the futur of The Bounds VR.
 
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