Tells us a little bit about the game itself and anything you would like to share with us. Also, how hard it is to make it work on PSVR2? Is it going to 120 reprojected? Eye tracking enabled? Things like that
The game is inspired by Resident Evil, Silent hill and Half Life Alyx. Set in new orleans and exploring voodoo folklore and pantheon.
It's not a "45min spooky train experience", it's a full fledge game (3 to 4h for the first run, I would say), with narrative, multiple endings, voiced audio logs, secrets, challenges, achievments. Exploration is the main emphasis, puzzle solving and a few ennemies to fight (guns and melee weapons).
It's not a jumpscare festival horror game, more insidious as in Silent Hill, even if they are monsters, and some creepy scenaries sometimes.
For now we are focused on the Steam version, the first one to release, but the PSVR2 version is going to get eye tracking. Anything else I can't promise, we are taking our time to get a proper PSVR2 version that take advantage of everything we can, with cntractors to help us optimize everything. But 2026.
Developping on console is a bit (understatement) different than PC. There is things that are very easy and sometimes really powerful, and a few things that bothers the console, and not a decent PC (some shadders are weird when polycount is not as cheap as we could think). Reconstruction techniques will definitely be mandatory I think.
But once more I can't make any official statement about this version. We were at gamescom this year, and right now, we are in talks with "people" who can help us with the futur of The Bounds VR.