The Bug: During the fight with the girl in red, players may cause the boss to break open the wall at the throne prematurely. Entering the time portal room will move the player into a later area without the proper powers or equipment.
Bug Status: Confirmed. Fatal if followed through.
The Fix: Avoid crossing the threshold of the broken wall. Dying and retrying may also cause the bug.
Submitted by Greg
The Bug: Re-entering the clock tower after access to the throne room and hourglass chamber is available may cause this player-faulted bug whereby the player cannot exit the clock tower.
Bug Status: Confirmed. Dead game if followed through.
The Fix: Having a previous save or not carrying out the bug. Entering the clock tower after the initial attempt may result in the player accidentally causing the dead game. The first vertical shaft is the one that players need the "slow time" power to jump past a set of gears near a save point. It features a central platform that can be moved upwards. Activating any switch that lifts the central platform after the initial run-through will result in the bug. The central platform is designed so after the initial run-through, players may use it to ascend and descend without any further effort (aside from jumping and climbing). Dying and retrying may also cause the bug.
The Bug: After earning the wall breaking sword, the Prince is directed back to the throne room a second time. When negotiating the side hall to enter the throne room, the breakable wall from the hallway into the throne room may be passed through, but is one way only. A random boss may also flicker into existence and then out again.
Bug Status: Confirmed. Potentially fatal if followed through.
The Fix: Reload from an earlier save game, preferably right at the beginning of the Catacombs. Dying and retrying may also cause the bug.
The Bug: Occasionally, if the player saves, quits, then reloads at various points in the game prior to A Second Chance, the player will start the session as a zombie or wraith like character instead of the normal Prince.
Bug Status: Confirmed. Potentially fatal if followed through.
The Fix: Reload from an earlier save game. Saving and quitting Warrior Within early may be the cause of this bug.
The Bug: After the first fight with the Empress of Time, the player is transported to the beach (Fortress Entrance) with the objective, "Follow the Girl in Black" with no obvious prodding of the game.
Bug Status: Confirmed. Fatal, if followed through.
The Fix: Reload from an earlier save game, preferably the save "The Door is Open". Dying and retrying the boss fight or any spot leading to the boss fight is usually the cause of this bug.
The Bug: During the second fight with the Empress of Time, the boss may teleport next to the Prince when he is hanging on the ledge of the arena. The boss will immediately drop to the "bottom" of the room, but will not be killed nor will it teleport back into the play field.
Bug Status: Confirmed. Fatal.
The Fix: This only occurs with the "bad" path, where by the Prince fails to meet the prerequisites for the "good" path. Avoid by not lingering on the ledge of the arena during the fight.
The Bug: Some doors, gates, or other seemingly impassable objects are sometimes non-corporeal; the Prince may walk through them without any physical resistance although the graphic is in plain sight.
Bug Status: Confirmed. Non-fatal.
The Fix: No real harm, although some objects may cause players to avoid a certain path or trying different things. May throw off novice players in terms of possible solutions, et al. Dying and retrying may occasionally cause this bug.
The Bug: I think the proper term for it might be Slow Down time bug. I believe it occurs when you use the slow down time power repeatedly because then even when you are not in the slow down time mode your vision is still that cloudy looking way. The bug I ran into was compounded because I ran across one of those exploding enemies. They blew up in my face during the slow time causing my vision to become even worse, especially in the out door environments.
The Fix: Only way I was able to correct that one is by turning off the PS2, turning it back on and then loading up the game. I tried to just reload the game but it seems to have transferred over to that loaded game.