PoP: Warrior Within rant.

I half assed search and I apologize but as a gamer you must understand the rage I feel.

Prince of Persia: Warrior within is one of the biggest pieces of shit games I have ever played. It saddens me considering how fuckin great Sands of Time was. This seriously has to be the buggiest game I've ever played, from minor graphical corruptions to SFX and VO's dropping off. Change of skin against my will upon loading, collision bugs where the only way to move on was to die and the grand daddy of em all. The portal leading to the final boss not working.

The thing is I have no doubts in my mind the testers did their jobs, it was probably the pressure from the suits that forced the producers to force the developers to end development when they did. All for the love of money.

Fuck you to whoever chose not to fix the progression break at the end of the game.
 
Which version do you have? Does anyone know if one version is less glitchy than the others?
 
So I was fighting Time Bitch the second time, right? And we lock swords and I'm pressing A. So during the close-up sequence, bitch's head comes RIGHT THE FUCK OFF. Disappears, and I'm locking swords with just a torso. So once I push her away, her head comes back on. Just to see what happens, I rewind time. Her head comes back off.

EDIT: Oh yeah, and the sound effect stuff was ridiculous. Voices dropping out, music dropping out... Did I remember to mention this in my review? *checks* I didn't. Am I nuts? Maybe I wanted to give them the benefit of the doubt.
 
I got the Cube version. I'm NOT going through this game again. I guess this is the end of the road for this franchise for me. Too ridiculous. Plus, a step back with the whole dark theme. Really seems like they added the darkness, blood etc just for more sales. I wanna say you cant blame em since the first one didnt sell to well, but at least take the time to fix the issues, especially the ones that step on the users nuts right before a bossfight.
 
Kobun Heat said:
So I was fighting Time Bitch the second time, right? And we lock swords and I'm pressing A. So during the close-up sequence, bitch's head comes RIGHT THE FUCK OFF. Disappears, and I'm locking swords with just a torso. So once I push her away, her head comes back on. Just to see what happens, I rewind time. Her head comes back off.

EDIT: Oh yeah, and the sound effect stuff was ridiculous. Voices dropping out, music dropping out... Did I remember to mention this in my review? *checks* I didn't. Am I nuts? Maybe I wanted to give them the benefit of the doubt.

:lol :lol :lol

That's pretty funny. :lol
 
demi said:
Here comes dark10x!

Yeah, nothing is worse than playing all the way through a game and finding out that you can't actually finish the damn thing. Good lord, that sucked!

Like I said before, though, the actual game itself is actually really good and I'd say it's BETTER than Sands of Time. It's just that the game is technically broken and needed more time in the test chamber. This game is criminally unfinished. An absolute buggy mess.

I KNEW that one year would not be enough...
 
I didn't buy The Warrior Within because of the shit music they played on the TV ads.

However, like the first, I know I'll pick it up as soon as it hits 20 bucks.

Edit: There's a character in this game named TIME BITCH???


Better make that 10 bucks.
 
Kobun Heat said:
So I was fighting Time Bitch the second time, right? And we lock swords and I'm pressing A. So during the close-up sequence, bitch's head comes RIGHT THE FUCK OFF. Disappears, and I'm locking swords with just a torso. So once I push her away, her head comes back on. Just to see what happens, I rewind time. Her head comes back off.

EDIT: Oh yeah, and the sound effect stuff was ridiculous. Voices dropping out, music dropping out... Did I remember to mention this in my review? *checks* I didn't. Am I nuts? Maybe I wanted to give them the benefit of the doubt.


:lol :lol :lol

dark10x said:
Yeah, nothing is worse than playing all the way through a game and finding out that you can't actually finish the damn thing. Good lord, that sucked!

Like I said before, though, the actual game itself is actually really good and I'd say it's BETTER than Sands of Time. It's just that the game is technically broken and needed more time in the test chamber. This game is criminally unfinished. An absolute buggy mess.

I KNEW that one year would not be enough...


One thing is worse. Getting towards the end and not being able to finish because you have the Xbox version (No PC saves to steal!). Fuck UBI and fuck their shitty game. Reviewers were way too nice about all the damn bugs in this game. They better not let this shit slide in future reviews again. No more UBI games for me until I know for damn sure they are bug free.

UBI = garbage quality control

I know some posters work for UBI. Tell them to beef up their quality control for their future games. This crap game after game is getting ridiculous.
 
Mrbob said:
UBI = garbage quality control

I know some posters work for UBI. Tell them to beef up their quality control for their future games. This crap game after game is getting ridiculous.

I think you should stop blaming the testers, and blame the higher ups.
 
If the testers were better at finding bugs they could do twice as much in half the time! :D

Don't matter to me I'll blame the higher ups instead. Testers, higher ups, whatever. The fact is the game is a mess. Better yet, I know better than to buy a UBI game on or near release from now on before finding out it is a bug ridden mess on my own.
 
One thing is worse. Getting towards the end and not being able to finish because you have the Xbox version (No PC saves to steal!).

Honestly, in that case, you simply DOWNLOAD the PC version and use downloaded saves to finish the game. I think they owe as that much after failing to live up to the claims in the warranty (...this product is free of defects, yadda yadda yadda...).
 
Infinitemadness said:
I half assed search and I apologize but as a gamer you must understand the rage I feel.

Prince of Persia: Warrior within is one of the biggest pieces of shit games I have ever played. It saddens me considering how fuckin great Sands of Time was. This seriously has to be the buggiest game I've ever played, from minor graphical corruptions to SFX and VO's dropping off. Change of skin against my will upon loading, collision bugs where the only way to move on was to die and the grand daddy of em all. The portal leading to the final boss not working.

The thing is I have no doubts in my mind the testers did their jobs, it was probably the pressure from the suits that forced the producers to force the developers to end development when they did. All for the love of money.

Fuck you to whoever chose not to fix the progression break at the end of the game.

Hmm.. I felt this way about the first one.
 
I'd rather not think to much about Warrior Within anymore. I've been playing Mercenaries and just picked up RE4 so I would rather devote my time to these great games instead.

As for downloading the game, I couldn't do it. One bad deed deserves another sort of thing I'd rather not get into.
 
Mrbob said:
I'd rather not think to much about Warrior Within anymore. I've been playing Mercenaries and just picked up RE4 so I would rather devote my time to these great games instead.

As for downloading the game, I couldn't do it. One bad deed deserves another sort of thing I'd rather not get into.

Warrior Within formats Hard Drives!
 
Yeah I made a thread a few weeks ago about how my copy glitched and now I'm a character in the beginning of the game I'm not supposed to become until toward the end. To be honest, I haven't played the game since, but that could be because of things like RE4 and Katamari Damacy...
 
I've just started playing WW, I was a little busy with other christmas present titles like Jak3. Now however I'm starting to worry about this whole bug thing because so far I don't think I've noticed any problems. I'll occaisionally be amazed when instead of hopping over a guy I'll wind up hitting the wall first and doing a nose dive off of the narrow ledge we're fighting on (collision detection type stuff I guess). But so far I haven't turned into the wrong guy or had any voices drop so far. I'll keep you posted Dark10x since I know you care.
 
The Guivre said:
I've just started playing WW, I was a little busy with other christmas present titles like Jak3. Now however I'm starting to worry about this whole bug thing because so far I don't think I've noticed any problems. I'll occaisionally be amazed when instead of hopping over a guy I'll wind up hitting the wall first and doing a nose dive off of the narrow ledge we're fighting on (collision detection type stuff I guess). But so far I haven't turned into the wrong guy or had any voices drop so far. I'll keep you posted Dark10x since I know you care.


Seriously, just play other games. Just pretend that at the end of Sands of time it said he lived happily ever after. There are so bugs, you WILL come across them. Will you get the progression break? I dunno. Get Resident Evil 4 or Mercenaries.
I must admit, the platforming is when I felt at peace with the game, its still amazing to watch all the acrobatic movements of the prince. I personally didnt like the combat of the first game and didnt really feel it improved in this game, despite there being all these combos. Ahh!! time to breathe and let it go I guess. Nothing I can do now. On to Resdient Evil completion.
 
The Guivre said:
I've just started playing WW, I was a little busy with other christmas present titles like Jak3. Now however I'm starting to worry about this whole bug thing because so far I don't think I've noticed any problems. I'll occaisionally be amazed when instead of hopping over a guy I'll wind up hitting the wall first and doing a nose dive off of the narrow ledge we're fighting on (collision detection type stuff I guess). But so far I haven't turned into the wrong guy or had any voices drop so far. I'll keep you posted Dark10x since I know you care.

Keep playing it man, it's a good game. Try using that throw system to clear out areas quickly. If you are near a ledge, you can launch all the enemies right off the side while The Prince grabs the ledge. It's a real shame that the game is so filled with bugs, but the game is a blast and has some awesome puzzles. It starts out pretty slow, but once you start heading to the two towers, it really picks up.

Don't let this big list of bugs fool you either. It is a glitchy game, but it's pretty easy to avoid. Outside of some audio bugs, I didn't encounter a single problem until the end. Just be aware of those problems and you'll be OK.

Here are some things to be careful of...

In order to avoid the glitch I hit...

1- Only ever save the game AFTER going through a time portal and not before
2- Make double sure all the buttons are depressed next to the time portals even if the portal is active.
3- Never save the game while there is dialogue being recieved.

Some other glitches...

The Bug: During the fight with the girl in red, players may cause the boss to break open the wall at the throne prematurely. Entering the time portal room will move the player into a later area without the proper powers or equipment.

Bug Status: Confirmed. Fatal if followed through.

The Fix: Avoid crossing the threshold of the broken wall. Dying and retrying may also cause the bug.

Submitted by Greg

The Bug: Re-entering the clock tower after access to the throne room and hourglass chamber is available may cause this player-faulted bug whereby the player cannot exit the clock tower.

Bug Status: Confirmed. Dead game if followed through.

The Fix: Having a previous save or not carrying out the bug. Entering the clock tower after the initial attempt may result in the player accidentally causing the dead game. The first vertical shaft is the one that players need the "slow time" power to jump past a set of gears near a save point. It features a central platform that can be moved upwards. Activating any switch that lifts the central platform after the initial run-through will result in the bug. The central platform is designed so after the initial run-through, players may use it to ascend and descend without any further effort (aside from jumping and climbing). Dying and retrying may also cause the bug.

The Bug: After earning the wall breaking sword, the Prince is directed back to the throne room a second time. When negotiating the side hall to enter the throne room, the breakable wall from the hallway into the throne room may be passed through, but is one way only. A random boss may also flicker into existence and then out again.

Bug Status: Confirmed. Potentially fatal if followed through.

The Fix: Reload from an earlier save game, preferably right at the beginning of the Catacombs. Dying and retrying may also cause the bug.

The Bug: Occasionally, if the player saves, quits, then reloads at various points in the game prior to A Second Chance, the player will start the session as a zombie or wraith like character instead of the normal Prince.

Bug Status: Confirmed. Potentially fatal if followed through.

The Fix: Reload from an earlier save game. Saving and quitting Warrior Within early may be the cause of this bug.

The Bug: After the first fight with the Empress of Time, the player is transported to the beach (Fortress Entrance) with the objective, "Follow the Girl in Black" with no obvious prodding of the game.

Bug Status: Confirmed. Fatal, if followed through.

The Fix: Reload from an earlier save game, preferably the save "The Door is Open". Dying and retrying the boss fight or any spot leading to the boss fight is usually the cause of this bug.

The Bug: During the second fight with the Empress of Time, the boss may teleport next to the Prince when he is hanging on the ledge of the arena. The boss will immediately drop to the "bottom" of the room, but will not be killed nor will it teleport back into the play field.

Bug Status: Confirmed. Fatal.

The Fix: This only occurs with the "bad" path, where by the Prince fails to meet the prerequisites for the "good" path. Avoid by not lingering on the ledge of the arena during the fight.

The Bug: Some doors, gates, or other seemingly impassable objects are sometimes non-corporeal; the Prince may walk through them without any physical resistance although the graphic is in plain sight.

Bug Status: Confirmed. Non-fatal.

The Fix: No real harm, although some objects may cause players to avoid a certain path or trying different things. May throw off novice players in terms of possible solutions, et al. Dying and retrying may occasionally cause this bug.

The Bug: I think the proper term for it might be Slow Down time bug. I believe it occurs when you use the slow down time power repeatedly because then even when you are not in the slow down time mode your vision is still that cloudy looking way. The bug I ran into was compounded because I ran across one of those exploding enemies. They blew up in my face during the slow time causing my vision to become even worse, especially in the out door environments.

The Fix: Only way I was able to correct that one is by turning off the PS2, turning it back on and then loading up the game. I tried to just reload the game but it seems to have transferred over to that loaded game.
 
Mrbob said:
If the testers were better at finding bugs they could do twice as much in half the time! :D

Don't matter to me I'll blame the higher ups instead. Testers, higher ups, whatever. The fact is the game is a mess. Better yet, I know better than to buy a UBI game on or near release from now on before finding out it is a bug ridden mess on my own.

I'd really like you to see development of a game first hand.

Bugs pop back up, some of them pop in last cycle of development.

When you're past some milestones, most of the time, there's no turning back.

It's the developer's choice and the higher ups.
 
What I want to know is how this game got approved by both Nintendo, Sony, and Microsoft. None of these companies are willing to deny a publisher big holiday sales even if their game has half a dozen game breaking bugs, aparently.
 
The Bookerman said:
I'd really like you to see development of a game first hand.

Bugs pop back up, some of them pop in last cycle of development.

When you're past some milestones, most of the time, there's no turning back.

It's the developer's choice and the higher ups.


That's nice, but it still doesn't change the fact that Warrior Within is a bug ridden mess. And the problem doesn't start with WW either. UBI Soft seems to have a higher number of bug problems in their games versus other companies. Can't wait to see the bug list on the finished copy of Chaos Theory. UBI makes some decent games but they always seem to lack polish.

I already mentioned that I don't mind blaming the higher ups for approving a game which I (and others) can't even finish. It wouldn't even be as big of any issue if the bugs weren't fatal. Games aren't exactly cheap so when I spend 40-50 bucks on a game I can't even finish I won't be happy and something you really shouldn't expect.
 
I have the Xbox version and I had none of the bugs mentioned.

I was just pissed off by their insistance on boss fights (especially bosses I had already beaten) and their minimalization of all the awesome puzzles and platforming that existed in SoT.

I'm on the last boss and have no desire to beat her mainly because I didn't get all 9 thingys.
 
I have the Xbox version and I only got annoyed by two bugs. The game worked perfectly on my second playthrough.

- My game crashed two times.
- There were no sound in a cutscene with Prince and Kailenaa.

Other than that I can't complain as much as you guys do. Maybe the PAL version isn't as buggy as NTSC, I don't know.
 
Must... protect... the hive...


Can i give my little tester opinion here?
" bugs are found". --- search your answers elsewhere.
It always happen in any game that some bugs aren't corrected and it's frustrating (even more for us testers). Normally, bugs are found, i'm pretty sure about that.

What is good (and bad at the same time) is that POP2 is actually selling well...
Casuals proved again that "badass" and sex sells. And they don't seem to care about bugs...
 
Well, lets see how the game sells in January.

I don't see how the new baditude angle boosted sales for Warrior Within or how the casuals are flocking to it over Sands of Time. Warrior Within sold 461K combined in December 2004. Sands of Time Sold 431K combined in December 2003. Not that big of a boost. Sands of time had over 100K sold in November 2003 so actually Sands of Time had better Xmas sales than Warrior Within.

I'd say PoP3 will be the true test. I really hope PoP3 gets the polish Warrior Within didn't because the series deserves better.
 
The game has been ruined for me because of hte bugs. 3 times i have had to start my game over from the very beginning because of a bug. 1 time it was because the game let me go somewhere i was not suppose to be able to until near the end. The second time was because a door that was suppose to be open wasn't and made it impossible to go any further in the game. The 3rd time, the game turned me into that little black demon like thing that you see walking in the background in some cutscenes. And when i was in that form, it slowly sucked my life until there was only a quarter left, no matter how much water i drank.

And the real reason why all this has ruined the game for me is because whenever i get stuck on a section, i have to go read a walkthrough because i don't know if it's something that i am not doing right or if it's another game ending glitch. And since a good part of teh enjoyment of the game comes from figuring out what to do to get past traps and puzzles on your on. I am forced to basically use a walkthrough for the entire game instead of figuring out the game on my own.
 
Wow, that laundry list of bugs that dark10x posted is truly staggering. I was looking forward to playing this one eventually but it seems like it might end up being a real headache. Any word on whether these bugs will be fixed by a Live patch or otherwise?
 
Mrbob said:
Well, lets see how the game sells in January.

I don't see how the new baditude angle boosted sales for Warrior Within or how the casuals are flocking to it over Sands of Time. Warrior Within sold 461K combined in December 2004. Sands of Time Sold 431K combined in December 2003. Not that big of a boost. Sands of time had over 100K sold in November 2003 so actually Sands of Time had better Xmas sales than Warrior Within.

I'd say PoP3 will be the true test. I really hope PoP3 gets the polish Warrior Within didn't because the series deserves better.

Warrior Within sold 526,000 combined. You forgot the Gamecube version. And the Xbox version had quite a boost from last year, going from 128,000 in dec 2003 to 224,000 this year. The cube version dropped though from 85,000 to 66,500. The PS2 version barely grew from 218,000 last year to 236,000 this year.

It's doing well though. Last year, it took 2 months to sell 544,000 copies across 3 platforms, so 526,000 in one month is very good.
 
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