POP2 Badditude! Is it... working?

LakeEarth

Member
As we all know, Prince of Persia : Sands of Time was an excellent game that sold poorly. So for Warrior Within, Ubisoft decides to make the guy who "smolders with generic rage" and slice and dice his opponents while giving off crappy one liners and swears.

Yes, they're attempt to be all "casual" was blantant and obvious... but is it working? Last year I hadn't heard much people even care about the game. This year, everytime I go to a game store I see more displays, people playing the game and people with the game in their hands ready to buy it. Many of my friends own the game.

Now I know this might just be where I live, so I was wondering if there was any indication on how it was selling (I forget if the game was released in November to be in the Nov NPD)?
 
I dunno. I got about 6 hours into PoP WW and stopped playing. Just kinda lost interest. Consequently, I played through SoT twice, flaws and all.

Some of the design decisions are just mind bogglingly bad, imho.

Edit - I'm supposed to be tackling two towers to open the gates to the Empress of Time. I JUST completed the first tower. Next time I pick the game up again, I need to make my way to the 2nd tower and continue.
 
dunno. but I've heard all about the title; especially the rock music... then I walked into a gameshop the other day, heard this godawful music... looked up and it was POPWW. :lol... it brought a smile to my face for sure.
 
I seem to remember a press release a little while ago stating that it had already outsold its predecessor. By a large margin, even.

Of course, I can't seem to find it now.
 
The music is cringingly bad. You'll occasionally, while running around, here something that has echoes of the awesomeness of the SoT soundtrack, but then you'll walk into another f-cking shitty as hell battle and the awful, awful rock music will kick in. Sadly, most of the time I won't even elegantly fade out after the battle ends, but go on until the song itself is over.

Hargh! :(
 
Wario64 said:
You BITCH!

At least that wound up being only in one cut scene (so far.) When I first read about it, I kinda pictured him uttering insults randomly while fighting.

That said, I'm not sure that animalistic, sexually-frustrated-sounding snarls he emits while randomly swinging his sword (at man, monster, or harmless furniture) is really any better. At least it'd be funny to hear him scream "bitch" while shattering yet another barrel or weapons rack. Kinda.
 
"As we all know, Prince of Persia : Sands of Time was an excellent game that sold poorly."

Define poorly. It sold ok, and then they packed it with splinter cell, and it sold more ok. It sold several hundred thousand copies before the bundle, which is not poor. It has also sold over a million across the platforms.

Also, they started making this before Sands of Time was released, and they started with the premise of taking it in a darker, angstier direction. They did not know how the sales would be before they chose this angle. And is this so farfetched? Jak 2 didn't go angsty in response to sales, so it is possible to choose this route independently from a response to poor sales.
 
Mega Man's Electric Sheep said:
"As we all know, Prince of Persia : Sands of Time was an excellent game that sold poorly."

Define poorly. It sold ok, and then they packed it with splinter cell, and it sold more ok. It sold several hundred thousand copies before the bundle, which is not poor. It has also sold over a million across the platforms.

Also, they started making this before Sands of Time was released, and they started with the premise of taking it in a darker, angstier direction. They did not know how the sales would be before they chose this angle. And is this so farfetched? Jak 2 didn't go angsty in response to sales, so it is possible to choose this route independently from a response to poor sales.

actually I dont think it sold that well at all, after the holiday season, I remember numbers like 20,000 on gamecube/xbox, 40,000 on ps2.
 
Date of Lies said:
actually I dont think it sold that well at all, after the holiday season, I remember numbers like 20,000 on gamecube/xbox, 40,000 on ps2.

You are absolutely, 100% wrong, as it sold over 200,000 on PS2 in one of the months it was for sale.(december, I believe)

Xbox was like around 120,000, and cube was more like 80,000 for that month. I remember, because people on the forum were reacting like "I thought this bombed?" :)
 
yay, found proof!

http://cube.ign.com/articles/488/488841p1.html

"Prince of Persia sold approximately 218,000 units in December for PlayStation 2, easily the biggest performer. The Xbox version followed with 128,000 units sell-through and GameCube managed 85,000 sales. With November and December figures combined, Prince topped 272,000 units on PS2; 172,000 on Xbox; and 100,000 on Nintendo's console."

Good memory eh? :D
 
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