IbizaPocholo
NeoGAFs Kent Brockman
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Fair, and it was really good, but I think the "Prey" name was slapped on an already existent project, so I don't really think this game had to go to keep that one alive.If Prey 2017 was the result of this game being sacrificed, I'm A-OK with that.
Prey 2017 is one of my favorite games of all time.
The game's quality never was an issue. Prey 2 was cancelled because of Zenimax Media -- Bethesda Softwork's parent company -- liked to behave themselves as if they were in the business of organized crime, straight out of an episode of The Sopranos.It was probably quite plodding and just not that fun.
Yeah, what ended up being known as Prey (2017) was originally going to be titled Typhoon, as it was very much a new IP that had absolutely nothing to do with Prey other than being first-person and sci-fi.Fair, and it was really good, but I think the "Prey" name was slapped on an already existent project, so I don't really think this game had to go to keep that one alive.
Because it was a completely different type of game and I prefer the OG Prey classic shooter. Prey 2017 is exactly what Quake 2 was...they put a popular name on a game that has no tie ins with the last, it should of just been new IP simple as that. I recently watched Carmacs interview and was funny how Q2 stuck...they ran out of time and were supposed to ship the game and they just went fuck it, lets call it Quake 2 lol.While I do think that Prey 2017 is a good game, and the closest we'll ever get to a "System Shock-like", I would've loved to play Human Head's version as well. What Bethesda should've done is to let Human Head work on Prey 2 and have Arkane work on what is now known as Prey 2017 and release it under a different name.
I never knew that! That explains a lot.I recently watched Carmacs interview and was funny how Q2 stuck...they ran out of time and were supposed to ship the game and they just went fuck it, lets call it Quake 2 lol.
The game's quality never was an issue. Prey 2 was cancelled because of Zenimax Media -- Bethesda Softwork's parent company -- liked to behave themselves as if they were in the business of organized crime, straight out of an episode of The Sopranos.
If Prey 2017 was the result of this game being sacrificed, I'm A-OK with that.
Prey 2017 is one of my favorite games of all time.
According to design documents from early in the project's history published by Kotaku, the game was developed at Arkane under the name "Project Danielle".This was later confirmed by Bare, who added that the name was "a little bit of an homage to SHODAN" from System Shock. Three different concepts were presented, all based on the nature of System Shock and involving the player-character named Danielle Sho to find that there was a false reality in their apparent world and dealing with an artificial intelligence that has a significant influence on events; these settings included a futuristic lab set on Earth set just prior to the System Shock time frame, a secret lab on a remote island, and a retro-futuristic setting. Kotaku observed that this final setting was closest to what the released Prey looked like.
If Prey 2017 was the result of this game being sacrificed, I'm A-OK with that.
Prey 2017 is one of my favorite games of all time.
I was excited to think that could exist for a brief moment.I thought this was going to be Arkane's Prey 2
Well maybe we lost something ... But the reboot of prey was pretty good love it
t sucks that the IP is probably dead....
What also pisses me off is that years later Human Head would crowdfund Rune 2 then do an exit scam at the launch, it was a buggy unfinished game (tbh I did get for free a copy and the gameplay was oddly serviceable) and immediately closed doors, the publisher, Ragnarok Game LLC, learned it through the media news like everybody else, then a day later they refounded the studio as Roundhouse as an Zenimax studio and Ragnarok sued both over breach of contract, sabotage and defrauding, then it was closed down alongside Arkane Austin years later, talk about massive irony.The game's quality never was an issue. Prey 2 was cancelled because of Zenimax Media -- Bethesda Softwork's parent company -- liked to behave themselves as if they were in the business of organized crime, straight out of an episode of The Sopranos.
Human Head studios would receive further production funds -- aka, their employees' salaries -- from Bethesda only upon them achieving certain development milestones. This kind of contract allowed Bethesda to, at some point, start to withheld payments under the excuse that the game was not meeting their expectations (bullshit), which meant that Human Head had to go back and rework stuff for months out of their own pocket, hoping that the publisher would approve it during the next meeting and then resume the flow of money. That, of course, didn't happen as the goal was to have Human Head ran out of money to the point of having only two choices: go bankrupt or sell the company to Zenimax for dirt cheap.
Unlike Arkane Studios, MachineGames or Tango Gameworks (all of which were "acquired" by Zenimax after being financially choked by them in a similar fashion), Human Head did not give in to Bethesda's extortion and so they parted ways, leading to Prey 2 being shelved.
I wish that fucking cocksucker Robert Altman, Zenimax founder and CEO, had been charged for all the borderline criminal shit that he was responsible of. No wonder his company seeked to screw over John Carmack and Mick Gordon under his command. A truly rotten organization.
Yeah, what ended up being known as Prey (2017) was originally going to be titled Typhoon, as it was very much a new IP that had absolutely nothing to do with Prey other than being first-person and sci-fi.