Very little info has been released regarding RSX, and NDA's have prevented devs from saying practically anything. I know based on transistor counts, and the fact that certain parts of the 7800 do not make sense in a console - people have been wondering where the extra transistors are going to. Some have wondered if it's for a PS2 chipset (or at least part), as that is how PS2 handled PS1 'emulation', and it is known the PS3 will play all previous playstation games.
What I'm wondering is what else such a chipset could be used for? In the case of PS2, the PS1 CPU also doubled as an I/O processor. With PS3, the power of a PS2 - plus the fact it may be imbedded in the RSX itself - makes me wonder just what other sorts of things it could be used for.
Since it is potentially imbedded in the RSX, is it not possible it could have direct access to RSX memory and therefore, potentially the framebuffer? Since it would be in effect an independent processor, could it be used as a post-processor directly on the framebuffer with basically no impact on the rest of the system's processing power (minus the tiny bit of overhead to command it)?
If possible, wouldnt this give developers access to all sorts of post-processing effects that are normally handled on finished framebuffers? Basically stuff like filters blurs, grains, haze, etc. - not to mention some type of AA?
Is this at all possible?
What I'm wondering is what else such a chipset could be used for? In the case of PS2, the PS1 CPU also doubled as an I/O processor. With PS3, the power of a PS2 - plus the fact it may be imbedded in the RSX itself - makes me wonder just what other sorts of things it could be used for.
Since it is potentially imbedded in the RSX, is it not possible it could have direct access to RSX memory and therefore, potentially the framebuffer? Since it would be in effect an independent processor, could it be used as a post-processor directly on the framebuffer with basically no impact on the rest of the system's processing power (minus the tiny bit of overhead to command it)?
If possible, wouldnt this give developers access to all sorts of post-processing effects that are normally handled on finished framebuffers? Basically stuff like filters blurs, grains, haze, etc. - not to mention some type of AA?
Is this at all possible?