As the PSVR helmet (which I find to be a cut below the Vive or the Oculus, but the price is right) was slipped on, a quick controller rundown was given -- there's the option to boost with the left stick, pitch with the right, fire missiles with the left trigger (which paints up to three targets, Star Fox style), and shoot your machine-gun with the right trigger. Just like EVE Valykrie, missile lock-on is handled by actually moving your head to "look" at enemy ships. The entire affair is themed after the Infinite Warfare series, taking place in space.
In fact I'll go full bore with the Valkyrie comparisons, because that's basically what it is -- a flight simulation minigame in space, you're just battling AI instead of other players. There's a limited amount of airspace you're flying around in, the visuals are pretty basic (and not up to par with most VR experiences), and after around 10 minutes or so the demo ends. That's it.