Steam : 21st June
PSN: July 10
XBLA: July 11
Developed by Airtight Games
Published by Square Enix
Official website
pre-order on Steam and get bonus items in TF2: The Atomic Accolade,The Quadwrangler, The Professor's Pineapple
When you, as a young boy, are dropped off to visit your uncle, you notice something’s wrong. First, he’s not there to greet
you. Second, there’s the explosion that happened right as you arrived. And third, the house seems to be even weirder than
you remembered it. Now, your job is to find—and ultimately rescue—your uncle, by using his newest invention, the
Interdimensional Shift Device (or IDS), to switch between dimensions and solve puzzles. That sofa too heavy to move?
There’s a dimension for that! Switch to Fluffy Dimension and that sofa is now light as a feather. Need to get up to a high l
edge? There’s a dimension for that! Just switch to Anti-Gravity Dimension and things begin to float upward. Need to make
things heavier? There’s a dimension for th—well, you get the idea. Switch dimensions in real time, work your way through
the crazy complex mansion wings and rescue your uncle!
Kim Swift originally worked on Narbacular Drop, Valve later hired the development team who worked on Narbacular Drop
and went on to develop Portal, Kim acted as a lead designer on the Portal project. In 2009 Kim left Valve and was hired by
Airtight Games, the studio announced Quantum Conundrum in 2011. It's rumoured that this game is a spiritual successor of
how Kim wanted Portal 2 to turn out, however there is very little evidence about this, the only real info comes from "The Final
Hours Of Portal" which mentions Kim's idea to integrate time with portals. As mentioned in several articles Kim likes to
make puzzle/physics games so this is just a puzzle game built from scratch with no relation to Portal.
- Quantum Conundrum E3 2012 Trailer
- Quantum Conundrum: Video Preview
- Quantum Conundrum With Kim Swift Gameplay Demo
- Time - Quantum Conundrum Fun with Physic Video
Rock, Paper, Shotgun:
Minute to minute over the last couple of days, my opinion towards Quantum Conundrum has changed dramatically.
Moments after thinking “yes, this is smart and charming” I’d be wishing the most awful suffering upon its creators.
Kotaku:
Perhaps Quantum Conundrum's greatest quality is this: While playing through the eight or nine hours it took me to finish,
I was at times frustrated, annoyed, and even a little infuriated. But I never stopped smiling.
Destructroid: 10/10
This game is amazing, and I would gladly pay forty bucks for it. It almost seems wrong to enjoy a $15 title this much.
Quantum Conundrum has more polish and charm than most full-price retail releases.
GamesRadar: 9/10
If you had even a passing enjoyment with the Portal games, or any of the recent influx of indie puzzle-platformers,
we can’t recommend Quantum Conundrum enough.
Wired: 9/10
A novel and original concept, executed cleanly and with style — in short, the ideal to which videogames should aspire.
GameInformer: 8.5/10
Serious puzzle fans will be happy with some of the late-game challenges, which require thinking outside the box.
Games(TM): 8/10
Conundrum finds the antithesis of GLaDOS but none of the charm. With a sharper wit to match the sophistication of
the puzzle design, this jaunty adventure could have been a new dimension.
Machinima: 8/10
Here and there poorly designed puzzles with throw you for a loop not because they’re too mentally taxing but
because they require precise platforming which is both rarely fun in a first-person game.
IGN: 8/10
Quantum Conundrum's inventive puzzles put your brain to satisfying work. Everything surrounding the challenges feels
a little empty and could use some of the rest of the game’s ingenuity.
GameTrailers: 7.9/10
With several dozen scenarios on offer, it’ll certainly keep you busy if you’ve got a hankering for transdimensional
brain-teasers.
GameSpot: 7.5/10
It doesn't always play to its strengths, but the clever ideas and confounding brainteasers of Quantum Conundrum make
it a mostly enjoyable journey.
Joystiq: 7/10
If you can ignore the jarring, clipped dialogue and attempted story, play Quantum Conundrum to enjoy the tranquility of
practiced physics – tranquility that may frustrate you to the point of destroying a beautiful keyboard.
GameSpy: 7/10
There's no disputing that Quantum Conundrum has some great ideas here, and perhaps it's even something this
creative team can build upon.
Game will have DLC down the line, offers season pass to two DLC packs.
Game has been patched with options for FOV, Motion Blur, Bloom, Resolution/window support :