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Radiata Stories is going to own

Though the import's been out for ages, I really can't talk specifics about the English version till Friday.

I will, however, say I've been having a blast playing it the past few days. While Radiata is nothing groundbreakingly original, the light-hearted atmosphere has a nice charm to it, it's pretty to look at and recruiting / kicking everything in sight / fighting is oddly addicting. I'm really digging it so far.

If you do a search, you'll turn up an old thread based off the import, and I pretty much agree with what Bebpo and the others were saying there.
 
I still need to go back to Raidata for a second run through but Grandia III is this weekend so I might be busy with that. :lol
 
I cant wait to play this game. Thankfully AgentDormer is getting it to review then letting me borrow his copy. :D
 
Played through RS. Liked it, but nowhere near as much as SO3. Battle system is a bit shallow and the story wasn't anything special. The day/night character recruiting and whatnot is pretty entertaining, though, and there is some great humor in there.

Shouta said:
I still need to go back to Raidata for a second run through but Grandia III is this weekend so I might be busy with that. :lol
Same here. Can't wait! :D Could be one of the best RPGs this gen (I hope).
 
Mejilan said:
Hated SO3, but I'm really looking forward to RS! :)

same, I got tired of it when they told me to get some stuff for the cannon, I was already tired of the goddamn planet and when I thought I'd leave they ask me to go back

not to mention the stupid battle system, god I hated it
 
We've been hearing VP2 rumors for a while now... tri-Ace is a company that works on one game at a time, and (SO3 spoilers)
if you've beaten SO3, the end of it seems like its basically the end of the Star Ocean series
. So it makes me wonder what they're working on next. Maybe a PSP or DS port of the original Star Ocean? There's quite a few loose ends in VP, and a sequel has been rumored at for years, so who knows? I'm a real big fan of the company so I'm anticipating whatever they're making next. A PSP VP that keeps those awesome hand drawn graphics would just be totally kickass!
 
A VP sequel was heavily hinted at by one of the big SE bigwigs this last E3 according to ferricide as I recall. He was quite estatic about it and made a thread.
 
Himuro said:
I haven't seen much info on the game though. Importers (Bebpo? Ducky?), how is it? Can you tell us how the combat is? EGM makes it sound like it's system is akin to Tales.
Here's a bit about the battle system, with more at the link about voice acting and the game's awesome sense of humor.

http://www.gaming-age.com/cgi-bin/previews/preview.pl?sys=ps2&game=radiatastories
Much like Threads of Fate or Brave Fencer Mushashi, the battle system here is real-time. Once Jack encounters an enemy or kicks his way into a fight, there's a brief second of transition to the battle arena, where for lack of a better phrase, it's on. Attack is handled by circle, with game automatically targeting the nearest enemy. The camera can also be locked on to a chosen foe, which is handy in one-on-one duels that require smart dodging / blocking. Should Jack have any companions in his party, they'll join him in battle, controlled by the computer. Though commands can eventually be given, thus far, I haven't had to babysit my AI partners at all. They take care of themselves, even healing other party members if the need arises.

The attacks Jack performs are determined by the CP of a weapon and his proficiency with that type of weapon, which is far less complicated than it sounds. Jack starts the game with a single-handed sword, and as he gains experience, he learns new sword attacks. Each attack requires a set amount of CP, and each weapon has a set CP limit. So if a sword has a limit of 4 CP, you can either assign it so that each tap of the Circle button performs a 4 CP attack, or perhaps create a 4 CP combo of weaker moves, such as the 1 CP left slash, the 1 CP right slash and a 2 CP move. In that case, the first tap of the circle button would perform the first move, the left slash, the second tap would trigger the second move, right slash, and so forth. Once the attack is over, it can immediately be performed again - there's no waiting for a CP gauge to refill, instead, CP just limits what can be put on the combo list. As the game progresses, weapons with more CP become available, as do new types of weaponry that come complete with a new list of attacks to be unlocked as they're used. Yes, that's a whole lot of words, but don't worry, it's all quite simple in practice.
 
If there's no waiting for the CP gauge to refill, it seems like the the majority of battles will require no strategy and will play more like an action game then right? From the way it's described in theory your actions for an entire battle could be you hitting something like a O + O + [] repetatedly till the battle's over. No clue if that's good or bad since i'll have to try it out, but it's definitely different than what i'd thought it was going to be. Not too sure about the other 2 chars basically being zombies the entire battle as well, guess we'll wait and see heh.
 
michael000 said:
If there's no waiting for the CP gauge to refill, it seems like the the majority of battles will require no strategy and will play more like an action game then right? From the way it's described in theory your actions for an entire battle could be you hitting something like a O + O + [] repetatedly till the battle's over. No clue if that's good or bad since i'll have to try it out, but it's definitely different than what i'd thought it was going to be. Not too sure about the other 2 chars basically being zombies the entire battle as well, guess we'll wait and see heh.
Basically. As your characters attack you build up special points, which can then be used to perform special attacks via Square. X is block, but you won't have to use it much if you're constantly moving. Just run up to the enemy, hit 'em once or twice, move to avoid the enemy's attacks, repeat. It's definitely far far more action based than strategic, and most battles thus far haven't deviated from tapping circle and square and an occasional item use. I'll have to play a bit more before I can tell you if party formation adds much, but I somewhat doubt it. If you're looking for deep strategy, I'd look more in the direction of Makai Kingdom.

Also, your party can actually goes to four members, and then after few hours, you can choose your party from all the friends you've made thus far in the game.
 
That'll work, going in knowing this i'm far more open to the battle system than had i gone in expecting a traditional rpg. Not even sure what i'd classify this game as, it's not an action-rpg but since the battle system has basically no rpg elements to it (outside limiting movements by CP) it's not really an rpg either.

Oh and i'm not looking for anything overly strategic, i'm more hoping that this game doesn't end up being a button masher where i don't even have to look at the screen to pass a battle.
 
Don't worry then. Unless you're paying attention and moving around, you're going to get the crap kicked out of you in battles.

I'd consider it an action-RPG, you're running around whacking guys, gaining experience points, money and items, earning more powerful attacks, levelling up, etc. The way it tosses you and your party into battle, in conjunction with the real time action, does remind me a bit of Tales, but I'm not familiar enough with the Tales games to make a detailed comparision.

Yea, regular (CP) attacks can be used over and over, but that's your standard attack, so that's nice. Like I said above, there's also that special move meter which depletes when used and regenerates as enemies are attacked.
 
The delivery for the voice acting isn't bad at all. Not quite sold on voices matching the chars though; Ridley's voice is a good match, fat moustache guy's voice doesn't match his char, and i know that high pitched whiney voice for jack is gonna end up driving me up the wall. Definitely will be picking this up next month.
 
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