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Random GTA4 thoughts...

Pimpwerx

Member
Read a thread on another forum talking about GTA4, and thought I'd throw out some ideas. Actually, I want to focus on one specific one. What would be the chances of a persistent online city with GTA freedom?

According to a quote I saw, Houser is using Everquest as an example. Now, all I can see in Everquest would be the persistance of the game. But the cool thing about GTA is that you can do a million odd jobs. Imagine a city where you've got hundreds of thousands of other gamers just running wild. Now some will be criminals or thugs, and some might to theft, some might choose to be cops or firemen. Now what if you had a system that dynamically generated quests/missions, and maybe even generated random plot lines so some missions wouldn't seem so random? I can see the chance to do stat building too, similar to Elder Scrolls. You have a bunch of skills that you develop by performing certain types of missions throughout the game.

So let's say you stole a cop car. You'd be in vigilante mode, and the server would assing you to bust the nearest crook. That would be another online player somewhere near you that you have to track down and kill. The ultimate AI for a change. The same with the racing missions and firefighting, and bank robberies and so on. RPGs do this sort of thing, although on a smaller scale. But I can't see why you couldn't have a server that could handle tasking hundreds or thousands of jobs. All the stat collecting and physics and so on would be peer-side. I really don't see why we can't have an MMORPG-style GTA game in the future. PEACE.
 
All I have to say is.....gta online.....me as a cop......Charles fucking Bronson. Thats all I want.

Bronson / me in gta 4 : Do you believe in Jesus, son?

Crook / some 13 year old punk playing as a thug : Y-yes.

Bronson / me in gta 4 : Good......because you're about to meet him.

BLAM BLAM!
 
APB sounds really cool. But I was looking at the potential scope of a GTA with all the side missions it has. But I like that there's a product already trying this. I would also want to see the ability to buy a hideout or open shops and stuff. There are so many things you can do in modern RPGs that it would be a shame to miss out on any of that. Webzen...gotta remember that. Huxley looked cool too, though I get a feeling it's just another FPS. PEACE.
 
Bob White said:
All I have to say is.....gta online.....me as a cop......Charles fucking Bronson. Thats all I want.

Post of the Week

Although I'll have to roll with you as Dirty Harry. And I'll need a partner that gets killed or injured every time I log on. :lol
 
Although I'll have to roll with you as Dirty Harry. And I'll need a partner that gets killed or injured every time I log on.

Rockstar, are you listening?! A partner for users who are cops that always gets killed when you log on! That shit would rock.

MANDOZA!!!!!!!!!!!!!!!! (i know that's nowhere near the correct spelling)
 
When GTA goes online, action MMORPGs are going to be the hottest thing since fire. I've always loved this growing sub-genre and I think this will make it huge. The thing I'm mainly worried about is balancing issues within the game, one of the main things people have always pointed out against the idea of an online GTA is how stupid people would act. Soon as you get online people are getting run over left and right by 12-year olds. Then the other thing is would as many people as we think actually want to try the other classes or would it just be one big, "screw that I'm a thug!" type of deal. Regardless, I'd love to beta test a GTA a like this.
 
If i was playing a GTA MMO there is nothing i would enjoy more than hiding in the woods and sniping other players as they pass by, but that sort of behavior would probably be restricted. People would get pissed off because they have to respawn and travel twenty miles again due to some asshole that decided to blow up their car. . A gta online game would only be really fun if it were pure anarchy and enough players would bitch to keep that from happening. So it would be a GTA that forced you to play nice with hard coded restrictions... A gta where you had to grind away for hours doing fetch missions to earn enough money to buy a shotgun... A gta where players are forced to team up because it takes 8 guys to pull off the high paying jobs, and you'll have to spam the chat channel looking for a group when you play during off hours. That kind of shit would ruin the essence of GTA.

If they take GTA online next gen in a massivley multiplayer way, i would rather they do it with a side game, kind of like FF 11 and continue to make pure single player games as well. that should work just fine for rockstar because massivley multiplayer games don't generaly have a sequel every couple of years... you pretty much make one, and you expect it to last 5+ years so that should leave them plenty of time to generate single player GTA games too.

Now a GTA game with a multiplayer mode of some kind... deathmatches and racing and shit like that... it would probably work great.. but going "massivley multiplayer persistent" with the main series is a bad idea IMO.
 
Huxley looked cool too, though I get a feeling it's just another FPS.
Well, it IS a FPS - but in the world of MMO where everything else is statbuilding clickityclick, that's actually a fresh thing.
 
The original GTA team has been experimenting with MMO play for ages now -- after GTA2 they admitted working on that (Crime Online or something, I can't remember the name but it's not as lame as that).
 
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