• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

RE4 has remixed PN03 Music

olimario

Banned
Thanks to PTGameCube for pointing this out and providing the link.
SPOILERS AHOY!

The Assignment Ada music is a remixed Pn03 track. Hunk and Wesker also have Pn03 music

Here is the track from RE4
download

And the track from PN03
download




Here are the rest of the RE4 special tracks
CLICK HERE

And the rest of the Pn03 music
CLICK HERE
 
I still don't recognize it, and I loved PN03.

So THAT is why
Wesker's theme
kicks ass. Which track from PN03 is remixed for his theme?
 
Mercenaries mode in RE4 is about as close to a fleshed out sequel of PN03 than we are ever likely to get. The moment I started hearing the PN03 tracks it was apparent that the game was big influence on the mode.
 
Even without recognizing the remixed tracks in Mercenaries, the combo system made me think of PN03 right away. I said in the the RE4 official thread I think, but I wished there was a mode where they would pit the player through a number of rooms like PN03, complete with PN03's rating system but using RE4's gameplay
 
Wario64 said:
Even without recognizing the remixed tracks in Mercenaries, the combo system made me think of PN03 right away. I said in the the RE4 official thread I think, but I wished there was a mode where they would pit the player through a number of rooms like PN03, complete with PN03's rating system but using RE4's gameplay

That's true about the system. Actually, I think the game as a whole certainly has PN03's mark upon it. Ada's model and animations looks very much like Vanessa's and both games share some of same effects and defects in terms of graphics. Olimario tried to make that point in the official thread and some people blew him off, but PN03'd influence (in game design and graphics engine) is undeniable.
 
ge-man said:
That's true about the system. Actually, I think the game as a whole certainly has PN03's mark upon it. Ada's model and animations looks very much like Vanessa's and both games share some of same effects and defects in terms of graphics. Olimario tried to make that point in the official thread and some people blew him off, but PN03'd influence (in game design and graphics engine) is undeniable.

Finally some support. Wasn't it stated that Pn03 was using a very early Re4 engine? I knew both games had the same graphical feel and graphical problems.
 
olimario said:
Finally some support. Wasn't it stated that Pn03 was using a very early Re4 engine? I knew both games had the same graphical feel and graphical problems.

Hey, I agreed with you too. I pointed out the fact that the color banding issues in RE4 were very similar to those in PN03 first even. :P
 
I said the same thing right after I beat the game. It's very easy to hear.

PN03 rocks. :P

I think it's ironic how a lot of people complained about the controls in PN03, and Vanessa could strafe/sidestep, and now people are complaining about the controls in RE4 because Leon can't strafe. Can't please some people!
 
I think the complaints with PN03 were more about digital controls. RE4 plays almost like First Person game so it isn't as bothersome. In PN03, even with the standing and crouching sidesteps the character felt restricted in movement. I love the game, but I completely understand why people were turned off. You want to run around when the action gets hetic, but in reality who have to use these short dodging moves. You'll die if try to get any more mobile.
 
olimario said:
Finally some support. Wasn't it stated that Pn03 was using a very early Re4 engine? I knew both games had the same graphical feel and graphical problems.
Edge: Even through it seems to be this generation of hardware's final period, do you have any plans to use the engine again?

Hiroyuki Kobayashi: Actually, an early version of the engine was used to develop PN03, but I would really like to make a game using this engine after we have finished RE4. But looking at the market, it's not going to be easy... not impossible, but not easy.
 
The hate on PN03 is really uncalled for if you are fan of old-school 2D scrolling shooters. It's takes the basic essence of those games and their gameplay and presents it in 3D.

In 2D shooters you moved forward and back, up and down. PN03 does the same, forward, back, left and right.

The key game design aspect of any shooter is color, enemy, and pattern recognition. Of which PN03 does all three masterfully. Much like 2D shooters, where you can get into a zone or groove, you can do the same thing in PN03.

Is it a game for everyone, no. If you never like games like Gradius, R-Type, then PN03 isn't for you. But if you do, it's a 3D gift.
 
shonuff... shut up.


maybe they were trying to salvage some budget... :) Might as well considering how people didn't get to play PNO3 cause of its generalness bombness

or subliminally; they're trying to lead people into PNO3... Ada's climbing animation is very very PNO3.

and oh, thanks Olimario.
 
Odnetnin said:
shonuff... shut up.

B00683-205.jpg
 
Top Bottom