painey said:fucking game! I need beaver furs so I went hunting near the lakes but couldnt find any.. but i did find some bears.. I need to kill 3 with 1 shot each.. I killed 5 with 1 shot each but it only registered as 2! so I start walking away and I get rushed by a bear out of nowhere, I couldn't switch to my shotgun fast enough and he kills me.. I lose all the bear kills for the achievement, the 2 for the challenge and all the fucking skin and claws.. ARGH!!
aha!blanky said:ah yeah that one had me for a bit because Rio del Toro was written on the river, but as you know there is only one river which means Rio del Toro is a place. That should help you out enough, the 2nd clue on the map is very obvious when you get there.
If the immersion and believability of the atmosphere created in Red Dead is near the level of Vice City's, then I'll be one happy cowboy. When I was playing Vice City, I was actually in Vice City. I've never really felt this with any other GTA.Aigis said:I think Rockstar's at their best when they do themed era (? can't really think of a different term for it) settings. Vice City, San Andreas, and now RDR are all based on some part of history/era and I think it's part of why all of them are so good. Their atmospheres are just amazing.
GTA4's city is great and probably the closest thing to a living city we'll see this gen, but it was just missing something in the atmosphere part.
Rez said:I know I'll hate myself when I'm doing my umpteenth 'follow Dude X mission', though. Please tell me the game doesn't fall back on the same old boring GTA/Bully mission tropes. I need the reassurance before I drop the money.
blanky said:If you want a tip for beavers. trying going up high a bit in between aurora basin and the edge of New Austin and be prepared to spend a lot of time getting those beavers. I dont know if it's a general bug, but with me they tended to dissapear if i used a high caliber weapon on them.
I haven't gotten too far in the game but the game doesn't have a lot of those. Though there is a lot of "kill these dudes" missions. And there's a lot of dudes in said missions. However, the shooting is really fun on expert so it's not a big deal.Rez said:I know I shouldn't be considering buying this, but god I'm tempted.
I know I'll hate myself when I'm doing my umpteenth 'follow Dude X mission', though. Please tell me the game doesn't fall back on the same old boring GTA/Bully mission tropes. I need the reassurance before I drop the money.
Xater said:I think it's intended that way that small animals can get blasted into bits. Same thing happened to me with rabbits and armadillos.
Big Ass Ramp said:Whoa! I did not realize there was ascene in this game. That was kind of shocking. :lolsex
http://www.youtube.com/watch?v=jVVXyKP1FVkMajine said:
syllogism said:
Big Ass Ramp said:?
It does? Where?
ThirstyFly said:So what shops sell bait? I've gotten two from looting guys, but I can't find any to purchase in the first 3 shops you have access to and the shop in the Mexican town I'm in now seems to be just for show. There's a shop icon on the map for it, but no one to puchase from (the town on the very left of the map).
Haunted said:What's up with that Mo Van Barr guy (needed for the deadeye suit) - I assume he's a bounty or somesuch since it says to catch or kill him in the outfit description. I've done 7 or 8 bounties in Armadillo now, but he never showed up.
Is there a way to trigger his appearance? Anyone here already got him?
Zaraki_Kenpachi said:Do you seriously have to walk back after helping the guy on the farm? I'm not liking this game now...
Zaraki_Kenpachi said:Do you seriously have to walk back after helping the guy on the farm? I'm not liking this game now...
Dabanton said:I got him on my second bounty.
Shot him in both knees with a rifle.
What happened to your horse? can't you just whistle for it?
Katana_Strikes said:I believe there's one in Thieves Landing who sell bait.
BTW is there a way to skip the skin animal cutscene? I really don't need to see that every time. One annoyance about the game. On the very rare occassion it won't show it and just skin the animal on the fly so to speak.
+100 for saving the guy, -50 for depraving those wolves of a fine meal!Zaraki_Kenpachi said:This game is confusing, I saved a guy from wolves and I get honor +100. Then I leave to move on and I get honor -50... The guy already ran away so I have no idea what I messed up.
Majine said:
Hm, I hope these are generated from a limited pool, I don't want to hang around Armadillo forever waiting for that one guy to show up!Dabanton said:I got him on my second bounty.
Shot him in both knees with a rifle.
Zaraki_Kenpachi said:This game is confusing, I saved a guy from wolves and I get honor +100. Then I leave to move on and I get honor -50... The guy already ran away so I have no idea what I messed up.
Tiagomnh said:I'm curious, how do the horses in this game compare to Agro?
Zaraki_Kenpachi said:This game is confusing, I saved a guy from wolves and I get honor +100. Then I leave to move on and I get honor -50... The guy already ran away so I have no idea what I messed up.
Haunted said:Hm, I hope these are generated from a limited pool, I don't want to hang around Armadillo forever waiting for that one guy to show up!
To be honest, they kinda are.Rez said:I know I shouldn't be considering buying this, but god I'm tempted.
I know I'll hate myself when I'm doing my umpteenth 'follow Dude X mission', though. Please tell me the game doesn't fall back on the same old boring GTA/Bully mission tropes. I need the reassurance before I drop the money.
Ah, interesting. Where can I look at those? I only see the number of bounties I've caught on the ingame stats page (8, 4 dead and 4 alive), but not out of how many.blanky said:It should be because the statistics on Social Club show a 0 out ofbounties completed.20
So I think the missions are better than standard GTA fare--I mean riding alongside a train on horseback while firing with a gang is awesomesauce and reminds me of San Andreas--but the narrative thrust of the story is shot to hell. Once again the GTA formula of doing random garbage for crap NPCs where you distinctly help every side against the middle takes hold. The one difference I would say is that the mid-game refresh of characters brings some stronger characters, much stronger than anything in GTA4. But still, it's like, Rockstar seems to hate writing normal people. Which is a shame, because they are really good at it. Would anyone argue that Bonnie and John have a very real, very believable, very honest relationship? Why does Seth even need to be in this game? Fucking shit character.Haunted said:To be honest, they kinda are.
That said, the focus of my play isn't even on the main missions (which it is usually) because I'm having so much goddamn fun doing the peripheral stuff (Hunter challenges, side missions, soaking in the atmosphere, handling the random encounters). I'm only doing the Mexico mission at the moment because I want to open up the whole map to play in.
That's not to say the main missions are bad or anything; they're as good as any I've seen in the main GTA series. It's just that the other stuff is so fucking good you want to spend every single minute doing it.
Stop doing main missions for a while and do challenges instead, or just ride around and take part in the random encounters that are going on all around you. My ratio is like 10:1 peripheral stuff (which means no cutscenes) and main missions. Much easier to take a long cutscene in every now and then when you wisely balance it out.whatevermort said:I just posted these opinions in another thread, but thought that they probably belonged here.
I'm all for games with heaps and heaps of narrative, but it's when games bombard you with hours and hours of expositionary cut-scenes I get frustrated. With RDR, I'm splitting my time between riding around (A LOT) and watching people talk to me (A LOT). I've been playing it for 7 hours, and I reckon close to 3 hours of that has either been cut-scene, or riding somewhere a long way away during a mission that serves no purpose other than for me to hear the expositionary and character-building dialogue served along the way. It's all quite well written, and it's sometimes funny, sometimes not, but the way the narrative is delivered is so blunt, so un-subtle. There's no room for interactivity within it, and that makes it feel quite old-fashioned. The gameplay has, in RDR's case, been sacrificed for story - NOT narrative, just cut-scene driven story, and characters that are far less charming than I think they're meant to be. (A lot of the script also feels like it's been created by a writer in love with their own writing, frankly; a writer who desperately needs an editor.)
To sum up: I'm a bit bored.
Yeah, I don't really know what they were thinking with Gollum.Y2Kev said:So I think the missions are better than standard GTA fare--I mean riding alongside a train on horseback while firing with a gang is awesomesauce and reminds me of San Andreas--but the narrative thrust of the story is shot to hell. Once again the GTA formula of doing random garbage for crap NPCs where you distinctly help every side against the middle takes hold. The one difference I would say is that the mid-game refresh of characters brings some stronger characters, much stronger than anything in GTA4. But still, it's like, Rockstar seems to hate writing normal people. Which is a shame, because they are really good at it. Would anyone argue that Bonnie and John have a very real, very believable, very honest relationship? Why does Seth even need to be in this game? Fucking shit character.