64bitmodels
Reverse groomer.
So for Redfall i was 100000% convinced that it was a terrible project pitched by MS that they demanded Arkane to make.... until i saw the news that it was actually a project that Arkane initially decided to do.
This hands off approach doesn't work very well for MS for many reasons but if even the studios are pitching terrible games why didn't Phil step in and cancel that junk?
In an era where MS needs good games more than ever it seems stupid to greenlight stuff like Redfall which everyone knows will be a failure. Either that or Phil unironically thought it would be a success and greenlit it
IMO Xbox should not be affording creative control until they can get themselves some success with Xbox, then they can let the studios go ham since they know whatever is made will be a hit.
Playstation does it best here, they take a new IP made by a studio, stretch it out for as long as people will love it, then when it's not relevant or interesting to people anymore, they either reboot it or shift focus. ND is a great example, they're always on their toes, Crash to Jak to Uncharted and now TLOU. Sony doesn't let little random shovelware tier passion projects clog up ND's resources just to come out to universal hate from the gaming community and critics
They need to supervise these studios more and constantly be comparing themselves with Sony's output in order for them to get their best AAA titles out. They can't get away with releasing games like Redfall, Gunk and Halo Infinite when their competition is selling 40 million in the span of 2, going on 3 years.
This hands off approach doesn't work very well for MS for many reasons but if even the studios are pitching terrible games why didn't Phil step in and cancel that junk?
In an era where MS needs good games more than ever it seems stupid to greenlight stuff like Redfall which everyone knows will be a failure. Either that or Phil unironically thought it would be a success and greenlit it
IMO Xbox should not be affording creative control until they can get themselves some success with Xbox, then they can let the studios go ham since they know whatever is made will be a hit.
Playstation does it best here, they take a new IP made by a studio, stretch it out for as long as people will love it, then when it's not relevant or interesting to people anymore, they either reboot it or shift focus. ND is a great example, they're always on their toes, Crash to Jak to Uncharted and now TLOU. Sony doesn't let little random shovelware tier passion projects clog up ND's resources just to come out to universal hate from the gaming community and critics
They need to supervise these studios more and constantly be comparing themselves with Sony's output in order for them to get their best AAA titles out. They can't get away with releasing games like Redfall, Gunk and Halo Infinite when their competition is selling 40 million in the span of 2, going on 3 years.