DMC3 doesn't have entirely fixed camera angles. Pressing R1 target locks and pans the camera over to where the enemy is in sight. You can move the camera by rotating the right analog stick. And most functional, you can PRESS IN the right analog stick that resets the camera behind Dante.
See also: Babysitting the camera.
All I know is of the seven or nine levels of DMC3 I
forced myself to play I do not recall the camera being anything other than the standard Capcom degree of RE engine based suckage. There was some camera pivot from what I recall; but the game still employed a broke ass camera.
Given, if that bothers you so much those games aren't meant for you, but I'm sure a lot of people would say you're missing out on one of the better action games to play.
I forced myself to play through seven or nine levels before I deleted that turd off my hard drive. It's so bad it isn't worth pirating. I don't know man, I just wasn't having any fun with it. Walk into a room and start wailing on buttons in an effort to keep your combo meter going, rinse repeat. Then there were the god fucking awful annoying fetch quests, and other assorting annoying shit that is RE legacy issues.
Can a developer please just develop a pure action game?
No back tracking, no inane talking to windows (
Yeah, that's one section of DMC3 that I got stuck on for a day - because I didn't talk to a fucking Window. What the fuck is wrong with Japan? Talking to a god damned window.) -
no bullshit.
I want my character, moving forward, destroying everything in it's path, advancing to the next level, and continuing to do that for X amount of levels until I've cleared the game.
I also don't want to sit through cut scenes. I know you can skip them in DMC3, because I made sure I skipped all that bullshit - but I really don't care. Keep your fucking cut scenes out of
my games. If you're a frustrated movie maker trapped in the game industry
*cough*HideousKojima*gouch*, then go make indie films; or suck off Jerry Bruckheimer until he funds your joygasm inducing bullshit guys in trench coats, with five o'clock shadow, holding two guns, outrunning fireballs, thrown by a demon from hell crap movie.
I think perhaps a good measuring stick for the quality of a game should be an equation; where you subtract the amount of time you actually spent playing, from the amount of time you spent sitting through more banal cut scenes, and the amount of time you have left over is how much time you actually spent playing the game.
This is a bad time to be discussing DMC3 with me, since I'm even more intolerant than usual of games that interfere with the basic mechanic of:
- Press Start
- Blow Shit Up!
Sure Contra: Shattered Soldier has annoying cut scenes, but you know what? I spent more time continuing, memorizing patterns, and progressing through levels than I did sitting back and watching X Game Producer indulge in his cinematic wankery. Also, I spent more time playing the first level of Contra:SS than I did any level of DMC3.
And while I'm certain Konami's Contra team had some "really cool" story planned for Red Guy and Blue Guy to be revealed in the cut scenes; I can't help but watch as the drama llama reveals the most absurd bullshit on the planet. I reckon it would be as annoyingly pretentious as the DMC3 cut scenes; if only it weren't so god damn funny.
"
Red Guy?! I thought - you were dead!"
"
No, no Blue Guy. I've cheated death and now the world must pay!"
- Press Start
- Blow Shit Up!
Is that so much to ask?
Unless of course your cut scenes are so butt-ass retarded I can't help but watch and laugh myself silly.