C- Warrior
Banned
I started playing it two nights ago.
And I think it's absolutely fuckin boring. To say that I'm more interested reading the story-files than playing the actual game should say something.
And no, it's not because Resident Evil 4 "changed me" or some shit. That game was cool n' all, but I also just recently played Resident Evil Remake a week ago. Enjoyed it, finished it, and came away impressed through and through. So I know it's not the 'classic' RE gameplay that's bothering me, rather the specific design choices made for RE0.
So then I popped in RE0. And, came away with one thought, that they should rename the game "Item Management 101"
WTF? I'm not playing the game to solve puzzles (if you can call em' that) nor is shooting the zombies all that fun, so you would think the pacing and sense of progression would carry through...no, not that either. Because the only two lasting impressions I have playing RE0, is:
A) Door Loading Screen
B) Constantly picking up/leaving/swapping items/backtracking 24/7.
Resident Evil remake had the same fetch/backtrek to use items thing going on. But that game, through and through was enjoyable because it never required you to use item boxes that much. The simple fact that there are probably only two somewhat (dangerously exessible) boxes seemingly dissuades you from going and back and froth swapping items left and right.
Anyway, for RE0 I just finished the train segment, and if I'm getting bogged down with all this item management crap on a pretty linear scenario, I'd figure the game would be a pure chore when the inevitable "mansion" comes around.
Anyone else feel RE0 was probably -THE- worst main RE game?
And if I'd had to rate them:
1) Resident Evil 2
2) Resident Evil 4
3) Resident Evil 3
4) Resident Evil 1
5) Resident Evil CV
6) Resident Evil 0
I never finished CV and 0, I got so annoyed with them. Part 3 I actually liked quite a bit, given, I do like my action...maybe that's why. Nemesis kicked all kinds of ass too.
And I think it's absolutely fuckin boring. To say that I'm more interested reading the story-files than playing the actual game should say something.
And no, it's not because Resident Evil 4 "changed me" or some shit. That game was cool n' all, but I also just recently played Resident Evil Remake a week ago. Enjoyed it, finished it, and came away impressed through and through. So I know it's not the 'classic' RE gameplay that's bothering me, rather the specific design choices made for RE0.
So then I popped in RE0. And, came away with one thought, that they should rename the game "Item Management 101"
WTF? I'm not playing the game to solve puzzles (if you can call em' that) nor is shooting the zombies all that fun, so you would think the pacing and sense of progression would carry through...no, not that either. Because the only two lasting impressions I have playing RE0, is:
A) Door Loading Screen
B) Constantly picking up/leaving/swapping items/backtracking 24/7.
Resident Evil remake had the same fetch/backtrek to use items thing going on. But that game, through and through was enjoyable because it never required you to use item boxes that much. The simple fact that there are probably only two somewhat (dangerously exessible) boxes seemingly dissuades you from going and back and froth swapping items left and right.
Anyway, for RE0 I just finished the train segment, and if I'm getting bogged down with all this item management crap on a pretty linear scenario, I'd figure the game would be a pure chore when the inevitable "mansion" comes around.
Anyone else feel RE0 was probably -THE- worst main RE game?
And if I'd had to rate them:
1) Resident Evil 2
2) Resident Evil 4
3) Resident Evil 3
4) Resident Evil 1
5) Resident Evil CV
6) Resident Evil 0
I never finished CV and 0, I got so annoyed with them. Part 3 I actually liked quite a bit, given, I do like my action...maybe that's why. Nemesis kicked all kinds of ass too.