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Resident Evil 4: the game it should have been

AdmiralViscen said:
Well, when the purpose of the entire series to begin with was to scare you...

This is implying that RE4 was not scary, which is wrong, because there was parts that were scary. This is also implying that all previous Resident Evil's were scary as well, which is wrong, because outside of RE: CV, the RE games were actually getting less scary. Plus, I'm not sure about you, but I dont mind giving up a bit of scariness to get a game that maybe the best game this generation.
 
datruth29 said:
This is implying that RE4 was not scary, which is wrong, because there was parts that were scary. This is also implying that all previous Resident Evil's were scary as well, which is wrong, because outside of RE: CV, the RE games were actually getting less scary. Plus, I'm not sure about you, but I dont mind giving up a bit of scariness to get a game that maybe the best game this generation.

I find the old RE games unplayable, and RE4 is fucking awesome. But I still have a lot of respect for the past games for what they were.
 
To be fair, RE4 Leon was kinda tank-like as well - that is, if I'm not mistaken on this control term... it was essentially the proper aiming, 3rd-person camera, and cooler AI that made the most difference. Oh, and context-sensitive QTE stuff was groovy too :)

As for environments, RE4 had a very decent mix imo. If you wanted tight corridors and claustrophobic scares, the castle was your man. And this sat happily between the relatively open-spaced village and totally gung-ho island. I agree that the village was definately the most creepy, when it was still fairly slow-paced and the thunderstorm kicks in with that eerie 'moaning' music. Although the Garrador was also an unquestionable highlight of the castle, in terms of wet pants.

As many people have said, RE is about tension, not necessarily the psycho-thrills that SH offers. RE4 has, without doubt, achieved this blend of tense action and grim setting. Plus it's gory and as satisfying as hell, so if U R CRY about the lack of RE3.5, then sorry but there's no use being cry over spilt milk.
 
Reilly said:
Regenators were scary as fuck the first time I saw them and when you shoot them in the legs and they start crawling towards you, I dunno but those bastards scare me the first time I saw them.
 
Jive Turkey said:
Agreed.

To all the people claiming RE4 wasn't a real RE game you fall into 2 categories.

1. You think the atmosphere was off and would like something creepier.

I can understand that and that all boils down to artistic choices. I personally liked RE4's choice. Hell if you didn't think the village was pretty damn creepy. The barren roads the village where at first glance thing appear to be fine but little things start sticking out like rancid meat and water...No children...

2. You thik the new control scheme makes the game less horror and more action.

You are a total retard. After all nothing says great horror game like shitty controls right? I heartily endorse swift and repeated kicks to your scrot.

The real retard is the statement of a new control scheme. RE4 has the exact same scheme.
 
AdmiralViscen said:
Well, when the purpose of the entire series to begin with was to scare you...

RE4 scared me plenty of times. Just because those scares didn't involve more mansions, zombies popping out of closets, and dogs jumping through windows doesn't undermine the fact that it's still an RE game, and it's still scary. It's still survival-horror, the only difference is the elements of survival have changed. Like I said before, people are clinging to the same dated formula that Capcom has bludgeoned to death over the past 8-9 years. If these people had their way we'd be playing the same game forever with a new camera.

Regardless of your opinion of RE4, there is no way you can deny that it was a good thing for the series. If Capcom hadn't taken a chance we'd never see the franchise improve.
 
Jive Turkey said:
Agreed.

To all the people claiming RE4 wasn't a real RE game you fall into 2 categories.

no we don't

Jive Turkey said:
1. You think the atmosphere was off and would like something creepier.

Nothing was wrong about the location. It was pretty creepy. The problem RE4 had was execution and too much repetition. Oh, and the fact that it took place in Spain (or did it? :lol ) made for a lot of unnecesary stereotypes.


Jive Turkey said:
2. You thik the new control scheme makes the game less horror and more action. After all nothing says great horror game like shitty controls right? I heartily endorse swift and repeated kicks to your scrot.

No, we think the lack of a good story and music makes the game less horror. If people thought the controls were shit the previous games wouldn't have sold better than RE4.
 
MomoPufflet said:
RE4 scared me plenty of times. Just because those scares didn't involve more mansions, zombies popping out of closets, and dogs jumping through windows doesn't undermine the fact that it's still an RE game, and it's still scary. It's still survival-horror, the only difference is the elements of survival have changed. Like I said before, people are clinging to the same dated formula that Capcom has bludgeoned to death over the past 8-9 years. If these people had their way we'd be playing the same game forever with a new camera.

Regardless of your opinion of RE4, there is no way you can deny that it was a good thing for the series. If Capcom hadn't taken a chance we'd never see the franchise improve.

I agree. But when people start talking about making RE into more of an action series, and shifting the horror focus onto some new IP, and other people are clamoring for strafing, I start to see the series lose its soul.
 
AdmiralViscen said:
I find the old RE games unplayable, and RE4 is fucking awesome. But I still have a lot of respect for the past games for what they were.

Dont get me wrong. I thought the original RE was awesome and a landmark game. And that clip of the previous version of RE4 was not that bad. I'm pretty sure it would have been a good game. But I don't believe that it would been as great as RE4 is
 
People need to simply realize that RE4 is so different from the other games that it doesn't replace the old games, or RE3.5 at all. They have a few things in common, but in the core are different games. So those who would like a traditional RE are not in only two categories at all. Some of us want a survival horror game, other people's opinions on the genre be damned.

And for the record, I love RE4. It just can never replace ANY of the other RE games for me. Each of the previous REs does something better than RE4. And hell, I'm someone who before Deadly Silence never needed the original RE again after the REmake.

Reilly: Play Deadly Silence's rebirth mode if you want a traditional experience. Plenty of new to make it worth playing.
 
Error2k4 said:
Regenators were scary as fuck the first time I saw them and when you shoot them in the legs and they start crawling towards you, I dunno but those bastards scare me the first time I saw them.


ok, 1 monster/moment which occurs 15 hours into the game.
 
AdmiralViscen said:
I agree. But when people start talking about making RE into more of an action series, and shifting the horror focus onto some new IP, and other people are clamoring for strafing, I start to see the series lose its soul.

That or it continues to hide behind the genre it somewhat started. There would be nothing wrong with adding strafing control to RE4. It would have made it a far better experience. You cannot make a 3rd person action game and not have 3rd person game control. There is no excuse for it. As far as it being less scary with the ability to strafe, that is bullshit. Condemned is full on FPS with strafing and all yet is the scariest game I've ever played.
 
Warm Machine said:
That or it continues to hide behind the genre it somewhat started. There would be nothing wrong with adding strafing control to RE4. It would have made it a far better experience. You cannot make a 3rd person action game and not have 3rd person game control. There is no excuse for it. As far as it being less scary with the ability to strafe, that is bullshit. Condemned is full on FPS with strafing and all yet is the scariest game I've ever played.

Except Resident Evil doesn't have to fit into the mold of every third and first person shooter out there. That's what makes the series unique. It shouldn't be necessary for Capcom to make a new IP to have a scary series of games, when they already have a scary series of games. RE4's action gameplay is fine as it is, let's not turn it into a full-on shooter. Add some of the older games' elements of creepiness and scariness, and keep the action as it is. Bring RE4 closer to RE, not closer to Doom 3.
 
drohne said:
bleh. re4 should've been exactly like re4, except in anamorphic widescreen.

Has anyone determined exactly why it wasn't in true widescreen on the GameCube?
 
AdmiralViscen said:
Except Resident Evil doesn't have to fit into the mold of every third and first person shooter out there. That's what makes the series unique. It shouldn't be necessary for Capcom to make a new IP to have a scary series of games, when they already have a scary series of games. RE4's action gameplay is fine as it is, let's not turn it into a full-on shooter. Add some of the older games' elements of creepiness and scariness, and keep the action as it is. Bring RE4 closer to RE, not closer to Doom 3.

In the end Capcom made a 3rd person shooter with RE4. You gun down about as many enemies as in any other 3rd person action game. As a whole it is hardly is a Resident Evil game anyway, it is more like one of their older style arcade games with a 3rd person view in terms of high level design. I would have really liked it if they had given it the controls of a 3rd person action game like it is instead of an RE game.
 
Warm Machine said:
In the end Capcom made a 3rd person shooter with RE4. You gun down about as many enemies as in any other 3rd person action game. As a whole it is hardly is a Resident Evil game anyway, it is more like one of their older style arcade games with a 3rd person view in terms of high level design.

Like I said, bring it closer to the RE series, rather than taking it even further away. This doesn't contradict with anything I said.

I would have really liked it if they had given it the controls of a 3rd person action game like it is instead of an RE game.

Leave that for some other series. I'm glad Devil May Cry was allowed to expand into its own world instead of becoming the new RE game.
 
Adding strafe doesn't change that it is a Resident Evil game nor would it do anything but enhance the experience. RE is more along the lines of quick shocks of action combined with puzzel solving supporting an unraveling story and all placed within in a creepy setting. RE isn't about how you control around the environment. Controls should dissapear into the experience not typify them.

The tank controls came into being not because they are great controls but because the original games demanded them due to the nature of the changing camera angles.
 
AdmiralViscen said:
Leave that for some other series. I'm glad Devil May Cry was allowed to expand into its own world instead of becoming the new RE game.

Exactly. As much as I like how RE4 turned out, there are some people that would have it be DMC version 2.0. There is a certain limit to how far into the action genre I want the series to go-- at this point I think it is where it needs to be.
 
Warm Machine said:
Adding strafe doesn't change that it is a Resident Evil game

Uh, yes it does. The game will feel more like Max Payne than Resident Evil. It's like adding suspension upgrades to Mario Kart. It just doesn't fit with the feel of the game. You're not supposed ot be a circle-strafing, one-man-army, Master Chief.

nor would it do anything but enhance the experience.

Are you kidding? The only thing that makes RE4 remotely connected to survival horror is the fact that you can't easily see in every direction, you can't circle strafe around your opponents, you can't reload while running, etc. Letting you tear everyone up Max Payne style would totally eliminate the last vestige of stress/apprehension and turn the game into a run n' gun, typical third person shooter. Let's keep the series unique, please.

RE is more along the lines of quick shocks of action combined with puzzel solving supporting an unraveling story and all placed within in a creepy setting.

It's also about creating a sense of fear and tension during every bout of combat. It's not a typical third person shooter.

The tank controls came into being not because they are great controls but because the original games demanded them due to the nature of the changing camera angles.

And now that we have escaped from changing camera angles, we have the PERFECT control angle for a Resident Evil game. Not perfect for a third person actionfest, but absolutely perfect for Resident Evil. Now just add some of the story, creepiness, etc. from the past games, and you have the perfect Resident Evil game. I have plenty of great third person shooters and kill-the-mobs-of-enemies action games. There's only one Resident Evil.


Isn't everyone constantly bitching about how we never get any new IPs, and developers keep trying to squeeze the same old characters into unrelated games because they're afraid of taking a risk? Keep Resident Evil Resident Evil, and give me another new IP. Would you guys have preferred it if DMC never came out, and that game had instead starred Chris Redfield? No thanks. NEW IPS FOR NEW GAMEPLAY TYPES. ALLOW EXISTING SERIES TO GROW AND EXPAND WITHIN THEIR OWN BOUNDARIES. Not every game needs to play exactly like every other game in its genre.
 
MomoPufflet said:
Exactly. As much as I like how RE4 turned out, there are some people that would have it be DMC version 2.0. There is a certain limit to how far into the action genre I want the series to go-- at this point I think it is where it needs to be.

RE4 was pretty well an action game all the way though. There were hardly any puzzels in the thing. The previous RE games were 85% puzzel and 15% action. RE4 is around 95% action and 5% puzzel. That is a pretty huge shift. Also, DMC is a night and day different game than RE.
 
Warm Machine said:
RE4 was pretty well an action game all the way though. There were hardly any puzzels in the thing. The previous RE games were 85% puzzel and 15% action. RE4 is around 95% action and 5% puzzel. That is a pretty huge shift. Also, DMC is a night and day different game than RE.

And a circle-strafing Max Payne clone is night and day from what RE4 is. No one is begging for more inane puzzles. RE4 showed us how we can update a games gameplay while mostly keeping it in line with the series' core values. RE5 should keep that format, and throw in a bit more scariness. That's it. No need to pull it into the typical Third Person Shooter realm.
 
Warm Machine said:
Adding strafe doesn't change that it is a Resident Evil game nor would it do anything but enhance the experience. .

Taking out the original gameplay elements and putting "Resident Evil" on the cover doesn't mean it's a Resident Evil game either. I mean, if Gun Survivor isn't a RE game, than RE4 isn't either. Do Mega Man fans consider Mega Man Legends a "Mega Man game". What about Street Fighter 3D? (or whatever it was called).
 
Admiral, have you played Condemned? What you describe with RE turning into Halo by adding strafe is BS. RE4 is only close to a Max Payne because the designers ading hundreds of enemies and nearly limitless ammunition to the game. They may as well went all the way seeing as though they radically changed the nature of the game in the first place.

Playing Condemned you'll see that that sort of action never happens even though the controls allow the sort of freedom that RE needs. Everything is tension and terror in that game even though it allows you to look around a corner before you commit to entering a room. You never run around like a Rambo character and mow thugs down with machine guns. The game doesn't allow for it nor was it ever designed for it. RE4 was designed to be an action game, not an RE game.
 
Wow, that was really, really creepy...and probably more spooky than all previous RE games put together. The music was so fitting, and it seemed to actually look better than the final version of RE4 (I'm thinking partly because the areas shown were so confined though).

I wish they would make a RE game like this...hell, I don't care what it's called, as long as I get it. :P
But it would nice to see a combination of the action in RE4 with this kind of atmosphere, if possible.

BTW, the screen occasionally went blue in this movie, and that's when all the freaky stuff happens, right? Wasn't this because Leon had been infected with a virus causing all kinds of hallucinations? I recall reading that somewhere, but maybe that was just fan speculations...
 
Man they should have made RE4 look like that video. I liked RE4, but it didn't feel like a RE game to me either.
 
Does anyone remember some of the first screenshots of the early resident evil 4 where leon was walking down a hallway with curtians blowing in the wind? That looked pretty sweet from what I recall, but I cant find them anywhere.
 
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