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Resident Evil Requiem | 4K Path Tracing & NVIDIA DLSS 4 Trailer

IbizaPocholo

NeoGAFs Kent Brockman


Resident Evil Requiem is launching with path tracing and NVIDIA DLSS 4 with Multi Frame Generation on February 27th, 2026.

Resident Evil Requiem is the highly anticipated ninth title in the mainline Resident Evil series. Prepare to escape death in a heart-stopping experience that will chill you to your core.
 
Imagine telling everyone in 2005 that CAPCOM will treat the PC platform with top priority instead of heavily delayed and sloppy ports.

RE games have had fantastic PC ports since RE5 onward, this isn't new or surprising.

Monster Hunter is a different team and genre altogether, not really representative of the RE ports.
 
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Bored Gilligans Island GIF by TV Land Classic
 
How they pretend us to play it at less than 300fps? I need 6x frame generation already, this is unacceptable.
 
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Path tracing looks nice, but the performance hit just isn't worth it still. I'd say hopefully we get to meaningful levels of performance sooner than later, but with all resources going to AI at this point I don't see gamers getting much of an uplift for the next few years.
 
So is "ray tracing" obsolete already? I just started using it in some games as performance is barely acceptable now for me and now it's all about "path" tracing?
 
Path tracing looks nice, but the performance hit just isn't worth it still. I'd say hopefully we get to meaningful levels of performance sooner than later, but with all resources going to AI at this point I don't see gamers getting much of an uplift for the next few years.
imagine how ray/path tracing would run without AI.

i think people forget just how demanding ray/pathtracing is. and yes even with AI it's still demanding requiring top tier hardware. it's already been 5 years since the RTX 2000 cards which first brought raytracing/DLSS and it's still a while yet before it becomes normal. we've got some games that require support for raytracing which shows progress but it's gonna be years yet before it's normal for every game.
 
~300 with Path Tracing, DLSS & FG means the game very well optimized.

I can see everyone with any RTX 2060 card playing this at min 60fps, 1080P no RT, DLSSQ. Anyone having above this will probably manage to run it natively ( DLAA ).

For PT without FG, you probably need a RTX4070 minimum.
 
So is "ray tracing" obsolete already? I just started using it in some games as performance is barely acceptable now for me and now it's all about "path" tracing?
it's not obsolete. just lower quality option.

raytracing is where the game is mostly rasterized with specific lighting using raytracing such as shadows, reflections, etc.

path tracing is where all light is calcualed with rays that have more depth. think of a puddle on the ground ground which shows a window in the reflection. raytracing might only show the glass in the water reflection. path tracing would show the reflection of a person/car in the window glass which is being reflected in the water.

obviously path tracing is way more demanding. raytracing is a step towards full true "pathtracing".

raytracing = simulating 1 or 2 rays.

pathtracing = simulating all PATHS a ray of light will take.

or to dumb it down a little more:

raytracing = an image of a painting which uses some real lighting to enhance the image.

pathtracing = a photograph taken on a camera or as seen by the human eye.
 
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it's not obsolete. just lower quality option.

raytracing is where the game is mostly rasterized with specific lighting using raytracing such as shadows, reflections, etc.

path tracing is where all light is calcualed with rays that have more depth. think of a puddle on the ground ground which shows a window in the reflection. raytracing might only show the glass in the water reflection. path tracing would show the reflection of a person/car in the window glass which is being reflected in the water.

obviously path tracing is way more demanding. raytracing is a step towards full true "pathtracing".

raytracing = simulating 1 or 2 rays.

pathtracing = simulating all PATHS a ray of light will take.

or to dumb it down a little more:

raytracing = an image of a painting which uses some real lighting to enhance the image.

pathtracing = a photograph taken on a camera or as seen by the human eye.
Ok but this video shows Path tracing on/off comparisons.

Are there any good ray tracing/path tracing comparisons to really see if it's worth the difference?
 
not of RE but here is Cyberpunk


Hmm, seems like path tracing makes bright spots even brighter, to the point where they look like the image is burned. You can even see some details are completely lost as they get covered by this increased brightness when using path tracing.

It also makes the "everything outside looks like an atom bomb blast when you look through a window" issue even worse than it already is.

It's all good then, seems like i'm not missing anything by using normal ray tracing. In fact, ray tracing looks better, at least in this example.
 
Hmm, seems like path tracing makes bright spots even brighter, to the point where they look like the image is burned. You can even see some details are completely lost as they get covered by this increased brightness when using path tracing.

It also makes the "everything outside looks like an atom bomb blast when you look through a window" issue even worse than it already is.

It's all good then, seems like i'm not missing anything by using normal ray tracing. In fact, ray tracing looks better, at least in this example.
i can tell you that path tracing in cyberpunk, when you actually play it, is a significant improvement over raytracing. the game looks so flat without pathtracing.

some comparisons in that video don't look much difference but you can definitely see where pathtracing excels. if you can't run it then yeah raytracing is fine but pathtracing is the way to go if you can enable it.
 
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Hmm, seems like path tracing makes bright spots even brighter, to the point where they look like the image is burned. You can even see some details are completely lost as they get covered by this increased brightness when using path tracing.

It also makes the "everything outside looks like an atom bomb blast when you look through a window" issue even worse than it already is.

It's all good then, seems like i'm not missing anything by using normal ray tracing. In fact, ray tracing looks better, at least in this example.

I suggest you look at this



Ain't no way I would play Cyberpunk 2077 without path tracing now. It's transformative.

Indirect lighting is like a generation ahead of RT.
 
I suggest you look at this



Ain't no way I would play Cyberpunk 2077 without path tracing now. It's transformative.

Indirect lighting is like a generation ahead of RT.

yeah that's a better comparison. i literally just posted the first youtube video that came up lol.
 
Don't see the point of playing a single player game over 120 fps but either way. Can't wait!

If I get a solid 60fps with path tracing at max settings I am happy.
 
I'm sorry, maybe i'm the minority here but i absolutely hate the way PT looks here:

Lzj1KoHc4a6pFdg7.png


The right image over exposure is comical. It's like looking at the world through a crappy phone camera. This isn't realistic at all.

In real life, indirect sunlight doesn't look like a bomb blast frozen in time.

Yes, shadows and other parts in the image look better but they really need to tone down this exposure crap.
 
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RE games have had fantastic PC ports since RE5 onward, this isn't new or surprising.
No ports, Capcom hasn't made a port internally since the 360 era, MTFramework was built specifically to build pc first and then port down to console for milestone parity; so yes even in 2005 capcom literally treated PC with top priority since it was their main development platform.
 
I'm sorry, maybe i'm the minority here but i absolutely hate the way PT looks here:

Lzj1KoHc4a6pFdg7.png


The right image over exposure is comical. It's like looking at the world through a crappy phone camera. This isn't realistic at all.

In real life, indirect sunlight doesn't look like a bomb blast frozen in time.

Yes, shadows and other parts in the image look better but they really need to tone down this exposure crap.
I prefer the one on the right. It may also soften (as in most cases it does) and this was captured at the initial entering before the light "normalizes."
 
and this was captured at the initial entering before the light "normalizes."
I don't think it ever normalizes unless maybe you turn the camera away from the door/window.

In games logic, looking through a window or door means you can't see anything outside.
 
I don't think it ever normalizes unless maybe you turn the camera away from the door/window.

In games logic, looking through a window or door means you can't see anything outside.
This isn't even the same game 🤷‍♀️

Going by their RTGI in the current RE entries, while not completely path-traced, it softens (normalizes) just after entering a room or well lit source. Just as a camera would or your eyes would when they adjust.
 
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Just as a camera would or your eyes would when they adjust.
My eyes don't adjust the same way a camera does. They seem to have a far wider range since i can clearly look outside of a window or tunnel, without having to be very close to them. But maybe that's just me and my super sight.

Though that's a different topic.


here are some recent comparisons i made in cyberpunk and alan wake 2

to me its worth it as it makes everything look more realistic and grounded
It does indeed look better in darker scenes.

I simply dislike the intense, burning, over exposed light that drowns everything in some other scenes and so far it looks like PT amplifies that.
 
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My eyes don't adjust the same way a camera does. They seem to have a far wider range since i can clearly look outside of a window or tunnel, without having to be very close to them. But maybe that's just me and my super sight.

Though that's a different topic.


It does indeed look better in darker scenes.

I simply dislike the intense, burning, over exposed light that drowns everything in some other scenes and so far it looks like PT amplifies that.
It's also done in gaming mainly for a cinematic camera effect.
 
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The overcast skies are the only time RT looks good outdoor during the day. Otherwise the returns are laughably diminishing. Wonder how many AAA blockbusters will just happen to take place in overcast weather over the next generation.
 
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