TekunoRobby
Tag of Excellence
Our very own Kobun Heat (Chris Kohler) wrote a nice article on the infamous and often humorous clones of the past. The article goes as far back as the Space War/Computer Space and as recent as Fighter's History/Street Fighter II. It's a nice quick read and has some of the most notable examples although I kinda have to wonder about that Ninja Gaiden - Castlevania bit.
Here's the site:
http://www.1up.com/do/feature?pager.offset=0&cId=3147544
Here are some of the highlights:
Know of any other rip-offs not covered in the article or have any more recent examples of obvious cloning?
Here's the site:
http://www.1up.com/do/feature?pager.offset=0&cId=3147544
Here are some of the highlights:
In his book Masters of Doom, David Kushner tells the story of how id founders John Carmack and John Romero got started making PC games. At first, the two Johns had set out to try and score a gig with Nintendo by recreating Super Mario Bros. on the PC. This was only possible after Carmack, the programming genius, hit upon a method of scrolling the playfield, which the other team members didn't think was possible on the 8086 processor.
The team sent their creation, a pitch-perfect version of the first level of Super Mario Bros., to Nintendo. Nintendo politely complimented their work but told them they had no need for such a product. Undaunted, they made their own side-scrolling game, which turned out to be the groundbreaking Commander Keen. What they did not do is release their carbon copy Mario game.
Atari did face quite a bit of competition in the early days, but its biggest rival wasn't a rival at all. In public, Atari and Kee Games were bitter enemies: co-founder Joe Keenan had supposedly split off from Bushnell, stealing equipment, game concepts, and some of the company's best engineers and designers. Behind the scenes, it was all an elaborate scam: Kee was part and parcel of Atari, and the competition between the two was concocted to get around the amusement machine distribution schemes of the time (the distributors wanted exclusive contracts, but there were often two or more distributors in any given area).
Atari would create a new game, then, Kee would introduce its own version. And vice versa, since to keep up appearances, the two companies did maintain separate offices and staffers.
It is one of the cardinal rules of video game journalism, I think it's in the union contract or something, that if you write anything about Fighter's History you have to mention that Karnov was the final boss. I'll do it, I mean, I don't want to get fined or anything. But I'm starting to wonder if anybody's going to care anymore. Half the people reading this probably have no idea that Karnov was originally the overweight shirtless star of his own NES platform game, kind of a fire-breathing version of the Iron Sheik.
Knowing what we know about Fighter's History, though, it begs the question: did Data East put Karnov into the game for nostalgic purposes, or because since he breathed fire they could just give him Dhalsim's special moves? Probably a little from column A, a little from column B. Not only does Karnov have two moves which are probably best described as the Yoga Fire and the Yoga Flame, but when you get hit with them you reel back in the exact same "hey, I'm on fire" animation as in Street Fighter II. Classy.
Know of any other rip-offs not covered in the article or have any more recent examples of obvious cloning?