Anyanka said:Tekken 1 arcade came out in 1994 so it was a year after VF1. Once Namco released Tekken 2 less than a year after Tekken 1 they have been about even in releasing new games. Tekken 3/4 and VF 3/4 were released around the same time. Probably the only reason Tekken 5 is a year ahead of VF5 is Sega doing VF 4 Evolution.
Shompola said:Such an awesome game... What more games did those guys make before and after Rogue Trip?
Shompola said:Cool! Is the new Warhawk made by the same people? And who made TM2 and TM:Black?
Anyanka said:Well Tekken is a 3D fighter but other than that it has little in common with VF. Same with Virtua Cop/Time Crisis and Ridge Racer/Daytona. Other than being 3D versions none of the games play like copies. Was Namco setting out to rip off Sega or just moving onto 3D gaming?
Back then, I would've been flamed off the board for pointing out something so obvious. Because when you said "Namco ripped-off Sega" fanboys interpreted it as "Playstation ripped-off Saturn".
In a similar way when gamers pointed out the absolute fact that Virtua Fighter was a superior game to Tekken, fanboys interpreted that as 'Saturn is better than Playstation". It's amazing how those same people who wouldn't admit to that if you put a gun to their head suddenly felt the VF series was spectacular when it appeared on a Sony console.
Anyanka said:Paul Phoenix has like nothing in common with Jacky besides weird looking blonde hair. Paul has more in common with Ken. At least they both have a red gi. Nina and Sarah? I guess...but the design isn't exactly original to begin with. Then there's everyone else. Tekken is filled with strange characters like robots, demons and animals that make it's presentation far different from VF.
Sega should get credit for defining the 3D fighting genre but Tekken is no more a copy than Toshiden, Bloody Roar, Soulcalibur, or any other 3D fighter. It's like saying Sega copied Capcom because Street Fighter II started the fighting game boom all together. Yeah, VF paved the way but Namco went in their own completely different direction. It's not a direct rip off like some of these games in the article.
What tank game did Namco copy? It must be cool since Tokyo Wars is great.
Anyanka said:Smashing Drive? Yeah, ok that was lame. There's also Initial D vs. Wangan Maximum Tune.
I think the fact that there were about a million lightgun shooters before Virtua Cop exonerates Time Crisis.Professor K said:And saying "Time Crisis allowed you to hide!" doesn't remove the fact that Time Crisis is a Virtua Cop rip-off.
Anyanka said:I didn't forget TTT or anything else. It's just that Sega updated VF3 along with Namco updating Tekken 3 so in the end VF4/T4 came out around the same time.
VF, VF Remix, VF 2, VF Kids, VF3, VF3tb, VF4, VF4 Evolution, VF4 Final Tuned
T1, T2, T3, TTT, T4, T5, T5 DR
Look at how they did the main games. VF came out in 93. Tekken in 94. VF2 came out 2 years later in 95 while Tekken 2 came out very quickly after T1 also in 95. From then on every main game was in the same year. T3/VF3 in 97. T4/VF4 in 2001. Various spin offs inbetween. The difference is Namco went straight to Tekken 5 after Tekken 4 while Sega upgraded VF4 twice. It's not that Sega has been working on VF5 since 2001.
HUAHUAHAUHAUAHUAHUAHAUAHUAHUAHAUAHajiki said:If VF:CG does well
Smashing Drive was made by Gaelco, not Namco. Namco published the later console versions though. That's less "monkey see, monkey do" than "Let's publish this horrible Crazy Taxi wannabe made by 4 dues in a basement."Professor K said:That's it, Smashing Drive. That was towards the end of Namco's "monkey see, monkey do" period.
border said:I think the fact that there were about a million lightgun shooters before Virtua Cop exonerates Time Crisis.
Or you can be an idiot and claim that the situation is the same for Time Crisis as it is for Fighter's History.Professor K said:You can be an idiot and say that there were fighting games before Street Fighter II, so that exonerates Fighter's History.
border said:Or you can be an idiot and claim that the situation is the same for Time Crisis as it is for Fighter's History.
Fighter's History stole character designs, special moves and animations. THAT was the problem....not that they were both fighting games. The principal dynamic of Time Crisis is way different than that of Virtua Fighter. Maybe if TC had all the camera zooms and superimposed flashing targets of VC you might have a point. They're both "realistic" lightgun shooters in 3D, and that's about where the similarities end.
Sigh, again, you seem to think that a ripoff is just a title in the same genre around the same time period. You don't want to actually consider how Time Crisis looked or played, because you'd be forced to admit that it's not much like Virtua Cop at all.Professor K said:Sigh, again, if Time Crisis existed in a vaccuum, you'd look as sharp as you think you are. But TC was just a game in a long string of "me too" games from Namco copying Sega. I've made this point at least 5 times in this thread. This is the last.
border said:Sigh, again, you seem to think that a ripoff is just a title in the same genre around the same time period. You don't want to actually consider how Time Crisis looked or played, because you'd be forced to admit that it's not much like Virtua Cop at all.
Sega made a gun game and then Namco made a gun game OMG!
Quiet, you!Kobun Heat said:WHAT ARE YOU DOING TO MY PRECIOUS, PRECIOUS THREAD
I think we all know the answer to this one!border said:Quiet, you!
Why is there a whole page dedicated to the very nebulous links between Castlevania and Ninja Gaiden, but Nintendo's more flagrant ripoff gets barely a sentence at the conclusion? =P
border said:Sigh, again, you seem to think that a ripoff is just a title in the same genre around the same time period. You don't want to actually consider how Time Crisis looked or played, because you'd be forced to admit that it's not much like Virtua Cop at all.
Sega made a gun game and then Namco made a gun game OMG!
DrLazy said:He's not saying they're direct rip offs, and he's given several examples of games "inspired" by sega: Tekken, Time Crisis, Tennis, helicopter, racing, tank...
There's nothing wrong with looking at a new genre and doing a game that in many ways improves on the originals. That doesn't mean they didn't totally take advantage of Sega's ingenuity and piggy back on their success.
Because one of them is far more contentious; nobody really cares that much about Balloon Fight/Joust and everybody knows who ripped off who. But talking about Ninja Gaiden, which is SUCH A CASTLEVANIA RIPOFF, always gets people up in arms.border said:Why is there a whole page dedicated to the very nebulous links between Castlevania and Ninja Gaiden, but Nintendo's more flagrant ripoff gets barely a sentence at the conclusion? =P
Point being that "lightgun shooter" was not a new genre, and it's one genre that arguably developed the least from 2D-to-3D. There was no "Sega ingenuity" to piggyback onto. Giving one company claim to the idea of a lightgun title is a bit ridiculous. Something like the VF-Tekken connection makes a bit more sense, as there was clearly something unique going on in VF.DrLazy said:There's nothing wrong with looking at a new genre and doing a game that in many ways improves on the originals.
And why is it that your book, which it's titled "Power-Up: How Japanese Video Games Gave the World an Extra Life" focuses almost entirely on Nintendo, going so far as to analyze Donkey Kong's cinematics? Why do Silicon Knights, a relatively obscure company, get more coverage than Sega, Capcom, Namco, etc? Why, Mr.Kohler, why do sell your journalistic integrity so easily?Kobun Heat said:Because one of them is far more contentious; nobody really cares that much about Balloon Fight/Joust and everybody knows who ripped off who. But talking about Ninja Gaiden, which is SUCH A CASTLEVANIA RIPOFF, always gets people up in arms.
Actually, it's funny. Here are things that happened:OpinionatedCyborg said:Why do Silicon Knights, a relatively obscure company, get more coverage than Sega, Capcom, Namco, etc? Why, Mr.Kohler, why do sell your journalistic integrity so easily?
Seriously?OpinionatedCyborg said:Why do Silicon Knights, a relatively obscure company, get more coverage than Sega, Capcom, Namco, etc?
haha, I'm just giving you a hard time. Maybe when you write your next book, you'll have enough power in the industry to demand interviews with other big Japanese developers. It is cool that Nintendo seems to cooperate with journalists/authors really easily -- almost every vg book I read has nothing but praise for Nintendo's cooperation.Kobun Heat said:Actually, it's funny. Here are things that happened:
Me: Hi Sega, I'd like to talk to your developers for this book I'm writing.
Sega: "Would we really want to be part of a book called Super Mario Nation?" [actual quote]
Me: Hi Capcom, I'm writing a book on Japanese video games and am going to be living near your Osaka office for a year, and would love to talk to your developers.
Capcom: "We don't put our developers in front of just anybody." [actual quote]
Me: Hi Nintendo, I am writing a book on Japanese video games and would like to interview your developers.
Nintendo: WHY SURE
would be one explanation. You could note that Sony was pretty awesome too (the big, big sections on Ico and Parappa) but people would rather go OMG TEH BIAS and forget about that.
OpinionatedCyborg said:haha, I'm just giving you a hard time. Maybe when you write your next book, you'll have enough power in the industry to demand interviews with other big Japanese developers. It is cool that Nintendo seems to cooperate with journalists/authors really easily -- almost every vg book I read has nothing but praise for Nintendo's cooperation.
I'm going to get an interview with Nintendo tomorrow at 9AM just to prove you wrong. Then I'm going to call them at 10AM, say I have a hangover, and re-schedule for 11:30 PM. If I don't get the interview, I'll owe you a coke.Hajiki said:Actually NO, Nintendo is one of the hardest companies to get interviews at.
I have had a couple in Kyoto and they always go to great lengths to let you know that they dont just give interviews to everyone and how priviliged I should feel and bla bla bla.
OpinionatedCyborg said:I'm going to get an interview with Nintendo tomorrow at 9AM just to prove you wrong. Then I'm going to call them at 10AM, say I have a hangover, and re-schedule for 11:30 PM. If I don't get the interview, I'll owe you a coke.
SIT BACK AND ENJOY THE RIDE CHRIS, I'M THE DESIGNATED DRIVER IN THIS THREAD.Kobun Heat said:WHAT ARE YOU DOING TO MY PRECIOUS, PRECIOUS THREAD
Come on, everybody knows you're just my joke account.TekunoRobby said:SIT BACK AND ENJOY THE RIDE CHRIS, I'M THE DESIGNATED DRIVER IN THIS THREAD.
Suburban Cowboy said:most blatant example ive ever experienced first hand was the first crash bandicoot racing game. They actually took the EXACT layout of levels from Mario Kart 64 and just changed the textures/backgrounds. Talk about hacky.
Yes, this is the same series that introduced "2 racers per kart!" some 6months-year after Double Dash was released.