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Returning to Ocarina of Time

Having just finished The Wind Waker, I decided to give OOT another try. Keep in mind, I have completed this game twice a couple of years ago.

Is it just me, or has the game aged.... A LOT? The game is filled with slowdown here and there, and the combat system/Z-Targeting is a lot worse than I remember.

Keep in mind, I'm only at the King Jabu Jabu's, but the game also feels cheap at time. I needed nuts for my slingshot to shoot eyes that made that fire ring disappear during the Dodongos Cavern... I was out, so I tried to hit vases to get nuts. But nothing. I tried to hit ennemies, but nothing. I had to go back and find the first grass (NEED MORE GRASS) to get nuts. I had to go back 5 rooms. I was like : "WTF"...

And comes the fight with the lizards... what is wrong with you Z-Targeting? You used to be pretty good. Now Link is fighting in the wrong direction, jumping directly down into the lava because he can't jump with the Z-Targeting on apparently, and Link is also targeting the ennemy in the background when I'm being litterally slaughtered by the one in front of me?!

And Navi, shut the fuck up. Please. I don't remember you to be that bitch. "HEY, there's a statue over there, maybe if you move it over that switch, the door will open!!!"

The game is still good, I think, but it has aged... so... much...
 
The game was released 8 years ago, but its still memorable and has its awesome moments here and there. Still a classic in terms of game design.
 
Zelda 3D mechanics have become quite refined over the years. That said, I replayed OoT about 3 years ago, and Master Quest (GCN) 2 years ago, and still found both to be absolutely all kinds of awesome.
 
I never played the game till the WW preorder disc. It was a fun game, but man it was harsh on the eyes. I only made it to the ice dungeon. WW was like sweet honey on the eyes after Ocarina.
 
For what it's worth, I have been a fan of Zelda since the first game way back when, but skipped N64 due to not being into gaming much during that gen, and getting a PS later on. So I played through Wind Waker and enjoyed it, and decided to go back and play through Ocarina and Majora. I immensely enjoyed both games, especially Ocarina (this was last year). I really couldn't believe how good it was, given its age, even though it was Zelda.

Classic in every single sense.
 
The only slowdowns I remember were in the Water Temple. I went back and played the game last year, and enjoyed it. Best game ever. Hopefully TP can top it.
 
Sugarman said:
I never played the game till the WW preorder disc. It was a fun game, but man it was harsh on the eyes. I only made it to the ice dungeon. WW was like sweet honey on the eyes after Ocarina.
Gotta learn to look past the eye candy, or lack thereof. You're missing out.

Ocarina of Time has one of the best endings ever, great dungeons, etc. The Water Temple for instance was brilliant--but I didn't enjoy its redesign so much in Master's Quest, which was supposed to be a more challenging game altogether, but I felt it was much easier. My experience with Ocarina of Time may be to blame for that, though.

I may have to pull it out and beat it for the umpteenth time now... <-- I'm not about to edit that sentence, either.
 
You have that quite reversed.

Wind Waker is sleep-inducing for 90% of the game. The graphical style, while quite refined, is also a big negative.

It is pretty fun, though, when you're actually doing something in the three or so dungeons they decided to include between copious amounts of sailing.
 
Himuro said:
Wind Waker is amazing. Ocarina is boring.

Shut it.

It's been a few years since I played it on the 64, but I did play it recently on the collector'd edition. I didn't really have any frame rate problems.

But going on with what others have said, this is still all kinds of excellent to this day.
 
Himuro said:
You can have fun with your boring and tedious water dungeons and the like, but Wind Waker is something OoT isn't: fun

If sailing around for hours on end is your idea of fun, well...you're a horrible person.
 
When Ocarina of Time came out for GC (bundled with Wind Waker), I played it again thorugh it's entirety. It did raise an eyebrow for amoment, but not long into it, I remembered why I loved ti so much, and everything fell back into place (this was after playing through WW). Later still, I bought the collector's editon of Zelda, and tried playing through Ocarina of Time again - just to get the save file on memory card before I played MQ...and it was still great. Havin been Zelda'ed out for the time ebign, I haven't gone through Master Quest, or Majora's Mask, but I will some day.

I love OoT. I have high hopes for WW.
 
Himuro said:
You can have fun with your boring and tedious water dungeons and the like, but Wind Waker is something OoT isn't: fun
So what you're saying is that OoT was too hard for you? Because in terms of dungeon design, there really is no comparison. WW is Zelda-lite: fun, but for a mature gamer, or someone who's played previous Zelda titles, way too easy.

The combat in OoT definitley feels a little sluggish, and the slowdown before some jumps creates an odd sensation, but it's still a marvel, both technically and artistically, after all these years. The Z-targetting and lack of a jump button were so well implemented that, despite feeling a little outdated, are still very functional.
 
The audacity required to label Ocarina of Time "boring" or rather, "not fun" because of the amazing Water Temple, and then defend Wind Waker, with hours of /mandatory/ slow, uninvolving, tedious, BORING, unfun sailing, as FUN... is just stunning. Hats off.
 
I enjoyed the physics of sailing at first.. and it looked damn good, but quickly became tedious. I don't see myself ever playing Wind Waker again because of it.
 
OOT is a fucking awsome game, my favorite of all time.

Also i think im the only one that didnt find the water temple hard :lol
 
Water Temple's difficulty is greatly overrated, IMHO. I can understand why someone would have found the boot-switching annoying (should have hot-keyed it to a button or something), but difficult? Not THAT bad.

Almost as exaggerated as the "dreadfully boring" sailing of WW.

IMHO, of course.
 
the irritation of water temple evolved into the greater irritation of the triforce hunt in WW. i expect them to really raise the bar in TP
 
I played WW and then went back and replay OOT back when WW was released and...

OOT is clearly superior to WW, Forest Temple alone is better than all the dungeons of WW don't get me wrong I love WW but let's be real here, OOT is as close as you can get to a perfect game.
 
Error2k4 said:
OOT is clearly superior to WW, Forest Temple alone is better than all the dungeons of WW don't get me wrong I love WW but let's be real here, OOT is as close as you can get to a perfect game.

This is correct. Both are awesome games, but Ocarina of Time nailed it from beginning to end. Wind Waker only nailed it in like three or four places, two of them being (in my opinion) the Earth Temple and the ending.

I don't think a game has ever sucked me in like Wind Waker did in the Earth Temple, though.
 
The Water Temple was pretty easy except a certain key placement made it a bit tougher.

Oh and Zelda: OoT is the best game ever made. "Aged poorly" ? Fuck that! The game is still every bit as magical as it ever was! And best ending sequence ever in any game, BAR NONE.
 
OT changed my whole gaming life. I had thought I had seen/done it all and had just about given up on gaming. But OT showed me that there was so much left gaming. I still remember the first sunset in OT, I remember stopping and just looking and thinking "This is why I game.". It's not often that a game does that. Such a masterpiece. Too bad about the water temple though...
 
ColdBlooded33 said:
OOT is a fucking awsome game, my favorite of all time.

Also i think im the only one that didnt find the water temple hard :lol

Naw, I didn't think it was hard either.
 
This thread reminds me that I never finished Majora's Mask, and I don't have an N64 anymore. At some point I'd like to play through it again, but I expect it to involve horrible N64 eye-sodomy. Man though, there was so much delicious gameplay meat in that game. Every time I thought I was close to the end I was only 1/3 of the way there.
 
MomoPufflet said:
This thread reminds me that I never finished Majora's Mask, and I don't have an N64 anymore. At some point I'd like to play through it again, but I expect it to involve horrible N64 eye-sodomy. Man though, there was so much delicious gameplay meat in that game. Every time I thought I was close to the end I was only 1/3 of the way there.

Oh my...if you haven't played the Stone Temple...man, just find a copy of the collector's edition and play it on your gamecube...
 
conker said:
Water Temple was easy.
I NEVER understood why people couldn't figure it out.
It was that damn time block on the floor that was behind the treasure chest. I spent like 2 hours wandering around like a lost child in a store. I happened to notice Navi fly towards it in my madness of trying to find out where to go next.
 
conker said:
Water Temple was easy.
I NEVER understood why people couldn't figure it out.

It was hard if you didn't complete it in one go. Now I can easily beat it in like 30-odd minutes, yet the first time I played it I only did say 1/6th, then came back to it a week later and was like 'wtf?' and rinse and repeated that for around 6-odd months. :lol
 
Syb said:
It was hard if you didn't complete it in one go. Now I can easily beat it in like 30-odd minutes, yet the first time I played it I only did say 1/6th, then came back to it a week later and was like 'wtf?' and rinse and repeated that for around 6-odd months. :lol
That was my problem exactly. I'd come in do a floor and then come back about 2 weeks later and be completely lost...
 
Water temple wasn't hard, it was just annoying switching boots all the damn time. Course, the same could have been said about the Shadow Temple, yet I didn't have as much of a problem with that as the Water temple. So I don't really know what I'm trying to say here...

Also, I loved the Earth Temple in WW, but I found the Wind temple better.
 
mrkgoo said:
Oh my...if you haven't played the Stone Temple...man, just find a copy of the collector's edition and play it on your gamecube...


QFMFT


The Stone Temple is easily the best 3d temple in the entire series.
 
Going back and playing OOT or MM isn't as bad on the eyes as it is on the hands. The N64 controller and its horrible analog stick are what really haven't aged well here...
 
The most memorable slowdowns in OOT was fighting Ganon the first time in his tower. I swear it dropped down to like 5 frames a second jumping across to hit him after ping ponging the energy ball.
 
Gamecube ports held up pretty damned well circa 2003. In fact a revisit of Master Quest is in order by now; my brain has purged most of those new dungeon layouts over these past few years.
 
While not all games from the PS/N64 era will hold up, Super Mario 64 and the Zelda titles will be quite playable in the years to come.
 
Brandon F said:
Gamecube ports held up pretty damned well circa 2003. In fact a revisit of Master Quest is in order by now; my brain has purged most of those new dungeon layouts over these past few years.

Can ANYONE post the differences between MQ and non-MQ OoT?

I only finished the MQ version that came with my Cube and the dungeons were brilliant as the whole game.

Majora's next but boy, does it have some nasty slowdown.
 
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