In the middle of my second playthrough
First the game's presentation is simply amazing and full of details,each animation is unique and cool looking,the scenary looks as if it was painted by hand this is one gorgeous looking forest , the plot fills in the backstory well and the characters are charming, the combat system works as its so fun to beat those faeries with Chesire (if a bit simple.)the bosses become more and more EPIC as you play and the game ends on a high note,also the music is just wonderful
The only real problem i have is that Bayonetta Origins is clearly directed at a casual audience,wich can be good or bad depending on who you are,there is handholding,the combat unfortunately never becomes challenging or complex enough,even after upgrading the skill tree ,some of the puzzles are quite clever, but again not too challenging that you are going to get stuck on them,there is a focus on exploration and item collecting, but most of it is placed on a linear path that is not worth exploring the map over, kinda reminds me of Metroid Dread
What's more interesting about Bayonetta Origins is that the design template works well for future games,the camera perspective, art, and level design is a success and fits the Bayonetta world,if you take this game,add a deeper combat system,an actual scoring system,bigger level design,more challenge with less handholding you are going to get a true classic
As it is i have to agree with the 80 scores,from what i seen the fans who are playing it are surprised and give positive impressions so there's that at least