Lord Error
Insane For Sony
http://psp.ign.com/articles/551/551286p1.html
September 25, 2004 - I'm not sure what any of us were expecting as far as quality of software to be shown at TGS -- some were looking for the big bang in a tiny package, others had little faith that Sony would be able to pull off anything at all after all the hype -- but New Ridge Racer pretty much spoke to my thinking of what level PSP needed to be at in order to make its presence known. Blazingly fast, tight to control, and clearly of this era of advanced gaming systems, Namco's racer was one of the games on the TGS floor that was the total package.
Visually, this game was a testament to the texture capacity of the PlayStation Portable, as well as a showcase for what a nice framerate can do for portable gamers. The visual effects were mostly here -- lens flares, surface reflections/environmental lighting on mirrored glass buildings (no other cars were on the demo track, and there was no outside-the-car view to see how the car models look, but you could still see advanced effects in the backgrounds that will likely be used to gloss up the cars as well), and even the flash of flashbulbs as you burn through the stadium seating section. Typical of that Ridge Racer hyper-reality, there was also the jumbo jet that soared just over the track surface on the top ridges that lead down to the waterfront. In motion, the game booked at what looked to be an unbroken 60, and when you stomped on the brakes to check out the details, the texture work on the roads and signposts was of a very decent resolution.