Rise of the Kasai INTRO MOVIE

It's a damn shame this is on page two.

Can't watch this in class, but if it's anything like the other cinematics I've seen from Kasai, I strongly urge EVERYONE with a sense of style to check it out.

Think Okami's rice-paper look, mixed with some squiggly lines and injected with even more awesome.
 
X-Play had a nice preview on it last night. Honestly, looked almost exactly like Kri in every way possible, which gets a big thumbs up from me. Don't fix what ain't broken.
 
I remember the first game had pretty poor video quality when it'd show some cut-scenes. Still downloading it now, but I hope it they put more effort into it's encoding (I guess that's the word).

Edit- Yes! I can't get the video to download either! >:|
 
it's a shame the actual game doesn't look like the cinematics. a full game in this style would be the best thing *ever*.

(looking forward to okami)
 
BuddyChrist83 said:
It's a damn shame this is on page two.

Can't watch this in class, but if it's anything like the other cinematics I've seen from Kasai, I strongly urge EVERYONE with a sense of style to check it out.

Think Okami's rice-paper look, mixed with some squiggly lines and injected with even more awesome.
So true! I love THE MARK OF KRI
 
I got the demo a few weeks back at EB. Haven't really given it much time, but in my 2 minutes of playtime I wasn't as impressed as I was with Kri. I played as Rau though and not his sister, I should try that tonight when I get out of work.
 
It's possible, but very unlikely. Online was cut pretty late in the game and, as far as I know, they weren't working on a split-screen mode before then...so...

Also of note is the part where various promotional videos for the game were completed before online was removed. The vid on the latest OPM not only discusses online play, but the two extra characters as well. Turns out they're not the consolation prizes IGN made them out to be.
 
While it's upsetting, I couldn't really envision it as an online game. It'd probably be like the mulitplayer Tenchu games which would kinda lose it's appeal unless the enemies were other players and not just AI. heh, FAHOO!
 
Well, the nice thing was you weren't fighting alongside your partner most of the time. You'd both have seperate mission objectives that would intersect at select points, requiring the action of the other player to advance, covering them from enemy fire, hitting a switch, that sort of thing. It wasn't a special multiplayer mode either - that's how the game is going to work in single player mode...just now with the standard offline AI. The whole deal was implemented very well, you could play offline for a few levels, hop online, and keep progressing through the game with your buddy.
 
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