From IMDB.com
The Screen Actors Guild's national executive committee on Tuesday rejected a contract covering voice-over actors on video games, even though the deal had been unanimously approved by a SAG negotiating committee composed entirely of voice-over actors. SAG's sister union, the American Federation of Television and Radio Artists, has approved the contract. One member of SAG's board, who asked not to be identified, told today's (Wednesday) Los Angeles Times that the rejection represented a slap in the face to actors working in the video game industry. "We are now perceived in our own industry as an organization that does not bargain in good faith," the board member said. Daily Variety pointed out today that the vote now leaves union jurisdiction over the video game industry entirely to AFTRA with all pension and health contributions going to that union. The fact that the contract does not provide residual payments to voice-over actors appeared to be the divisive issue. The industry had maintained that the actors contribute little to the success of their games and that if they were to make residual payments to them, they would certainly have to do the same for all the other creative talent responsible for the games.
The Screen Actors Guild's national executive committee on Tuesday rejected a contract covering voice-over actors on video games, even though the deal had been unanimously approved by a SAG negotiating committee composed entirely of voice-over actors. SAG's sister union, the American Federation of Television and Radio Artists, has approved the contract. One member of SAG's board, who asked not to be identified, told today's (Wednesday) Los Angeles Times that the rejection represented a slap in the face to actors working in the video game industry. "We are now perceived in our own industry as an organization that does not bargain in good faith," the board member said. Daily Variety pointed out today that the vote now leaves union jurisdiction over the video game industry entirely to AFTRA with all pension and health contributions going to that union. The fact that the contract does not provide residual payments to voice-over actors appeared to be the divisive issue. The industry had maintained that the actors contribute little to the success of their games and that if they were to make residual payments to them, they would certainly have to do the same for all the other creative talent responsible for the games.