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SAG Rejects Voice-Over Contract with Game Producers

jiggle

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From IMDB.com

The Screen Actors Guild's national executive committee on Tuesday rejected a contract covering voice-over actors on video games, even though the deal had been unanimously approved by a SAG negotiating committee composed entirely of voice-over actors. SAG's sister union, the American Federation of Television and Radio Artists, has approved the contract. One member of SAG's board, who asked not to be identified, told today's (Wednesday) Los Angeles Times that the rejection represented a slap in the face to actors working in the video game industry. "We are now perceived in our own industry as an organization that does not bargain in good faith," the board member said. Daily Variety pointed out today that the vote now leaves union jurisdiction over the video game industry entirely to AFTRA with all pension and health contributions going to that union. The fact that the contract does not provide residual payments to voice-over actors appeared to be the divisive issue. The industry had maintained that the actors contribute little to the success of their games and that if they were to make residual payments to them, they would certainly have to do the same for all the other creative talent responsible for the games.
 
Attack You said:
Please tell me someone from EA, Activision, THQ, or Rockstar said that.

Voice actors dont carry that much importance in a game as say a movie or radio show. Some of the stuff they were asking for was abit much. A game is a game.

The industry had maintained that the actors contribute little to the success of their games and that if they were to make residual payments to them, they would certainly have to do the same for all the other creative talent responsible for the games.

Quite right.
 
Yeah, why the hell should an actor who spent 1-2 days doing some voiceover work get residuals while the people who spend 2 years working ungodly hours programming the thing not?

And all the SAG is doing is making sure game companies use non-union guys.
 
Deg said:
Voice actors dont carry that much importance in a game as say a movie or radio show. Some of the stuff they were asking for was abit much. A game is a game.

I agree, but I would think the exclusion of VAs from the appropriate licenses would hurt presentation considerably and even piss off the same casuals that can't be bothered with subtitles in movies.
 
Attack You said:
I agree, but I would think the exclusion of VAs from the appropriate licenses would hurt presentation considerably and even piss off the same casuals that can't be bothered with subtitles in movies.

Its about pay.
 
Shaheed79 said:
Wait a minute, Game Developer Staffs don't get residual payments for their games? I can't believe that.
Programmers are almost slaves man. It's better depending on where you are, but I've heard horror stories about EA conditions. And when it's crunch time on a game, sometimes an entire team doesn't go home for days :S
 
Attack You said:
I agree, but I would think the exclusion of VAs from the appropriate licenses would hurt presentation considerably and even piss off the same casuals that can't be bothered with subtitles in movies.

Well there's no question that good voice acting helps contribute to the presentation, but I think ultimately their point is that there are people involved in many areas that contribute far more to the game's presentation than anything the voice actors add that don't get the same type of compensation being asked for.

Though I don't think they'd actually have to turn to subtitles. At most they would just get nonunion actors.
 
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