Samus aran being a complete mute and essentially a robot in metroid prime 4 is dumb.

I don't like mute protagonists either tbh. The only way it can possibly work is in persona or something when you get a boatload of dialog to choose from.
Persona, Starfield, Fallout New Vegas, Dragon Age Origins. The character should have dialogue just not spoken dialogue if choice of dialog is important (biggest complaint in Fallout 4 is the voiced dialogue).
 
Read that title as "Samus aran being completely nude"...

Dean Winchester Facepalm GIF
Birthday Suit Samus > Zero Suit Samus
 
I was watching someone playing on a stream and there was this section where Samus fights some enemies along with the NPC helping her. Then the NPC gets hit and drops to his knees waiting for you to... Heal him. Complete with a cross icon above him and him doing the crawling animation just like Gears of War or Call of Duty.

...Yeah.
 
I was watching someone playing on a stream and there was this section where Samus fights some enemies along with the NPC helping her. Then the NPC gets hit and drops to his knees waiting for you to... Heal him. Complete with a cross icon above him and him doing the crawling animation just like Gears of War or Call of Duty.

...Yeah.
That was the first thing that happened to me during the first escort mission. Naturally I just went 'screw him' and then he died and I got a game over/had to restart…

Baffling inclusion.
 
Baffling inclusion.
Well.

It's not so baffling if you think how they try to push Metroid to the mainstream. With that in mind it's not surprising to see them adding all that modern game slop, such as the modern writing, the NPCs, the open world, etc.

They are trying to make the game mainstream, which is the antithesis of Metroid since this series was always on the niche side because it has qualities that are not appreciated by the normie crowd. This very topic proves that because "what do you mean Samus doesn't talk"? Of course a silent protag would feel odd to someone who only ever played mainstream AAA slop.

It feels like the developers hate the fact they have to make a Metroid game and would rather make Halo, CoD, or any other popular game for the masses. It's like Metroid is a burden for Nintendo.
 
Well.

It's not so baffling if you think how they try to push Metroid to the mainstream. With that in mind it's not surprising to see them adding all that modern game slop, such as the modern writing, the NPCs, the open world, etc.

They are trying to make the game mainstream, which is the antithesis of Metroid since this series was always on the niche side because it has qualities that are not appreciated by the normie crowd. This very topic proves that because "what do you mean Samus doesn't talk"? Of course a silent protag would feel odd to someone who only ever played mainstream AAA slop.

It feels like the developers hate the fact they have to make a Metroid game and would rather make Halo, CoD, or any other popular game for the masses. It's like Metroid is a burden for Nintendo.
Yeah, they've definitely gone the simplification route and it's fundamentally hurting the game's design.

I fully agree with Arsic in the OT:
Mackenzie with yet another spoiler ruining self exploration and discovery.

Why? Why are people downplaying this guy single handedly ruining the fucking sense of discovery? It's not his voice or his voice lines, it's that he flat out spoils and ruins shit. Twice now…
The voice acting isn't the problem, it's the modern 'players can't think for themselves' take on it that is.
 
it's the modern 'players can't think for themselves' take on it that is.
Unfortunately, this is true for many players.

In the stream i'm watching, the player admitted he rather have a game hold his hand like a baby and guide him where to go, than having to explore himself with the chance of getting lost. because he is really frustrated when lost.

I feel like the majority of players are like that. That's why Metroid was always a niche.

this is pretty disheartening. I don't mind being a niche player myself, i actually prefer that since i hate following trends. But the sad reality is that high production value niche games can't survive in the modern industry. You are restricted in the indie scene and the best you can hope for is a 2D Metroid game like AM2R. Which is fine but i also loved my "AA" prime games. Those can't exist anymore though if they don't throw away everything that gives Metroid it's identity.
 
Guarantee you people wouldn't complain about Samus talking if she was written to be the bad ass space pirate hunter she is while also adding depth, emotion and development. After all she is human just like we are, Mad Max Fury Road comes to mind. There's a lot of bad ass strong characters who have gone through the ringer and they all show emotion and including the protagonist (Max), Furiosa and the antagonist Immortan Joe. They are all humans trying to do what they think is best for their people.

If we had a nuanced Samus paired with a nuanced antagonist that pushes her to her limits (like the Joker did Batman in the Dark Knight) it would be one hell of a story. Instead we get Link from a link to the past for the billionth time. Now the question is do the liberal Austin Texas boys at retro studios write.. and most importantly the old guard at Nintendo approve a well written Samus? Big doubt.
I'm not complaining since i'm fine with Samus not talking. I disagree with your post on so many levels it's even hard to explain it.
 
Unfortunately, this is true for many players.

In the stream i'm watching, the player admitted he rather have a game hold his hand like a baby and guide him where to go, than having to explore himself with the chance of getting lost. because he is really frustrated when lost.

I feel like the majority of players are like that. That's why Metroid was always a niche.

this is pretty disheartening. I don't mind being a niche player myself, i actually prefer that since i hate following trends. But the sad reality is that high production value niche games can't survive in the modern industry. You are restricted in the indie scene and the best you can hope for is a 2D Metroid game like AM2R. Which is fine but i also loved my "AA" prime games. Those can't exist anymore though if they don't throw away everything that gives Metroid it's identity.

Most peoples are fucking idiots, no like really. It's also why immersive sim genre is full of corpses. Most peoples don't want to think. They want to « experience » games much like probably the kind of mainstream slop got them into games to begin with like COD or so on. A near on-rail action packed dude bro game. The kind of peoples who would complain there's subtitles in a foreign movie.
 
Linear cutscene filled games can be fun but there not ever as good as a game that puts gameplay first.
So it's a good thing that other games exist and we have a variety of styles available to us, so we don't need to wish every game to be the same. And again, cinematic focus, does not take away from gameplay and TLOU 2 is a good example of that. Yes, they made questionable choices and opinions vary in terms of how the story played out, but the gameplay in that game is pretty solid (and it does not need to be like other games).

Also, twitchy/janky animations, with tons of loot to collect with some spongy enemies where you look at your XP # go up, does not make a game that puts "gameplay" first. There are many ways a game's strength can be downplayed as I just did. So, I will say again, it is a good thing we have a variety of styles, don't we?
 
I'm not complaining since i'm fine with Samus not talking. I disagree with your post on so many levels it's even hard to explain it.
That's cool bro I liked it when Nintendo characters didn't have voices too and was defensive of people asking for voice acting in the gamecube and 360 era but at this point it's not about voice acting being bad it's about the execution. Maybe you think Mad Max Fury Road and Dark Knight (2008) were bad, poorly written movies with shitty characters but I simply disagree. And if you think Samus in Metroid Prime 4 is a well written character or that the writing in MP4 is something worth not falling asleep to, well.. you do you buddy.
 
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Samus is mute in all Prime games, why it would be different on Prime 4? Only the 2D games had dialogue text and Dread is the only one to feature one voiced dialogue... in Chozo language.

Doomguy is silent in all Doom games saving for very few lines in Eternal's flashbacks and one "Run" in the Dark Ages and nobody complains. These characters are designed that way to represent more as the player's avatar. The issue with Prime 4 should be therefore that they did not direct the dialogue with that important detail in mind.
 
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