
You know the drill:
- Sayonara Umihara Kawase got a PC port.
- It was locked to 960x544 (!) -- or at least that's what people thought (ok, that's actually novel, read the link below if you want to know what the "that's what people thought" part is all about).
- I fixed it.
Why is this interesting?
- It's the first time GeDoSaTo does anything useful for a DX11 game.
- It's a great platformer, and other than the resolution lock it's a decent port (very consistent 60 FPS framerate, no issues).
- It's the debut of the new GeDoSaTo texture resolution upscaling option. Works like the one I did some time ago for PPSSPP.