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SCEA trademarks "L.A. NOIR"

acklame

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Word Mark L.A. NOIR
Goods and Services IC 009. US 021 023 026 036 038. G & S: COMPUTER GAME SOFTWARE AND VIDEO GAME SOFTWARE; OPERATING A REAL TIME GAME FOR OTHERS OVER GLOBAL AND LOCAL AREA COMPUTER NETWORKS
 
http://gamesindustry.biz/content_page.php?aid=10180

The Sydney-based development studio set up by The Getaway creator Brendan McNamara and some of his former team from SCEE's Soho studio has revealed its first title - a PS3 exclusive detective thriller called L.A Noire.

Team Bondi, as the studio is known, is now preparing to ramp up in size now that the title has gone into full production - and will be moving to a new facility in the coming months with capacity for up to 100 staff.

Little more is known about L.A. Noire, but until now all we'd known about Team Bondi's activities is that they were one of the first Sony studios to start doing work on third-generation PlayStation technology.

McNamara founded Team Bondi in mid-2003, although the existence of the studio wasn't formally announced until the start of 2004. The studio has an exclusive publishing deal with SCEA.
 
krypt0nian said:
Something with a Gabriel Knight feel maybe?

Nah, I was thinking more along the lines of Maltese Falcon in game form.

element said:
the advance for this game was crazy when they were shopping it around to various publishers.

why was it crazy
 
krypt0nian said:
Hey I'm all for that too!

I can just imagine the sort of evocative noir worlds next-gen technology can bring. Shadows dipping the old steam-filled alleyway into suspicion. The neon lights of the coffee shop flicker upon the damp, cobblestone streets. Every damsel peaking innocently from under their dark veils, whispering to themselves about the crime that just took place. A body. No sign of force. Nothing missing, except a file pertaining to an unknown man. You're a detective, it's your job to solve this crime. But the entire city is suspect, oppressive... and someone doesn't want you to find out the truth.
 
Amir0x said:
I can just imagine the sort of evocative noir worlds next-gen technology can bring. Shadows dipping the old steam-filled alleyway into suspicion. The neon lights of the coffee shop flicker upon the damp, cobblestone streets. Every damsel peaking innocently from under their dark veils, whispering to themselves about the crime that just took place. A body. No sign of force. Nothing missing, except a file pertaining to an unknown man. You're a detective, it's your job to solve this crime. But the entire city is suspect, oppressive... and someone doesn't want you to find out the truth.


...and mushroom powerups?

j/k

You got my nipples hard with that description. Now if they can only keep it straight, with no hints of fantasy. There is that feeling that it won't be mainstream enough without it getting wierd at some point.
 
element said:
the advance for this game was crazy when they were shopping it around to various publishers.

Why do I have a difficult time believing that McNamara was shopping for a publisher? AFAIK, the understanding between McNamara and SCE was that after The Getaway, he was returning to the land down under. They've been targeting the PlayStation3 since they left SCEE and it was a forgone conclusion by early 2004; AFAIK they were among some of the first to get PS3 specifications from SCEI.
 
krypt0nian said:
You got my nipples hard with that description. Now if they can only keep it straight, with no hiunts of fantasy. There is that feeling that it won't be mainstream enough without it getting wierd at some point.

Yeah, plus with the "crazy advance" element is talkin' about, it seems that perhaps they'll probably include some outlandish things.

But man, if I was a game designer... now I think I'd make a title like that!
 
krypt0nian said:
You got my nipples hard with that description. Now if they can only keep it straight, with no hints of fantasy. There is that feeling that it won't be mainstream enough without it getting wierd at some point.

I don't think you have to worry about it dipping into the fantasy realm. My impression is that it's more akin to the The Getaway in it's dark, crime feel, but that this time the amount of killing will be realistic (No Rambo in the streets of LA) -- say, more akin to a HEAT (the movie) with it's story and sporatic but intense action than a The Getaway/GTA.

The scale of the game seems impressive, they were looking in 2004 for an AI programmer who would work on "simulating 200+ real-world agents for a real time, single player, story-focused game."
 
Vince said:
I don't think you have to worry about it dipping into the fantasy realm. My impression is that it's more akin to the The Getaway in it's dark, crime feel, but that this time the amount of killing will be realistic (eg. No Rambo in the streets of LA).

The scale of the game seems impressive, they were looking in 2004 for an AI programmer who would work on "simulating 200+ real-world agents for a real time, single player, story-focused game."


Excellent if true. I hope they use the style of noir, and not just bcause its a cool word for a title.

Keeping an eye on this (and Amir0x's pie in the sky game)
 
I hope it's like 1930's LA...

the last thing I want to play right now is a detective game in modern times with a fucking bling-bling gangsta as my 'contact'.
 
TheJollyCorner said:
I hope it's like 1930's LA...

the last thing I want to play right now is a detective game in modern times with a fucking bling-bling gangsta as my 'contact'.

God, yes.

I don't care if it's "free roaming", in that you gotta drive around the city to follow up on leads. But please, I don't want to be killing pedestrians on my way to speak with poor ol' Grandma Betler. After murder number 5, I shouldn't be able to continue my job as detective!
 
Why do I have a difficult time believing that McNamara was shopping for a publisher? AFAIK, the understanding between McNamara and SCE was that after The Getaway, he was returning to the land down under. They've been targeting the PlayStation3 since they left SCEE and it was a forgone conclusion by early 2004; AFAIK they were among some of the first to get PS3 specifications from SCEI.
When you become independent, you might as well listen to what others have to say. Perhaps someone could have made a better offer. I actually think the high advance was more to scare tactic to find out who was really serious about working with Team Bondi.
I hope it's like 1930's LA...
40's or 50's, if my memory serves me correctly.
 
Amir0x said:
God, yes.

I don't care if it's "free roaming", in that you gotta drive around the city to follow up on leads. But please, I don't want to be killing pedestrians on my way to speak with poor ol' Grandma Betler. After murder number 5, I shouldn't be able to continue my job as detective!

even though to today's mainstream gamers it might seem boring, I liked how Sierra did it with the early POLICE QUEST games. You actually had to follow procedures... and if you wanted to be funny and put a bullet in someone's head instead of following police rules, you'd be busted for murder yourself and GAME OVER.
Now, I know it would be different as a private detective, but hopefully rules like that are still in place.

I would love to see a game with the mood of, say, Chinatown, with Jack Nicholson. You make your way into the deep underbelly of some dirty scam... and maybe you have to kill some people to survive or whatnot, but halfway through you get so deep it feels like you vs. everyone- criminals, crooked cops, vengeful widows, etc. The original 'trust no one'- only your own instincts.

This thread is making me excited for the potential of this game. :D
 
Everything that's been tossed about in this thread has got me so hot for this game. I didn't even know a game like this was in the works till I saw this thread.
 
Sony would seem to be building quite a nice original IP portfolio for PS3 :)

Interesting to note the team size - that's about the same size the Heavenly Sword team is expanding to.
 
TheJollyCorner said:
I hope it's like 1930's LA...

the last thing I want to play right now is a detective game in modern times with a fucking bling-bling gangsta as my 'contact'.

Yeah because all the real gansters who are running shit..are bing-bling... I mean I understand your love for a 30 - 50s det. game... but let's not throw around anymore underhanded racist crap... I got sick of that when R* gave us the background for GTA:SA...
 
Amir0x said:
Man, a noir-ish crime thriller using next-gen technology would be AWESOME.
IBTN. The Getaway had some amazing presentation/direction, and some cool ideas. I'm looking forward to this.
 
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