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Rare has announced that Sea of Thieves will be getting custom servers early next year, which can be accessed via a new premium subscription.
Sea of Thieves is finally getting custom servers! As confirmed by Rare in a new Community Direct, custom servers will be coming to the high seas as part of a new subscription for the game in early 2026.
Sea of Thieves is getting a paid subscription for custom servers video
Rare says that with custom servers, players will have their own private sandbox where they can use "switches, toggles, and commands to curate the server experience." This includes things such as "spawning enemies and loot on command, turning off AI enemies, and ensuring that the environment is fit for whatever shenanigans they want to set up."
On top of this, players will also be able to run Safer Seas Fleets, which allows them to fill a server full of their friends while earning rewards at the same rate as the solo version of Safer Seas. It's unclear if you'll still be able to unlock some of the already limited achievements in Safer Seas Fleets. What's more, custom servers will also offer players a cinematic camera that offers players "a toolset similar to that used by our very own video team when they're putting together those beautiful gameplay trailers."
Custom servers will be locked behind a paid subscription service, which is scheduled to launch in early 2026. Rare hasn't said how much the subscription will cost.
Elsewhere in the Community Direct, Rare explained it's making changes internally to put a greater focus on the game's overall health to ensure the team "continues improving the core playability and stability of the main game, alongside introducing new experiences."
Rare is also changing how seasonal content is delivered across a season's three-month period. Instead of releasing all content at the beginning of the first month, the developer will release it in stages, so players will always have something to look forward to throughout the season.
The first month of a season will include new sandbox features and worldbuilding setup, the second will feature a headline live event that's expanded with lore elements, and the third month will have a "call to action moment" for players to revisit and revitalise sandbox content.
In addition, Rare is also lifting the NDA on the Sea of Thieves Insider program in hopes of "inspiring more conversation at scale about what we're up to and how we can improve the experience."
Sea of Thieves is finally getting custom servers! As confirmed by Rare in a new Community Direct, custom servers will be coming to the high seas as part of a new subscription for the game in early 2026.
- Here are the Sea of Thieves achievements
- Custom servers will set sail for Sea of Thieves in 2026 and will require a premium subscription
- Rare will also be delivering seasonal content to the high seas slightly differently going forward
Sea of Thieves is getting a paid subscription for custom servers video
Rare says that with custom servers, players will have their own private sandbox where they can use "switches, toggles, and commands to curate the server experience." This includes things such as "spawning enemies and loot on command, turning off AI enemies, and ensuring that the environment is fit for whatever shenanigans they want to set up."
On top of this, players will also be able to run Safer Seas Fleets, which allows them to fill a server full of their friends while earning rewards at the same rate as the solo version of Safer Seas. It's unclear if you'll still be able to unlock some of the already limited achievements in Safer Seas Fleets. What's more, custom servers will also offer players a cinematic camera that offers players "a toolset similar to that used by our very own video team when they're putting together those beautiful gameplay trailers."
Custom servers will be locked behind a paid subscription service, which is scheduled to launch in early 2026. Rare hasn't said how much the subscription will cost.
Elsewhere in the Community Direct, Rare explained it's making changes internally to put a greater focus on the game's overall health to ensure the team "continues improving the core playability and stability of the main game, alongside introducing new experiences."
Rare is also changing how seasonal content is delivered across a season's three-month period. Instead of releasing all content at the beginning of the first month, the developer will release it in stages, so players will always have something to look forward to throughout the season.
The first month of a season will include new sandbox features and worldbuilding setup, the second will feature a headline live event that's expanded with lore elements, and the third month will have a "call to action moment" for players to revisit and revitalise sandbox content.
In addition, Rare is also lifting the NDA on the Sea of Thieves Insider program in hopes of "inspiring more conversation at scale about what we're up to and how we can improve the experience."