• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Sega/Monolith's Condemned show floor report

Shogmaster

Member
I hung out quite a bit at the back of the X360 area where guys from Monolith was demoing Condemned. I got to talk to both the lead designer and the lead programmer (Lead Designer - Frank Rooke, Lead Programmer - Joe Waters. Thanks Oxy)

The game look much better in person than in videos. Even with the alpha kit, the game's doing FXs that would make HL2 blush in 720p and with solid 30fps. However, to have it playable at the show, they turned off FXs features already implimented into the engine (namely soft shadows and high res textures). Also, the game as shown at the show is sans AA due to lack of muscle on the alpha kit.

The gameplay was described as CSI meets first person Resident Evil with healthy portions of melee action. Say wha? No, it's pretty cool. Really. CSI espect comes in with plenty of gadget aided detective work and investigating to drive the plot forward. More than just scanning for blood via black light and find clues was promised to me. He said the invastigation espect was much more complex and integral to gameplay.

The fp RE espect is weapon play with limited ammo to highten tension and suspense. It will not be find shotgun and then mow them down gameplay. You can't carry a huge arsenal up via a magic storage pouch up your ass either. One weapon at a time, plus the stun gun is what you can carry.

And I'm sure the most obvious espect from the available video that everyone got is the melee action with whatever you find in your immediate environment. From rebar, to 2x4s to metal locker door, axes, etc., there's alot of variety to what you can club your enemies with. And there is a definite heiarchy to the effectiveness and durability of the melee weapons. 2x4 is faster than a rebar with chunk of concrete and may pack a better wolop per minute, but is far less durable. Alot of variety is promised. And when ammos dry, you can use your shotgun to whack away as well, but beware that prolonged use will make the weapon useless when you find additional ammo.

AI of the enemy are all code driven and not scripted. If one sees you with a better cludgeon than what he currently has, he might drop it and grab for something better to compensate. If he sees you with a shotgun, he might run for a cover and try to ambush you instead of coming at you straight on.

I got to asking a bit about the state of affair with the dev kits and I found out that they are still waiting for the beta kit, and that limited exposure they had with R500 was a low clocked prototype MS provided to check for unintended glitches in the graphics with the code they have going. He said even though the pressure of working in such tight schedule is not ideal, MS have been quite helpful in providing all the info necessary to make the process painless as possible. They were optimistic about hitting the launch window and the final quality of the game.

Unfortuanately, there will not be any multiplayer espects for the shipping game, such as co-op through LIVE and such. They are concentrating on getting a great single player experience that last solid 12~15 hours.

This could be a nice launch surprise, kids.
 
I'll probably buy this version instead of the PC version. The vidoes looked pretty hot. Glad to hear it is cooler in motion! :D
 
I am LOVING these reports that things had to be downgraded for live demos at this stage due to the dev kits being underpowered - some of these games already look clearly impossible for Xbox (1) so when they have all features tuned on - WOW.
 
thorns said:
Sounds nice. Thanks for the impressions.. Do you have any more for any other x360 games?

I was concentrating on getting a nice overview of the show for Wednesday. I just happened to have enough time to hang out at the MS area at the end of the show to have this lil' conversations. I'm gonna try to schmooze more X360 devs thursday and friday.
 
yea this game definitely looks interesting after seeing some videos.. hope to get some on hands time soon. tell them to pick better screenshots :D
 
I was watching the videos for this game and I'm totally all over it.

It looks like Kingpin when the melee combat starts up. I like the fact that there's a survival horror touch to the atmosphere. The lighting and level design really adds to all of this.

My only bother was that, if you're stalking one serial killer why do you fight through like 20 thugs to get to him?
 
I am so getting this one for my PC. Have you seen the direct feed videos? The sound design is stomach churning, so nasty and brutal, the way it sounds when you hit someone in the head with a club is damn creepy, even more with the foe's screams.
 
Top Bottom