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Serious Sam: Shatterverse Announced

Co-op Serious Sam could be serious fun.

But damn son do I hate the artstyle they went with. Even Serious Sam 2 looks better imo.
 
Hate It GIF by Laff


Serious Sam but lame af
 
It could be fun, I've played First/Second Encounter HD with 20 other players rushing thru levels at hardest difficulty, better balanced and you could have a game.
 
Painkiller and now this. I really don't understand returning to old IPs and doing enough to them that it won't appeal to the original fans. I get trying to "reboot" something, but man, if it strays so far from the original, why even bother? Especially when they weren't gigantic IPs in the first place?
 
Painkiller and now this. I really don't understand returning to old IPs and doing enough to them that it won't appeal to the original fans. I get trying to "reboot" something, but man, if it strays so far from the original, why even bother? Especially when they weren't gigantic IPs in the first place?

Its just moneygrabs
 
Sorry, is it even possible to not piss all over a competent franchise anymore? What the fuck are developers doing?

The absolute state of this fucking industry, man.
 
Painkiller and now this. I really don't understand returning to old IPs and doing enough to them that it won't appeal to the original fans. I get trying to "reboot" something, but man, if it strays so far from the original, why even bother? Especially when they weren't gigantic IPs in the first place?
Reminds me a lot of the upcoming Halo remake. These idiot execs don't realize that the ADHD kids of today don't want to play games that are slower paced, aren't social, or isn't streamer friendly crap. It's pathetic and one of many fucking reasons why I'm just done with most Western studios outside of random AA or indie devs.
 
Painkiller and now this. I really don't understand returning to old IPs and doing enough to them that it won't appeal to the original fans. I get trying to "reboot" something, but man, if it strays so far from the original, why even bother? Especially when they weren't gigantic IPs in the first place?
First Painkiller was so cool. Serious Sam First/Second encounter was also cool.
 
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It only shows the hordes during the cinematics, but presumably they are in the game considering they are directly referenced.

Basically this. The trailer did say that there will be dynamic hordes of enemies. But it is interesting that the trailer only really focused on boss battles and in-game cutscenes. The game is being developed by Behaviour Entertainment, same people who worked on Dead by Daylight. Shaterverse is running on UE5, which comes as no surprise at all. It remains to be seen how well they can pull off a large scale number of hordes at one time. Serious Sam 4 was the last game to use the Serious Engine, and that build could thrown around a lot of enemies on screen at once using its 'legion system'.
 
Painkiller and now this. I really don't understand returning to old IPs and doing enough to them that it won't appeal to the original fans. I get trying to "reboot" something, but man, if it strays so far from the original, why even bother? Especially when they weren't gigantic IPs in the first place?
This isn't a reboot, Serious Sam 4 was released a few years ago.
 
Yikes. How does this still keep happening. Have they not seen the graveyard?

These devs feel like Russia soldiers looking at one of them many many roads of death in Ukraine with untold rotting corpses and thinking "yep, we'll make it"

Like how?

Are companies just allergic to money? Is it all just one big troll, bored billionaires footing the bill on a silly who can lose money in the games industry the fastest contest?

I just don't get it.
 
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