Shadow Warrior 3 will take 500 hours to complete 60 times.

Thinking Think GIF by Rodney Dangerfield
 
Ah Devolver, never missing a chance to throw shade at other developers. 🤔

For a publisher that doesn't exactly have a consistently exceptional lineup, they do this a tad too much, to an irritating extent. The shtick is starting to wear thin.
 
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We need to complain that the game is too short. For 500 hours we need to complete 40 times a specific game. Not more, not less, exactly 40 times in 500 hours.
 
Ah Devolver, never missing a chance to throw shade at other developers. 🤔

For a publisher that doesn't exactly have a consistently exceptional lineup, they do this a tad too much, to an irritating extent. The shtick is starting to wear thin.
It's hardly "shade" or anything to get worked up about. It's poking fun at another company's twitter and they responded in kind. It's humour.
Then again, god forbid we offend ANYONE nowadays -_-
 
Ah Devolver, never missing a chance to throw shade at other developers. 🤔

For a publisher that doesn't exactly have a consistently exceptional lineup, they do this a tad too much, to an irritating extent. The shtick is starting to wear thin.

Tell us how you truly feel
 
Ah Devolver, never missing a chance to throw shade at other developers. 🤔

For a publisher that doesn't exactly have a consistently exceptional lineup, they do this a tad too much, to an irritating extent. The shtick is starting to wear thin.
Ever heard of sense of humor? You should try it. It's called banter, between 2 Polish dev teams and it's funny. Nothing ill-willed about it.
 
Good, give me an 8 hours game with good pacing and replayability instead of stretching the game thin with bloat and repetition.


I remember when people absolutely slaughtered a little game called Order 1886 because the length was under 10 hours…now it seems like companies are getting praise for it.

It was a $60 "AAA" console exclusive that was 7 hours long, half of which or more was cutscenes, QTE and forced walking sections, it had basically non existent replay value (couldn't even skip the cutscenes) and despite the short length they even had to recycle a (quite bad) boss battle for the final boss.


Ah Devolver, never missing a chance to throw shade at other developers. 🤔

For a publisher that doesn't exactly have a consistently exceptional lineup, they do this a tad too much, to an irritating extent. The shtick is starting to wear thin.

I actually kinda miss this type of marketing. Specially when done like this with a more humorous tone,.
 
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Ah Devolver, never missing a chance to throw shade at other developers. 🤔

For a publisher that doesn't exactly have a consistently exceptional lineup, they do this a tad too much, to an irritating extent. The shtick is starting to wear thin.
Shade? They're simply poking fun in good humor, relax.
 
I remember when people absolutely slaughtered a little game called Order 1886 because the length was under 10 hours…now it seems like companies are getting praise for it.
I'm all for short games, in fact I love sub-10 hour games but let's not pretend like The Order 1886 wasn't way too short, the ending even comes out of nowhere.
 
I remember when people absolutely slaughtered a little game called Order 1886 because the length was under 10 hours…now it seems like companies are getting praise for it.
And I'm glad. People finally realize you can make any game as long as you want by stretching it indefinitely. That usually just waters the game down more and more and ruins the experience.
 
Well deserved tweet. Everyone who has played Dying Light knows it is meaty enough that you don't have to inflate "value" by posting out of context "game length. . ." tweets.
 
Good on their social media person.

I wanna be excited about this, but man, it looks SO much like DOOM Eternal to me in motion, lol.
 
I remember when people absolutely slaughtered a little game called Order 1886 because the length was under 10 hours…now it seems like companies are getting praise for it.
Yeah, because people say dumb stuff from emotion not taking account into systematic factors when analyzing things. The people who always complained about games being too short are now complaining about there being too much content. Which is it? I think games like Metroid Dread and others show that you don't need that much content to have a good, enjoyable game. Just make what is there worthwhile and interesting. You can satisfy overachievers by adding challenges, hard modes, etc., but if you screw up the balance of the main game the quality of the core game is sacrificed.
 
Ah Devolver, never missing a chance to throw shade at other developers. 🤔

For a publisher that doesn't exactly have a consistently exceptional lineup, they do this a tad too much, to an irritating extent. The shtick is starting to wear thin.
I think this one deserved it, I am looking forward to DL2 but it's never going to have 500 hours of real content. It's going to be 400 (at least) hours of collecting boxes from the fastest mission to complete like legend tiers in the first game.
 
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